Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Sanger

Pages: 1 ... 7 8 [9] 10 11 ... 13
121
Decisions don't need to be irreversible to be bad... and Wildan says it affects entire game because the aesthetics of the font are present everywhere, in every part of UI, every conversation, etc. He is right.

Assume font needed update from raster to vector, but new font does not fit aesthetics of game. Looks out-of-place generic. Like if font of Fallout were replaced with Helvetica or something.

122
General / Re: Whats best build at this point ? Powergaming wise.
« on: February 25, 2016, 09:44:04 am »
No idea what the best build is, since you can't do everything with one character, and different people will argue that different things are indispensible.

I would say SMG specialists have extremely high damage output due to the fact that they can burst many times per round, and the build synergises well with stealth, dodge, evasion, throwing, traps and lockpicking. However you won't ever be very good at crafting if you invest in all of those skills and will have to rely on stuff you find or buy. Plus you'll have to use light armor and probably also dump constitution, so you'll be a glass cannon for a lot of the game.

123
General / Re: Fastest way to acquire an assault rifle?
« on: February 24, 2016, 06:57:00 pm »
Plus if you take 7 intelligence for crafting feats you get a nice bonus to hacking that you lack with your invariably int-free dex/agility character, so it's six of one, half a dozen of the other really.

124
General / Re: Fastest way to acquire an assault rifle?
« on: February 24, 2016, 07:25:08 am »
Advantages of AR are pretty simple, you don't need to spend anything on dexterity or agility to maximise effectiveness. For anyone without dexterity/agility ARs will be better in pretty much all cases. Thus an AR specialist can easily afford to get 8 strength and full perception, take full auto and use metal armour, and spend the rest on whatever they like, i.e. constitution and intelligence. SMG specialists conversely can never really have enough ability points - they need 6 agility for spec ops, 7 strength for full auto, full dexterity and full perception. They don't get enough for all of this so they need to sacrifice in one area or another and generally have nothing left over for anything else.

125
General / Re: Buzzer died - stuck in main quest! Help!
« on: February 24, 2016, 02:40:38 am »
The Faceless near Foundry shouldn't just tell you to go away if you have the quest from the chief of Foundry guard to find out what they want.

126
Suggestions / Foundry pollution effect
« on: February 22, 2016, 03:26:19 pm »
I was thinking it might be neat to have Foundry's bad air begin to take effect on you after spending a while in the station unless you're wearing a gas mask or biohazard suit (constitution debuff or something?). Mainly an atmospheric change I know, but I figured I'd throw it out there anyway.

127
General / Re: Al Fabet
« on: February 22, 2016, 01:09:13 am »
Whenever I've done Depot A I've had plenty of time to stash all of the accrued junk close to an exit and proceed. Never even come close to reaching the respawned timer.

Can someone close this thread please? I didn't actually want to start a runaway thread about carry weight with neverending circular arguments, this was just supposed to be a light hearted thing.

128
General / Re: [NEW CONTENT] Rails section south of Rail Crossing
« on: February 21, 2016, 05:30:56 pm »
I got the same blueprint from that area.

129
General / Re: What kind of DRM crafting blueprints use?
« on: February 20, 2016, 10:31:05 am »
I think probably the "item gets consumed on use so that spending money on them isn't a trivial decision" game balance DRM.  8)

130
General / Re: Al Fabet
« on: February 19, 2016, 12:14:29 pm »
Just incredibly rude and defensive, then.

131
General / Re: Al Fabet
« on: February 19, 2016, 10:13:50 am »
Pretty hostile, aren't you?

132
General / Re: Al Fabet
« on: February 19, 2016, 01:01:53 am »
First, games aren't books

I never said that the games are books.
I'll give you two words - metaphor and analogy, and on that level of discussion I'm done with it.

You said: "When we talk about pure author's work, like in case of Underrail, it's the same as if we dictate a writer how character should look and act. No, it is a auhor work and world, it is he who dictates to us how to read his book so that we can know exactly what the author wanted to say to us." Direct comparison between games and books. Bad analogy. Books are always read in the same way, only the content changes. Games all play differently. If they don't play well in some way the developer must know.

133
General / Re: Al Fabet
« on: February 19, 2016, 12:51:26 am »
Quote
A game is not the developer's but it's the player's game. They play the game the way they want it or they won't play it at all and this is very true for me and many others.

When we talk about pure author's work, like in case of Underrail, it's the same as if we dictate a writer how character should look and act.
No, it is a auhor work and world, it is he who dictates to us how to read his book so that we can know exactly what the author wanted to say to us.
After we did it, we can paint the cover and draw a mustache to main character.
Even if we don't want to know the author's intent, we cannot deny the author's right that we learn the author's message exactly as the author wants.

You are each adopting an extreme point of view and you are both wrong. First, games aren't books, their user interface is much more complex and subject to scrutiny. Second, the developer has full right to do as he pleases with his game and to choose what does and doesn't match his vision for it, but those playing it have the right also to offer feedback and suggestions, and good developers will listen, as the perspective of a player often includes things the developer did not account for. The Suggestions subforum is not purely decorative.

134
General / Re: Al Fabet
« on: February 19, 2016, 12:39:29 am »
A bold lie? Did I say it was exactly the same?  no, I said it is very much like it. It has the same interface at it's core and the only difference is that traders are only after certain things.

The trading systems in Fallout and Underrail are nothing alike. To suggest that planning trips in order to offload all of your junk is necessary in Fallout is simply wrong, because NPCs don't have limits on what items they'll buy or how many of each item they'll purchase.

I'm going to be brutally honest:  You seem to have some issues, man.

I'm also going to be brutally honest: your saying this as a total stranger on the Internet means absolutely nothing to me.  ;)

Quote
Countless real life studies have concluded that in such a situation, ammo would be a very likely form of currency.

Haha, "countless real life studies", wow. So why do Underrail merchants buy all your plain bolts but not your specialty bolts then?

I know you love the game, but there's nothing wrong with being able to see flaws in something you enjoy rather than just defending it to the death out of blind loyalty.

135
It often takes a while for GOG releases to update with new patches, it's a GOG thing.

Pages: 1 ... 7 8 [9] 10 11 ... 13