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Messages - Dizzy

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46
General / Re: HARD MODE Ironman run?
« on: March 12, 2016, 05:23:37 pm »
I've made a full psi\stealth build.

Something like:

Str 3
Agi 3
Cos 5
Agi 6
Will 11
Int 10

My pg is a war machine...Polverized Depot A without much problem.

What feats and skills do you take?

47
General / Re: Help with DC, possible bug (SPOILERS)
« on: March 09, 2016, 11:01:10 am »
Not sure yet, but hopefully it won't take us too long.

Just keep up the great work <3

The niche crowd appreciates all the hard work you guys have put in. :}

48
General / Re: tanner - endgame (spoliers)
« on: March 09, 2016, 10:49:10 am »
Not completely. Burning damages him just fine. At least from pyro pistol.
Did he drop any good loot?

Only 10 legendaries and an extra ending. Nothing special ./sarcasm

49
General / Re: Underrail 3d map
« on: March 09, 2016, 10:47:49 am »
Looks fantastic! Great work :D

50
General / Re: Help with DC, possible bug (SPOILERS)
« on: March 09, 2016, 10:46:27 am »
DC is confusing enough as it is, so not having Six there to give you any directions... well, it sucks. :D

Six will appear on his spot once the update is released. No need for reloading.

Thanks for the fix! :D

When's the next update out? ;)

51
General / Re: SPOILERS END GAME
« on: March 07, 2016, 05:05:15 am »

Considering how much work they've put into their own engine and its tools, it would be reasonable to assume any future games will be made with updated versions of the same engine. Likely ported from XNA to monogame or some other alternative.

Early on in development, way before alpha, Styg did had plans for more randomness (maps/combat encounters) but couldn't find a a satisfactory way to implement those plans. Could happen in the future.

Oh yeah, forgot about them possibly porting it. But it would be interesting to see them take a different design approach to visuals too. Although with such a small team it's probably best they stick to their own engine.

52
General / Re: Any plans for DLC/Expansion or Content Patches?
« on: March 07, 2016, 05:03:21 am »
ANYTHING ANYTHIGN I WILL GIVE MONEY STYG PLS

Epeli just made a post in another thread about this.

http://underrail.com/forums/index.php?topic=2094.0 Here you go

53
General / Re: Help with DC, possible bug (SPOILERS)
« on: March 07, 2016, 04:58:19 am »
Tried to reload now to a part before I met with Six in the West Wing. I picked up Terry Baker's keycard and told Vera about it (because I hadn't finished that quest last time I tried, just testing random stuff at this point), and I also talked to the Faceless in the west wing BEFORE I talked to Six in the same section.

Still the bug persists. Eidein died in the invasion on both saves, does this matter? I sort of assumed that this is what is supposed to happen.

So yeah, no luck here. Really appreciate your replies though, I want to get this stuff sorted out if it's possible.

Did either of you ally with the Faceless?

2 of my saves allied with them, he still appeared.

Need more people to report this with details.

54
General / Re: SPOILERS END GAME
« on: March 06, 2016, 07:56:35 pm »
Developing the game into roguelike-style would perhaps be too much of a deviation from the original concept, but in comparison to Fallout I'd really like to see more freedom at the very beginning. Even if there's little randomness, the option to do whatever you want from the start helps to keep reruns interesting. Going through the "kill the rats in the cellar" clich

Well variety is good, but there's already variety in pretty much all of the questlines in the game, including the first couple quests.

Although yeah, I understand what you mean. Perhaps an expansion would be a good way to add some more variety to this game.  ;)

55
General / Re: Help with DC, possible bug (SPOILERS)
« on: March 06, 2016, 07:51:33 pm »
I decided to try and replicate the problem with my own saves.

I had no luck trying several different playthroughs worth of saves. Still not sure what might cause him to not appear.

56
General / Re: SPOILERS END GAME
« on: March 06, 2016, 03:58:49 pm »
Thoughts on a sequel / DLC:

I'd like to see another game made with this engine, but with more randomness. There's also a randomness aspect in items, which makes exploring scavenging for better quality stuff sense, but there definitely should be a xp system for opponents and some random inventory. Also lots more variety both in enemies and stuff. Story is ok, but this is really not a story, but a combat-driven game, so focusing on that aspect and exploring would make sense. Also randomization of caverns would be extremely welcome. If you guys have played any of those roguelikes (nethack, adom), starting again and again wouldn't hurt, because beginning from the very first screen you would have opportunity to enocunter something special. Currently biggest issue in Underrail replayability is that you need to go through lots of the very same content if you try different builds before you can choose for yourself on where do you want to go and what to do.

They already said they are moving engines from XNA due to lack of support from Microsoft.

Also, the point of the game isn't to be a roguelike, just a Fallout-Esque RPG with a focus on combat and story.

57
General / Re: Help with DC, possible bug (SPOILERS)
« on: March 06, 2016, 03:52:12 pm »
Hi folks! I'll skip the usual introductory phrases about how awesome this game is and who I am, and get straight to the point:

I've recently gotten to Deep Caverns, but I have no idea where to start to tackle the area. I got frustrated and looked up a video on youtube and did some googling just to see how to get started, and I noticed that it seems like you are supposed to meet Six in the first room of DC. However, this never happened to me, and upon reloading and going straight inside the little building in the first room of the zone (which looked like it triggered him in a youtube video I watched), he still does not appear.

From what I can gather, he is supposed to tell me what I aim to accomplish down there, so him not showing up is a bit lame.

Have I messed something up, or is this a bug?
Playing on Version 1.0.1.4
I am allied with The Oculus and have finished the Wit Nosek quest.
Last I saw of Six was him teleporting out of the West Wing of Institute of Tchort before the invasion, after he talked to me and told me I was in danger.
I am on good terms with the faceless(saved their dude, did everything in a peaceful way).

Any and all help appreciated!

Do you have a save before DC?

Maybe try re-entering DC to check if he shows up. Or there's something I don't know, and he might not show up under certain circumstances.

58
General / Re: HARD MODE Ironman run?
« on: March 06, 2016, 03:59:38 am »
np! good luck whatever build you choose.

Yeah made it to DC with SMG build, and I will try this out next for sure.

You guys think it's possible to do an iron man run with Sledgehammer? I feel like it's impossible due to the weakness Sledge builds have.

59
General / Re: Freeing Sharp and the boys unseen (spoilers)?
« on: March 04, 2016, 03:42:07 pm »
Wouldn't mind seeing a patch to improve this sequence.

60
General / Re: SPOILERS END GAME
« on: March 04, 2016, 03:39:39 pm »
With the game's very Dark Souls-esque approach to storytelling I guess an expansion that solves the remaining questions (or, rather, leads all of them into one big fucking question :P ) is pretty much to be expected. In fact, a few days ago Epeli dropped a faint insinuation that Styg might actually be working on something right now.

The game story telling is very formal

(what I am about to say, please don't take it as me being offended or me lashing out)

You guys think this game is a giant ball of un-answered questions?

let me tell you something about giant balls of un-answered question. Rite now, get on netflixe and marathon through all 5 (or was it 6,7?) of LOST. I promis you, the next time you come back to this thread, you will be very upset that you waisted a solid 62 hours of your time watching a show that makes it to where every time they answer a question, 3 more is created. the entire show is a ball of un-answered questions that they never even get around to answering. Good times.

Although storytelling in an interactive media is much different than television. xP

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