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Suggestions / Re: Trading system improvements
« on: January 04, 2016, 08:08:46 am »
My suggestions for trading system:
1) Add junk dealers. They should buy more item types in greater quantities but at a much lower price. This will allow players to get rid of the stuff they don't need with less hassle. I often find myself in situation where I have a lot of stuff and I can't sell it all (some things like throwing knives, nets, etc. cannot be sold to anyone, AFAIK), so I end up doing a lot of micromanagement just to free some space.
Unlike many others, I like games where inventory is limited and you need to manage it and take only what you really need. But this system works better when there are places to easily stash or dump all the stuff you don't currently need (like companions or car trunk in FO2) without having to move halfway across the world.
2) Increase amount of weapon frames in shops or tie their level to player skill level somehow. The problem is that I can find better weapons than I could craft almost every time. This defeats the purpose of crafting weapons as a way to get some advantage in equipment, because you will rarely find a weapon frame that is good enough to be better than your current weapon and easy enough for you to craft (unless you put insane amount of skill points in Mechanics early on, which will cost you greatly).
1) Add junk dealers. They should buy more item types in greater quantities but at a much lower price. This will allow players to get rid of the stuff they don't need with less hassle. I often find myself in situation where I have a lot of stuff and I can't sell it all (some things like throwing knives, nets, etc. cannot be sold to anyone, AFAIK), so I end up doing a lot of micromanagement just to free some space.
Unlike many others, I like games where inventory is limited and you need to manage it and take only what you really need. But this system works better when there are places to easily stash or dump all the stuff you don't currently need (like companions or car trunk in FO2) without having to move halfway across the world.
2) Increase amount of weapon frames in shops or tie their level to player skill level somehow. The problem is that I can find better weapons than I could craft almost every time. This defeats the purpose of crafting weapons as a way to get some advantage in equipment, because you will rarely find a weapon frame that is good enough to be better than your current weapon and easy enough for you to craft (unless you put insane amount of skill points in Mechanics early on, which will cost you greatly).