Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Eldakar

Pages: 1 ... 3 4 [5] 6 7 8
61
General / Re: 2nd playthrough psi build advice
« on: May 12, 2016, 10:45:25 am »
Well there are couple of hybrid builds like sniper/PSI, unarmed/PSI, pistol/PSI or even hammer/PSI. You can find them on this forum.

62
General / Re: 2nd playthrough psi build advice
« on: May 11, 2016, 02:00:05 pm »
http://underrail.com/forums/index.php?topic=2162.msg12471#msg12471

This is really good build posted by Wildan. Probably best out there. I can confirm by playing it on hard dificulty ready.

The bad thing about pure caster is that you run out of psi very fast. It's only weakness that PSI builds have.

63
General / Thrower build
« on: May 10, 2016, 08:33:50 pm »
3
10+++++ and els
9+
3
3
5
7

Recklessness
Sprint
Nimble
Grenadier
Hypertoxicity
Three-pointer
Ripper
Blitz
Fatal throw
Split spare
Pinning
Ambush ? with flare
Skinner or Clothier
Power managment

Good?

64
General / Beating Underrail without killing anybody?
« on: May 01, 2016, 03:18:35 pm »
Is this possible? Utilizing sneak/thief/social skills and feats to get thru the game with no kills?

65
Suggestions / Why no shotguns/rocket launchers??
« on: May 01, 2016, 05:32:18 am »
This has been bugging me recently so this is question for Styg. Why no shoties or rockets in Underrail?

66
General / Re: Creating a psi monk build?
« on: April 28, 2016, 04:04:00 pm »
You should check this topic : http://underrail.com/forums/index.php?topic=2231.0

Most important is #7th post. Wildan pretty much posted best possible build you can make for psi/monk.               

67
General / Re: Would steel gloves and metal armor build work?
« on: April 25, 2016, 05:41:31 am »
Wildan, about that sledgehammer build you mentioned, its new thing? 7 dex for quick tinkering i guess. That feat is so great on hard.

68
General / Re: Would steel gloves and metal armor build work?
« on: April 24, 2016, 02:30:29 pm »
Awesome post Wildan. With the build you posted there is no points left for hacking/lockpicking and traps however. One more thing, does anyone know what is exact formula for calculating force emission dmg? Is it worth to pump to the max Psychokinesis?

69
General / Re: Would steel gloves and metal armor build work?
« on: April 22, 2016, 08:06:09 pm »
PSI build:

9++++/10++/7/3/3/3/5

Sprint
Opportunist
Corporeal Projection
Lightning punches
Cheap shots
Fancy Footwork
Bone breaker
Combo
Taste for blood
Expertise
Guard (??)
Recklessness
Wrestling
Nimble


However 3 con + -25% hp penality will suck.

70
General / Re: Would steel gloves and metal armor build work?
« on: April 22, 2016, 07:32:43 pm »
My calculation were wrong. It will be 6 hits from gloves/boots/armor that each does 25 from expertise. Thats 150 dmg x 10 attacks if you use leather gloves with spikes and have 16 dex. So thats 1500 dmg. Still pretty high. But it requires to have 20 armor penality max for lightning punches. So number will be even lower on that build i posted. Like 150x4=600




71
General / Re: Would steel gloves and metal armor build work?
« on: April 22, 2016, 07:13:28 pm »
But with this build you proc dmg 6x with expertise with total of 1800 dmg on lvl 25.
I wonder how would be build with force emision with bare hands. Need only 12 dex for 4 ap punches. Corporeal Projection + 14 str would make it hit hard, no?

I wonder how all this compare unarmed PSI vs claw build vs steel / leather build. Which one would be best.

72
General / Would steel gloves and metal armor build work?
« on: April 22, 2016, 05:11:41 pm »
I was wondering would this build work? Metal spikes, expertise, serated blades, heavyweight, juggernaut etc?

7+/10++++/6+/6/3/3/5

Expertise
Opportunist
Sprint
Juggernaut
Cheap shots
Bone breaker
Wrestling
Combo
Taste for blood
Vile weaponry
Heavyweight
Opportunist
Recklessness
Dirty kick ( for fun

Items:

Supersteel gloves with TiChrome Spikes
Supersteel armor with Serrated TiChrome Blade and TiChrome Spikes
Boots made of Supersteel plates and steel spikes
Lifting belt (?)
Metal helmet (??)

Edit: I just realized this char will end up with 4 attacks  because no tabi or lightning punches. Will it still be viable?

73
General / Re: Requesting pistol build from Wildan
« on: April 22, 2016, 11:08:47 am »
What are dmg of your crafts? Does they differ much from underrail wiki?

74
General / Re: Requesting pistol build from Wildan
« on: April 22, 2016, 10:26:43 am »
Ok if thats the case so it is best to use difrent AR frame to get best burst + commando, since as you said Hornet burst is 27.

9mm Huszar will do 9x12-48 = 108-432  one burst + commando = 216-864

So as you see AR's are still very good since you conserve ammo.

75
General / Re: Requesting pistol build from Wildan
« on: April 22, 2016, 07:38:30 am »
7.62mm Steel Cat if you go 16 dex. You still get 5 bursts with it with commando feat.

If you want to stay at 9 dex then Jaguar 7.62mm is best, it achives 4 bursts.

Pages: 1 ... 3 4 [5] 6 7 8