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Messages - xammurapi

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16
General / Re: Underrail 3d map
« on: March 15, 2016, 04:05:49 pm »
Underral 3D map v0.06
Youtube video


http://vaultcrawl.ru/umap3d/
currently Firefox is the most stable browser to work with the application.

List of changes:
  • Camera view range increased
  • New map menu
  • The network is disabled
  • Map expanded:
    • Upper Underrail (without Institute)
    • Core City

Fixes:
  • Some map fixes
  • Fixed a bug that sometimes caused the inability to select a block


17
General / Re: Underrail 3d map
« on: March 09, 2016, 09:54:37 am »
you know what would be cool, if instead a free camera, the camera is fixed at a isometric camera, and with right clicking you can pan around on a flat plane
every height level should have his own color so you can differ what is up and what down.
I invested a lot of time to develop a new menu. Soon it will be able to activate, deactivate, change the color and make the transition to the desired unit for each layer, zone and area of the map.
This was harder than it seemed at first. =)

Now I'm already halfway to the end of this stage.

18
General / Re: tanner - endgame (spoliers)
« on: March 08, 2016, 08:40:54 pm »
Not completely. Burning damages him just fine. At least from pyro pistol.
Did he drop any good loot?

19
General / Re: Dreadnought (slight spoilers)
« on: March 05, 2016, 03:45:45 pm »
In this case, the dreadnought does not want to break the door, because he is a jerk too :)

20
General / Re: Dreadnought (slight spoilers)
« on: March 05, 2016, 11:07:43 am »
How come the dreadnought in Hephaestus can punch through solid rock easily but not a metal roller door? ???
the same reason why the mutants in the CoreCity Sewers attack you even if you are a mutant too.

21
General / Re: Underrail 3d map
« on: February 22, 2016, 08:17:06 pm »
Underral 3D map v0.05


http://vaultcrawl.ru/umap3d/
currently Firefox is the most stable browser to work with the application.

List of changes:
  • Camera clipping range decreased for performance reasons
  • New, faster hosting
  • Transitions blocks no longer interfere with the allocation of the blocks under them
  • Zones highlighting system
  • Map expanded:
    • Foundry
    • Crystal Caves and Foundry mines
    • RailCrossing
    • LowerUnderrail
    • Underpassages
    • the lower two floor of the CoreCity

Fixes:
  • Some map fixes

22
General / Re: [NEW CONTENT] Rails section south of Rail Crossing
« on: February 20, 2016, 02:18:16 pm »
While in my previous playthrough I did not explore everything, I'm pretty sure I explored all areas around Rail Crossing, due to other quests being near it, and I do not remember any of those encounters.
there are at least two "dark metro tunnel" section that appeared in the Lower Underrail, another part comes from the location near the hijacked train to South Railroad Outpost.
Another section on between Foundry and CoreCity. There ironheads camp. It is interesting that there is a single surveillance camera, which seems nowhere connected.
http://prntscr.com/a5ppaz

23
General / Re: Custom Portraits
« on: February 13, 2016, 09:51:58 pm »
maybe white is accepted as transparency

24
General / Re: On the topic of bullet calibers
« on: February 12, 2016, 07:25:50 pm »
9mm is somehow more powerful than 7.62 (which is a rifle grade round), 7.62 is apparently now a pistol and SMG caliber,
7.62 in this game looks very similar to https://en.wikipedia.org/wiki/7.63%C3%9725mm_Mauser

25
General / Re: Underrail 3d map
« on: February 12, 2016, 03:07:20 pm »
It shows "you need browser that support WebGL".
Yes, I got this message too, but when you press ok, it works.
Quote
Off-line version would be good stuff.
This application can not be "off-line" because the images are downloaded over the Internet.

26
General / Re: Underrail 3d map
« on: February 12, 2016, 05:05:46 am »
Dude, your work is outstanding (also I'm on Opera-XP and failed to use it). Thanks anyway!
Thank you!
It's strange, it seems I have some problems with the hosting. The page can not be opened by any browser.
I'm testing another provider, try this address http://vaultcrawl.ru/umap3d/
I tested it in Opera version 35.0, everything works (though control still hangs a little).

If that does not work, I think it will be possible to make a stand-alone version for you that can be run from the hard disk.

27
General / Re: Underrail 3d map
« on: February 11, 2016, 08:47:30 pm »
Underral 3D map v0.04


http://solid.hol.es/umap3d/
currently Firefox is the most stable browser to work with the application.

List of changes:
  • New images loading system
  • When the block is selected, pressing it again selects the next block underneath
  • Locations names
  • Locations highlighting system
  • Map expanded:
    • Warehouse Block Beta
    • Junkyard Free Drones Base

Fixes:
  • Fixed the bug that caused incorrect showing locations when switching between the blocks was done faster than the image downloads
  • Fixed the bug that caused incorrect showing locations if the UI was switched off
  • Some map fixes

Known bugs:
  • Sometimes it is impossible to select a block

28
General / Re: Underrail 3d map
« on: February 05, 2016, 09:54:49 pm »
Underral 3D map v0.03

http://solid.hol.es/umap3d/
currently Firefox is the most stable browser to work with the application.

List of changes:
  • Pictures are now loaded directly from the wiki and cached in the browser.
  • Map expanded:
    • Camp Hathor
    • Rathound King Lair
    • Caves
    • Junkyard
    • GMS Compaund
    • South Rail Outpost

Fixes:

Known bugs:

29
General / Re: Underrail 3d map
« on: February 03, 2016, 06:59:50 pm »
add keyboard support, easy rotation (maybe 90 degrees rotation), etc.
Don't use right mouse button pressing, as it conflicts with some popular browser extensions like FireGestures.
Very good suggestion, I will certainly try to implement it in the future!
Quote
One of the features I would've really liked in such 3D map is a level-filter (lower underrail, underpassages, caves, etc.) so you can easily switch between various levels in 2D-ish fashion :)
Yeah, I thought about it too. I think it will be possible to allocate blocks in different layers and areas so that they can be turned on / off / highlighted.

30
General / Re: Underrail 3d map
« on: February 03, 2016, 06:53:12 pm »
Underral 3D map v0.02

http://solid.hol.es/umap3d/
currently Firefox is the most stable browser to work with the application.

List of changes:
  • Pictures are now loaded directly from the wiki (via proxy). Note, that many images in the wiki are outdated, so they do not look as beautiful as in the game.
  • Map expanded: partly added Underpassages
  • Graphic design changed to the "Green hologram"
  • Further blocks disappear at a distance of over 40 meters.
  • After downloading the preview immediately loaded image of higher resolution (640 * 480)
  • Added loading animation.
  • Blocks which are under the UI elements are no longer selectable.
  • Changed the page template, download progress has become more informative.
  • Added support of network, users can see each other, but do not interact (I do not know why I did it, but let it be :))

Known bugs:
  • Sometimes the download stops on the message "Peer connected".
  • If you click on between the blocks too quickly, you can download a picture that does not match the block.
  • When the panel is turned off, the picture is not updated.
  • control problems in Opera.


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