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Messages - Eldakar

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76
General / Re: Requesting pistol build from Wildan
« on: April 22, 2016, 05:41:37 am »
reinhark, Hornet assult rifle with rapid reloader will burst for 24. So you can burst twice, three times with commando. Also SMGs like you said require to get dex to 9+ or even up to 16. But to see again, and check numbers.

Hornet burst 9x 14-25 = 126-225 x 3 = 378-675

Jaguar 7.62mm burst 9x10-20 = 90-180 x 4 = 360-720

Yes It is better. But you need to dump 6 extra points into dexterity to make it work and waste feat on Spec Ops.

77
General / Re: Requesting pistol build from Wildan
« on: April 21, 2016, 04:58:55 pm »
I wonder what would be really better for bursts ARs vs SMG's. Noone did calculations so far. Hornet burst 9x 14-25 = 126-225. And you can burst 3 times a round with commando and rapid reloader so thats 378-675.

Now lets see 5mm Jaguar. 9x 8-13=72-117. With commando it will be 5 bursts so 360-585.

And Impala 7.62 can also reach 5 burts so lets see: 9x10-20=90-180 x 5 =  450-900!

Im too lazy to check steelcat but its same speed just 8-24 dmg. So dmg will be bigger then Impala.

However on SMG build you need 16 dex to get those numbers and your perception will be 8 vs 16 for AR's. So there is no clear answer what is better.

78
General / Re: Requesting pistol build from Wildan
« on: April 21, 2016, 09:49:19 am »
Funny thing about pistols...

If you get character build that is specialized for pistols with STR6, wouldn't he actually better perform, by just getting AR for shorter range and sniper for long range?

If you want badass AR build try sniper-commando build that Wildan posted some months ago. Its better then tin-can metal gun with AR. I tried both.

Btw Neo-luger with gun nut dmg is 5 shots for 10ap and dmg 22-34 = 110-170
Hornet rifle  is 6 shots for 8ap and dmg 14-25 = 84-150
Those numbers are from wiki, im sure crafted will be higher.

And .44 hammerer with gun nut is 3 shots - 15-79 = 45-237
Spearhead sniper 38-83 x 2 = 76-166

79
General / Re: Requesting pistol build from Wildan
« on: April 19, 2016, 07:43:48 pm »
So with gunslinger and rapidreloader to fire three times with .44 hammerer you need 14 dex.

80
General / Re: Requesting pistol build from Wildan
« on: April 19, 2016, 04:30:01 pm »
Well it is.

81
General / Re: Requesting pistol build from Wildan
« on: April 19, 2016, 11:02:27 am »
You probably want to check

http://www.underrail.com/wiki/index.php?title=Dexterity

to see how many attacks you get per dex to figure out what pistol is best.

82
General / Re: Requesting pistol build from Wildan
« on: April 18, 2016, 04:00:15 pm »
http://steamcommunity.com/app/250520/discussions/0/558746995146941813/#p2

Here he posted two pistol builds. But that was other patch so it's not up to date.

Whats left? "Unarmed build from Wildan" or "Thrower build from Wildan" ? :P

83
General / Is suppressive fire worth it?
« on: April 17, 2016, 05:53:51 pm »
As topic says.

84
General / Re: [1.0.1.10] Is this okay for SMGs?
« on: April 17, 2016, 12:35:03 pm »
player1 how did that char turn out? Was H&K good enough to carry you thru the game?

85
General / Re: [1.0.1.10] Is this okay for SMGs?
« on: April 17, 2016, 12:02:56 pm »
-Light weapon AP cost reduction changed to 3% (down from 4%) for each dexterity point above 5

 This is from 1.0.1.8 changelog. Mayby thats why?
I guess someone will have to change table for dexterity in wiki.

86
General / Conditioning
« on: April 17, 2016, 07:17:30 am »
Does Conditioning bonus (10-15% all res) works after other resistance from armors or does it stack? Would character for example equiped with lifting belt and conditioning and 5 CON would had dmg reduced by 20% or does it roll twice?

87
General / Re: Heavy armor + sledgehammer = non-viable?
« on: April 12, 2016, 01:18:14 pm »
I dont have steam. Can anyone upload it somewhere?

88
General / Re: Heavy armor + sledgehammer = non-viable?
« on: April 12, 2016, 12:55:06 pm »
Where can i get new patch?

89
General / Re: Heavy armor + sledgehammer = non-viable?
« on: April 10, 2016, 08:49:10 am »
You want penality around 50% for Juggernaut.

90
General / Re: Is pure PSI Caster viable?
« on: April 03, 2016, 12:11:17 pm »
So far Thermodynamic Destabilization is my favorite spell. It's is not always possible to pull it off, but when it works it is absolutely deadly. Biggest problem of pure PSI build? When you run out of psi - and it will happen very soon, you have to resort to kiting and spaming Cryokinesis.

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