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General / Re: Faceless Medallion (Spoilers)
« on: August 27, 2017, 08:55:01 pm »
I find it funny that when we finally get rid of the game's primary MacGuffin, it immediately hands us another one as reward.
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Similar reasons for why I'm interested in modifying udlg files - typo correction/general small time game tweaking options. (Well, I assume the .k files include item descriptions and the like, anyway, for all that they're wholly unreadable when compiled.)
The .k files mostly contain dynamic text related to game mechanics. Unfortunately fluff text like item descriptions are all over the place and some of them would be very hard to mod. Most static items have item definition files of their own, but some items like keys are defined locally inside map files and texts for generated/crafted dynamic items are directly in the executable.