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Suggestions / Re: Altering the level cap (Warning: Text wall)
« on: January 16, 2016, 05:36:05 pm »
I can't understand what is wrong with raising level cap? How it could possibly change anything in character progression before the end game?
To me, one of the main interest in RPG is developing my character, seeing how he becomes stronger and smarter. But if I hit level cap before finishing the main quest, I'm afraid it won't be as interesting to play since development stopped and I will only move on for possible better equipment and/or story resolution.
So currently I see raising the level cap to 28-30 only as an additional motivation for the player which might fix the end game being too frustrating for some builds, without any negative consequences. What am I missing?
PS: first play-through, using oddity system, yet to infiltrate the Institute.
To me, one of the main interest in RPG is developing my character, seeing how he becomes stronger and smarter. But if I hit level cap before finishing the main quest, I'm afraid it won't be as interesting to play since development stopped and I will only move on for possible better equipment and/or story resolution.
So currently I see raising the level cap to 28-30 only as an additional motivation for the player which might fix the end game being too frustrating for some builds, without any negative consequences. What am I missing?
PS: first play-through, using oddity system, yet to infiltrate the Institute.