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« on: May 24, 2017, 02:19:50 pm »
Is it just me? I should qualify that being a masochist, and always wanting a challenge, in addition to trying a pure throwing build I also started up an energy pistol character that can't craft, lol. But that said, it does seem to be a hobbled weapon. Laser pistols have low damage, are resisted by shields, and a relatively high AP cost. Plasma have decent damage, but extremely high AP cost (I haven't tried electric weapons as yet). On top of that, several key pistol feats are restricted to firearms only. These guns are exceedingly expensive, especially if you aren't crafting, and many enemies in this game wear armor resistant to heat/cold/electricity, something that is irrelevant to a majority of builds, but not to energy wielders.
The real kicker is the feat limitation. Steadfast Aim seems tailor made for Plasma pistols, but it's quite costly to put 6 strength into a pistol build, and you have to make some hard choices if you want this feat, such as forgoing Practical Physicist or Stealth+Interloper, and losing out on Perception points to get your AP cost low enough to fire more than once per turn. Steadfast Aim is the only reason to tolerate the very high AP cost of Plasma; other than that, with it's secondary damage types it seems pretty "meh".