Developing the game into roguelike-style would perhaps be too much of a deviation from the original concept, but in comparison to Fallout I'd really like to see more freedom at the very beginning. Even if there's little randomness, the option to do whatever you want from the start helps to keep reruns interesting. Going through the "kill the rats in the cellar" clich
Well variety is good, but there's already variety in pretty much all of the questlines in the game, including the first couple quests.
Although yeah, I understand what you mean. Perhaps an expansion would be a good way to add some more variety to this game.