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Topics - Hal900x

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16
General / Bogdan
« on: July 30, 2017, 03:46:04 am »
Is there more to the story than killing him? I never found his brother in any of my plays.

17
General / Scenarios for guaranteed critical?
« on: July 01, 2017, 02:54:06 am »
Other than feats, what are some set ups for assured crits? I was just reading someone say that attacking from stealth guarantees one, is this true? Also saw something about traps. This is something I haven't really been aware of.

18
General / Please explain Heavy Punch use to me
« on: June 26, 2017, 03:43:32 am »
I am not seeing the value in this feat. 200% cost for 180% damage. I have not actually ever tried this feat in any build, but my guesses would be: at low level when fist weapons have difficulty penetrating resistance or perhaps "charging up" the attack with another feat or some other type of buff before using Heavy Punch. I really can't see how it's worth taking with what I know now, perhaps someone else could enlighten me.

19
General / sealed area south of Core City faceless standoff
« on: June 23, 2017, 10:58:14 am »
A few tiles south of the Core City tracks where the Core City guard is holding off the Faceless there is a sealed blast door and a small windowed room with computer terminal, locker and shelves. Is that one of the biocorp labs, or jsut there for flavor? I wasn't able to find another way around. I'm guessing it's something I entered from another side in previous plays and just didnt' recognize it.

20
General / Bleed build: Tabi Boots vs Bladed
« on: June 23, 2017, 12:41:29 am »
For you spreadsheet types, I need some calculation help. I am doing a bleed build with Vile Weaponry and Taste for Blood, using as much bleed gear as posslble. Metal armor with serrated attachment, serrated knife and bear traps. Do you think it's more effective to add another source for bleed in the form of blade boots, or go with Tabi for the melee AP reduction? The Tabis also help with my impaired movement points, although I am not using Dodge or Evasion, but I lose out on one bleed source. The bladed boots give a small bonus to my Stealth from the padding, and one additional source of bleed.

I usually go with infused pig leather for the health and carry weight or fortitude. Since this is a melee build I may do Siphoner, not quite sure.

21
General / Is the low activity here representative of sales?
« on: June 19, 2017, 04:51:47 pm »
Underrail is one of my favorite games. I want to see a sequel, and for that it needs to have soles well. The existence of an expansion is a good sign, but I worry since this forum is pretty dead. How is it looking for another game?

22
Suggestions / No evade while stunned
« on: June 07, 2017, 06:32:30 pm »
Evasion should be zero while stunned, for player, npc and mobs. It really breaks the immersion for me when I stun someone and they magically evade a throwing net. It's a game, but still...it's physically impossible to evade something when you are stunned.

23
General / Directions to Doctor's Pouch pls
« on: May 30, 2017, 08:40:10 pm »
I've played a zillion times but I never remember to make a note where to find this item. IIRC it's not too hard to find, but damned if I'm not running in circles. The #1 search result online is someone making the vaguest possible suggestion, so be precise if possible, thanks. And yes I know Jonas sometimes sells it, but it's very rare there.

24
Near the entrance to the abandoned GMS outpost, in the early game, just catty-corner from where you meet up with Jack, is a tiny building with a locked, unpickable door. Nothing is visible inside this little rectangular "outhouse". Is this just an artifact from a testing/alpha stage or some such? Or have I missed some small aspect of this game I've played dozens of times?

25
General / Are energy pistols as gimp as I think they are?
« on: May 24, 2017, 02:19:50 pm »
Is it just me? I should qualify that being a masochist, and always wanting a challenge, in addition to trying a pure throwing build I also started up an energy pistol character that can't craft, lol. But that said, it does seem to be a hobbled weapon. Laser pistols have low damage, are resisted by shields, and a relatively high AP cost. Plasma have decent damage, but extremely high AP cost (I haven't tried electric weapons as yet). On top of that, several key pistol feats are restricted to firearms only. These guns are exceedingly expensive, especially if you aren't crafting, and many enemies in this game wear armor resistant to heat/cold/electricity, something that is irrelevant to a majority of builds, but not to energy wielders.

The real kicker is the feat limitation. Steadfast Aim seems tailor made for Plasma pistols, but it's quite costly to put 6 strength into a pistol build, and you have to make some hard choices if you want this feat, such as forgoing Practical Physicist or Stealth+Interloper, and losing out on Perception points to get your AP cost low enough to fire more than once per turn.  Steadfast Aim is the only reason to tolerate the very high AP cost of Plasma; other than that, with it's secondary damage types it seems pretty "meh".

26
General / Ambush and night vision
« on: May 24, 2017, 12:18:02 pm »
Do activated night vision goggles count as illumination for this feat? And secondly, must you actually be in complete darkness or does stealth mode count as "darkness"? Knowing this game, I'm guessing the answer to both is "no", but it's worth checking.

27
General / "Point Shot" rounding?
« on: May 24, 2017, 02:04:37 am »
Is the action point cost rounding up or down?

28
General / "firearms" =/= energy weapons?
« on: May 23, 2017, 09:34:56 pm »
In the game, "firearms" are just bullet-based weapons, not energy/chemical pistols, correct?

29
I was using Reinhart's Cheat Engine table to mess around but ultimately did not use it. However, on my next playthrough something strange happened: several of my skills are lower than they were at character creation. Stealth and Persuasion for sure, the rest seem to be untouched. Even if I eat a Cave Hopper steak, Stealth remains unchanged. Wondering if perhaps this is a remnant of the Cheat Engine table. I closed and reloaded UR and Cheat Engine (I use speedhack to get through explored areas quickly) but the artifact remains, so perhaps it's something else. I also went Psi for this character, but I thought that only reduced Health. Feats are Fast Metabolism and Sprint.

I'm going to reboot and try yet again (what a pain), and do some testing, but I wanted to start this thread in case I cannot figure it out.

EDIT: I figured it out. The issue is that I'm a moron. As a good friend of mine says, "ya can't fix stupid"

30
General / Is the "friendly NPC" bug completely unfixable?
« on: May 20, 2017, 01:18:43 am »
Really quite infuriating, this bug that has been around since launch. IIRC there is a programmatic issue that basically prevents it from ever being fixed, which really sucks because it's a bad one. Many tactics are unusable whenever friend NPCs are on the screen. Causes problems on the bottom floor of GMS with Sully and Co, but today this issue really kicked my butt: I was able to kill the Rathound King and still keep Edgar alive by using Molotov + CC on the King. After the combat, one of the hunters walks straight into the flames (!), causing Edgar to become hostile and one-shot me. Extreme irritation!

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