but you're not making a truly powerful character with such a wide and shallow stat and skill spread.
thanks for the big post! it was all helpful
This quoted bit is the sort of thing I'm looking for - I'm not looking to make a truly powerful character, simply one that isn't tedious to play / is fun to play. Sure, some people argue more powerful is more fun, but that isn't how it is for me. But with that, I do worry (which is why I made the post), that I'm spreading myself too thin to make the selected skills effective or worthwhile having (and therefore should either pump them up or drop them and pump up others)
I really don't want to put many points into crafting. I'm mostly doing the mechanics+electronics both so I can make flashbangs. For a long time I was simply doing ZERO crafting, but having learned more about crossbows (which I definitely want to use), it seemed like I'd have more fun with some crafting, and am seeking a balance (of effectiveness vs. skillpoint usage vs. fun)
I also don't care for most of the abilities in the 2 other psi schools aside from metathermics. I mean, not for how I want to play the game that is. I did spend a good amount of time poring over stuff and considered doing psi-heavy build and whatnot, but it's just not what I want to do.
I want metathermics to be a 2ndary source of damage output. I feel like with crossbows (and the feats I have with it) and traps where I have them are going to be effective with metathermics as a 2ndary. At 70 I get Exothermic Aura and wasn't seeing any need to take it beyond that. Sure, more points gets more out of the tree, and I had initially maxed metathermics but then decided to use those points for crafting.
Oh, and I'm not so much asking about the post-expansion viability of the persuasion+intimidation and am more expressing my intention for there to be reason to have them so high / more things done through the game with them, and am trying to plan accordingly. If I could get a confirmation of something like "persuasion 100 (142) will grant you access to all dialogue options that have a skillcheck for persuasion" for the current version, I'd have a point of reference.