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Messages - Sanger

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136
General / Re: Al Fabet
« on: February 18, 2016, 12:41:12 am »
I'm glad the carry limits are what they are and that the trade system functions as it does.  It's very much like the original Fallouts, where in order to trade you had to travel and plan.

Ha, that is a bold lie. In Fallout anyone would buy anything as long as they had something to trade for it.

The trading system in Underrail is understandable from a game balance point of view but it makes little sense a lot of the time. Traders will buy any amount of ammunition but not any amount of food (guess which one of these things is likely to be in higher demand? hint, it's the one that everybody needs constantly regardless of circumstances), they'll buy any amount of plain crossbow bolts but only a couple of special bolts at a time for some inexplicable reason (one would think the deadlier bolts would be in higher demand!), etc.

137
No, only the ones on Silent Isle I believe.

138
General / Re: On the topic of bullet calibers
« on: February 17, 2016, 06:24:49 am »
It's not difficult. I've never been in the military and have little personal interest in guns, but I understand the idea behind how they work. A gun cartridge is a bullet attached to a case full of gunpowder. Long cases contain more gunpowder. Short cases container less gunpowder. For a handgun you want a bullet without too much power behind it so that it doesn't fly out of your hand when you shoot it. For a rifle you can use a bullet with much more power behind it. So rifle bullets have long cases and are more powerful, pistol bullets have short cases and are less powerful.

Their magazines reflect this. Pistol magazines usually go in the grip, so if you tried to put rifle rounds in a pistol, you'd end up with something like this:


139
General / Re: Al Fabet
« on: February 17, 2016, 05:36:47 am »
I don't mind the joke. This was a joke topic. I do wish the economy made more sense though, don't see any reason why food vendors purchase so little food. What, is there an overabundance of food in Underrail? Everyone living there too fat with mushrooms and hopper steaks? Afraid players might get too rich selling 100 kg of eels for the cost of riding the metro twice? Oh well.

140
Suggestions / Make shift + V recharge shields
« on: February 16, 2016, 03:01:15 pm »
As title. Hitting V activates shields, holding down V and clicking on the shield icon recharges them, so logically shift+V should do the same.

141
Suggestions / Automatic combat end / incapacitation
« on: February 16, 2016, 02:58:23 pm »
If you implement any suggestion I ever make, please let it be this one - stop the game from automatically exiting combat mode a couple of turns after you incapacitate all foes! The player should decide whether or not to do this as long as there are still enemies on the screen. It's jarring, you don't realise what happened, you quickly have to click on one of the enemies to get back into combat mode before all of the incapacitation effects wear off and you're forced to make another initiative check. Please do this.

142
General / Re: Psi Reinvigorator?
« on: February 16, 2016, 08:44:20 am »
I never found the blueprint for it. I assume it fixes psi inhibitor effects like you get from black dragon poison, though that doesn't make much sense since antidote does the same thing.

143
General / Al Fabet
« on: February 15, 2016, 04:32:16 am »
Screw you too, Styg.  :P

144
General / Re: Can I find these components in Deep Caverns?
« on: February 14, 2016, 01:19:31 pm »
For posterity, you can find exactly one pre-crafted cloaking device in the game to my knowledge. It's inside Bogdan's hideout in the Drop Zone.

145
Suggestions / Re: Increase energy duration of Night Vision Goggles
« on: February 14, 2016, 07:13:39 am »
I actually think it's alright, but I wish you didn't have to waste a lot of time navigating the UI to recharge these devices.

146
General / Re: On the topic of bullet calibers
« on: February 13, 2016, 08:29:47 am »
Eastern European handguns also use a 9mm round. But I don't think the ammunition in this game is really meant to make sense. There's no explanation for why the same rounds can fit into a handgun/submachine gun or rifle magazine (though the two have distinct lengths, as seen in the graphics for their extended magazine upgrades) -  the game simply doesn't focus too heavily on gun stuff and the developer probably just didn't want to bog it down with too many different ammunition types.

147
Suggestions / Re: Reloading Ammo
« on: February 13, 2016, 04:44:36 am »
Don't need depleted uranium. You could maybe synthesise W2C (tungsten semicarbide) from tungsten plates, and there are powders already available. Being able to turn all of your regular ammunition into W2C would actually make for a pretty compelling reason to take Disassemble.

148
1. You need to use it to make biocide. There's a special device that can do this in Hollow Earth (along with some devices for scanning mutagenic sequences), behind a door that requires power to Hollow Earth in order to access.

2. There should be a master keycard for the residential block in a desk on the ground floor, I think?

3. These are for an obscure puzzle that affects the final encounter of the game. Don't worry about it for now, you won't be able to do anything with them until after you open Tchort's door.

4. Didn't side with the Tchortists or kill the Faceless so I don't know about this one, sorry.

Edit: wait, I think I do know where the key for the Faceless camp prison is. Should be on one of the Faceless centaurs hanging out in the barracks.

149
General / Re: Ghostface / southern fishing tour (possible spoilers)
« on: February 12, 2016, 11:12:28 pm »
Yes, that's my suspicion.

150
General / Re: Modding Support - When?
« on: February 12, 2016, 11:11:19 pm »
Gorsky is pretty much a tiny god with 71 total ability points. Bisson has 83 total ability points! The hell.

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