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Messages - Eldakar

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16
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17
General / Re: Did anyone played unpopular "theme" build(s)?
« on: July 15, 2016, 07:38:27 am »
How about strenght oriented psion/metal fist fighter? One with Telekinetic punch. Something like this:

10++++++/3/3/3/3/10/8

Nimble
Power management
Corporeal Projection
Force User
Premeditation
Lightning punches
Psychosis
Armor slopping
Locus of control
Neural Overclocking
Recklessness
Expose Weakness
Guard
Bone breaker

The problem will be huge cost of TK punch which is 50 PSI.
So its probably not good option at all.

How about char around dirt kick? With metal boots and spikes.
Above everage tungsten spikes deal 10-20, so with 5x parts it will be 50-100 added to each hit. With 16 dex you can hit 7 times with adrenaline, thats 350-700 dmg. Not bad.

Also i wonder, what spikes gives most dmg? Tichrome,Tungsten or Supersteel?


18
General / Re: SMG build question : dex vs perception?
« on: July 15, 2016, 07:23:35 am »
Yes, it does scale it down but with 7 base + sandwitch you still get 4 bursts with commando feat and 7.62 steel cat.

19
General / Re: SMG build question : dex vs perception?
« on: July 15, 2016, 05:35:41 am »
Question is: What is better, maxing perception or dexterity on SMG build? My guess would be perception, but wanna see what others think.

20
General / Re: Did anyone played unpopular "theme" build(s)?
« on: July 14, 2016, 05:00:14 pm »
Bleed build? Nice idea. Ripper glove, 3x seratted blades in armor and one in boots, vile weaponry, taste of blood, cut-throat with kukri in other hand for opening hit. But if you put so many seratted blades your armor penality will be over 20, and lightning punches wont work. :( Mayby "spiked build" would be more interesting.

Or mayby combine both fire + cold for Frost & Fire build.

Or thief build with all thiefing perks, stealing, hacking, lockpicking, traps, stealth, clothier and social skills. Oh, and grenades and throwing knives if something goes wrong.


21
General / Did anyone played unpopular "theme" build(s)?
« on: July 14, 2016, 04:53:19 pm »
Something like:
Fire guy with pyrokinesis, using fire psi spells, molotovs , Incendiary Blob Pistol and Fire Proximity Suit
Cold guy with Cryogenic Induction, hypotermia, cryo gun, cryokinesis , cryostasis

etc..

22
General / Re: Requesting crossbow build from Wildan
« on: July 05, 2016, 07:41:02 pm »
PSI assassin

S 3
D 10++++++
A 6
C 3
P 3
W 10
I 5

01 - Recklessness
01 - Sprint
02 - Nimble
04 - Lightning punches
06 - Cheap Shots
08 - Premeditation
10 - Cryogenic induction
12 - Combo
14 - Critical Power
16 - Locus of control
18 - Taste for Blood
20 - Expose Weakness
22 - Bone breaker
24 - Vile weaponry

23
General / SMG build question : dex vs perception?
« on: July 01, 2016, 04:26:14 pm »
Here is smg build i came up with

3/8+ells/6/3/10++++++/3/7

Nimble
Skinner
Sprint
Quick tinkering
Grenadier
Spec ops
Three-pointer
Power management
Commando
Gun nut
Evasive Maneuvers
Expertise
Pack Rathound
Ambush

24
General / Re: Can Skinner/Clothier/etc raise the cap of item quality?
« on: July 01, 2016, 05:17:34 am »
Better question would be : how many extra resistances you get from your infused leathers with or without skinner.

25
General / Re: Challenge Int Build
« on: June 18, 2016, 05:09:06 am »
I would recommend not doing it. For sake of number you are gimping yourself in stupid way.

27
General / Re: Sledgehammer build
« on: June 10, 2016, 05:26:05 am »
I play it now, but i will pick expose weakness on lvl 6 for the sake of Depot A.

28
General / Question about leveling
« on: June 08, 2016, 07:30:59 pm »
What levels faster, Odity or Classic?

29
General / Re: Sledgehammer build
« on: June 04, 2016, 04:57:28 am »
Speaking of melee critical hits; would Shiv with ripper, cheap shots and critical power build work? It would be possible to do 27 attacks with fatal throw, blitz and adrenaline.

3/10/9+/5+++++/3/5/5

Sprint
Recklessness
Opportunist
Quick tinkering
Cheap shots
Ripper
Blitz
Fatal throw
Critical power
Expose weakness
Vile weaponry
Survival Instincts
Taste for blood
Thick skull

Base dmg 1-7 x 210% from weapon skill, 50%taste of blood, 30% from vile weaponry, 25% opportunist - thats 3-21 with huge critical multiplier

30
General / Re: Robocop is alive!
« on: June 03, 2016, 05:05:14 pm »
Nah, that was 9mm with 12 round magazine. Best build in game!

Dont forget spiked gloves just in case some douchbag will try to puncture your metal armor with pipe and has expose weakness!


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