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Messages - phobos2077

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46
Suggestions / Re: Trading system improvements
« on: January 04, 2016, 08:08:46 am »
My suggestions for trading system:

1) Add junk dealers. They should buy more item types in greater quantities but at a much lower price. This will allow players to get rid of the stuff they don't need with less hassle. I often find myself in situation where I have a lot of stuff and I can't sell it all (some things like throwing knives, nets, etc. cannot be sold to anyone, AFAIK), so I end up doing a lot of micromanagement just to free some space.
Unlike many others, I like games where inventory is limited and you need to manage it and take only what you really need. But this system works better when there are places to easily stash or dump all the stuff you don't currently need (like companions or car trunk in FO2) without having to move halfway across the world.

2) Increase amount of weapon frames in shops or tie their level to player skill level somehow. The problem is that I can find better weapons than I could craft almost every time. This defeats the purpose of crafting weapons as a way to get some advantage in equipment, because you will rarely find a weapon frame that is good enough to be better than your current weapon and easy enough for you to craft (unless you put insane amount of skill points in Mechanics early on, which will cost you greatly).

47
Suggestions / Re: World Map
« on: January 04, 2016, 07:59:53 am »
I think maybe just a simple 3D-like image of main known locations of caves, lower and upper rail would be nice to see in game (as an inventory item?) or in wiki. It would be logical and immersive, since you can fast travel to all those locations by metro/ferry from the moment south rail is unblocked.

48
Suggestions / Re: Junkyard Embassy Elevator
« on: January 04, 2016, 07:53:52 am »
I agree. Just stumbled upon the entrance to the embassy from lower rail, used the elevator and suddenly got attacked. I just assumed it was forbidden for me to use the elevator, so I reloaded from earlier save and ignored it. Now I should try again with my weapons hidden. Should definitely be a warning about this before the elevator at the top.

49
Suggestions / Re: Various Suggestions
« on: January 04, 2016, 07:49:50 am »
I agree about crafting. There are 4 skills to learn and to be of any use you need to put at least 60-80 points in each science field you want to use, while other skills (such as combat skills, traps, hacking & lockpicking) are useful even at relatively low levels.
Right now I see crafting only as a way to get rid of all those items you find. I wanted to craft better weapons, but I seem to always find better weapons on dead bodies. I wanted to learn electronics for shields, cloaking devices, etc., but now I see no reason to, because I just pick up those from bodies.

I think maybe selling prices for certain items such as weapons should be lowered. Don't lower amount of available items to sell, it is already extremely low! Just the prices, this way crafting may be more viable (as well as Mercantile for some builds).

50
Suggestions / Re: Currency priority when trading
« on: January 04, 2016, 07:40:38 am »
Completely agree! Spent much time manually splitting SGS credits so I can get rid of them and replace with coins. Unnecessary micromanagement, IMHO.

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