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Messages - Dizzy

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61
Builds / Re: Build: Synergistic Glass Cannon of All Trades
« on: March 03, 2016, 09:54:17 pm »
Here's a video featuring XAL and energy pistols in a boss fight at Arke Power Station (so spoilers, obviously):
https://www.youtube.com/watch?v=gFkX6XspMKE

Was hoping for a video of it in action thank you!

62
General / Re: HARD MODE Ironman run?
« on: March 03, 2016, 09:42:30 pm »
Looks like fun, thanks for sharing!

+1

63
General / Re: HARD MODE Ironman run?
« on: March 03, 2016, 06:20:14 am »
my build in hard was a monk and never die (I was not even close), but not necessarily have to be a glass canon; you can be a psi monk and endure enough without losing power (I can be more detailed explaining my build if you are interested).

I am interested!

Feel free to share with us! :D  <3

64
General / Re: SPOILERS END GAME
« on: March 03, 2016, 05:52:46 am »
I see where he is coming from, guess I should be more specific with my intention. Ultimately I am just excited to see more of under-rail weather it be a sequel or expansion. I just want more. Period.

Me and you both man! <3

65
General / Re: SPOILERS END GAME
« on: March 02, 2016, 10:20:53 pm »
You're just getting hung up on semantics though. No idea what you hate about the word sequel so much, but like I said, there are lots of very good sequels that are basically the prior game's assets and engine with a new game's worth of content. Nothing wrong with it.

It isn't that there's something terribly wrong with it.

Just would hate to see a boring rehash, instead of expanding the original game.

66
General / Re: SPOILERS END GAME
« on: March 02, 2016, 08:43:25 pm »
There's no law that says sequels must be technically distinct from their predecessors. A lot of the best sequels in gaming used practically identical assets and systems to their predecessors. Fallout 2, Baldur's Gate 2, STALKER CoP, etc.

If there is enough content planned for an entire new game, and if it picks up from where the story left off, then for all intents and purposes it is a sequel.

The ending of Underrail practically begs a sequel in North Underrail.

I agree with this dude, a sequel doesn't have to reinvent the wheel and I feel like that is where some developers have a tendency to hurt their IPs. The nice thing about a sequel would be that should they want to refine anything it seems like it would be easier to do so with an entirely new game.

I hate the idea of having a sequel for "the sake" of having a sequel.

Expand the game that has unfinished plot. Don't make a sequel without finishing the original game please.


67
General / Re: SPOILERS END GAME
« on: March 02, 2016, 11:06:11 am »
There's no law that says sequels must be technically distinct from their predecessors. A lot of the best sequels in gaming used practically identical assets and systems to their predecessors. Fallout 2, Baldur's Gate 2, STALKER CoP, etc.


The ending of Underrail practically begs a sequel in North Underrail.

Or an "expansion" set in North Underrail  ;) Wink Wink

Also, Baldur's 2 was unique enough with the companions that it didn't end up suffering.




68
General / Re: SPOILERS END GAME
« on: March 02, 2016, 05:04:58 am »
Ah, the reasons I don't want a sequel are too numerous to count.

1. I don't think the gameplay can get much deeper without becoming too convoluted. (Which some argue it already is)
2. The current plot lines that haven't been resolved could easily be resolved with a big expansion.
3. For a sequel to be warranted, it should build on the game in almost every single way. (More often than not, this doesn't work out for sequels)
4. An expansion is warranted, when pieces of the game can be polished and improved, and utilized in further content. 


With that being said, a sequel wouldn't surprise me. I would just rather an expansion and a new IP from these amazing devs.  <3

69
General / Re: SPOILERS END GAME
« on: March 01, 2016, 01:27:03 pm »
So are you guys as stoked as I was for the ending. It's way~ to soon to be talking about it, but i hope to god a underrail 2 follows through. Six is such a badass. I hope to see the chemical assault unit makes a strong return as well. I played that kind of theme through the entire game. The CAU Armour was very usefull through out the game and never once showed it's inferiority.

Stupid Faceless not telling me the meaning of there medallion. Or was there a meaning behind it and I just did not figure it out? haha.

How about you guys? How did you feel when you beat this long ass game. I have almost 300 hours clocked into it.


Felt great to beat this game, besides some unnecessarily tedious mechanics the overall experience was quite enjoyable. 

Hopefully they expand this game, but PLEASE NO Sequel.

70
General / Killing Gorsky
« on: February 28, 2016, 02:26:01 pm »
Was doing an Ironman run of ez mode, killed Gorsky on accident.

Is it possible to win the game whilst being hostile with SGS?


EDIT: Didn't like him anyways.

71
General / Re: Freeing Sharp and the boys unseen (spoilers)?
« on: February 28, 2016, 11:47:28 am »
This is just a guess (because I have solved that quest by killing the guards) but have you tried blowing something up to create a diversion? Some NPCs will run to investigate if there was an explosion within their hearing range.

You can avoid detection this way but rejects will still get killed.

Is there nowhere you can blow it up further away? So that way there would be enough time?

72
General / Re: New print
« on: February 27, 2016, 09:44:58 am »
It looks like 1999's matrix font, just awful.

Just like console font should look on terminals.


  Except for the fact that lots of text shows up outside of dialog boxes/terminals. This Font matches the whole of
Underrail much better imo. But the problem is, the new font is slightly too large on Normal sizing, and too small on
Small sizing. It needs to be resized imo.

Although he could just give us a choice in the options menu, and then everyone would be happy.  ;P

73
General / Re: New print
« on: February 27, 2016, 05:03:17 am »
But just to add, I feel like more people complained about the old font than the new one.

I'll admit the new one isn't perfect, it could use a slight re-size. But besides a re-size, I like the new font much better than the old one by a large margin.

74
General / Re: New print
« on: February 26, 2016, 03:56:26 pm »
The vocal minority will always be comprised mostly of complainers.

Fun with fallacies: same argument could be applied to those who complained about the old font being hard to read.  :P

You got me there haha  d-(^_^)z

75
General / Re: Whats best build at this point ? Powergaming wise.
« on: February 26, 2016, 03:55:34 pm »
Yeah to summarize what people are saying, every build has its own strength.
----------------------------------------------------------------------------------
If you want a build that has no weakness, you won't find one. The strongest builds fail at times too, there's no "One build to rule them all" sort of thing in this game.

For instance, AR builds are extremely tanky and easy to understand and play in easy and normal, but might have issues in Hard mode due to lack of stealth and initiative in combat.
More trap oriented/Stealthy builds show up in Hard mode, although there are plenty of amazing "glass cannon" builds for HM as well.

I recommend Wildan's Sledgehammer Build for a good all around build for Easy-Hard.  http://underrail.com/forums/index.php?topic=1736.0

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