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Messages - Hal900x

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121
General / Re: I hate you all [major spoilers]
« on: May 06, 2016, 05:55:06 am »
Glad I provoked such an interesting discussion. I appreciate all of the insights. Personally, I think a lot of the storyline is a case of what I like to call the "Lost" syndrome. I never saw it myself, but I was a huge fan of many series written in the same way. That being, the writers didn't actually know themselves what was going on. They wrote it as they went, and left the viewers to come up with all the interesting connections, theories and so forth.

122
General / Re: I hate you all [major spoilers]
« on: May 03, 2016, 06:19:34 pm »
before I discuss the entire understanding of my lore, can you tell me what you mean by "shadow people"?

It is how Tchort refers to Six/Rahm-Umbra/Tanner's people.

And I thought of yet another NPC who knows deep dark secrets and won't spill: EZRA! Dammit, the whole game does this.

123
General / I hate you all [major spoilers]
« on: May 03, 2016, 10:01:15 am »
Just finished the game. It's definitely in my top 10 ever. But...the ending! I gather there are many different paths than the one I took, but one thing drives me absolutely insane: the mystery. I never learned a damn thing. The whole game, I was waiting to find out what that cube was, who the "shadow people" were, what Rahm-Umbra and Tanner really were. And no, not one thing was explained. The Faceless wouldn't tell me, Rahm wouldn't tell me, Eidan wouldn't tell me, the GAME wouldn't tell me. Dafuq? I could swear I read someone saying they ending with the cube, and some kind of medallion? Two artifacts, that you can actually use? Well if so, I missed it all completely. If I can go back to an earlier save, and I have many, I think before I start another playthrough I really must know even a little about what this was all really about, if it is even possible.

That was a brutal, brutal cliffhanger. You better have the sequel ready next month.

124
General / Re: Exitus-2 (spoilers)
« on: May 03, 2016, 06:05:28 am »
Nevermind. Thanks for the help though. I figured out that it does, indeed, need to be in perfect order. I managed to do it and got the "biomass unstable" message I was looking for. Now to confront....IT!

125
General / Re: Exitus-2 (spoilers)
« on: May 03, 2016, 05:21:10 am »
I did try just using Exitus-1, the reagent. It said it injected it, but nothing else happened. I mean, if it was that easy why find 10 other reagents? I don't think I'm understanding you here.

Edit: I looked at the wiki and it said to do what I already tried: making a copy of Exitus-1 and injecting that. Again, no feedback from the combinator on if I did anything right. Do I need to put both the existing Exitus-1 AND my own Exitus-1? This is super confusing and non-intuitive. Is there any feedback if you get it right, or do you have to go confront the boss to see if it worked?

Alright, Imma assume you scanned Exitus-1, and could see what it was made of, is that correct?
Or are you past the gate? If so, try to create a compound from it, see what happens, work from there. I can give you more hints, but you gotta tell me where in the story you're at first, lest I spoil stuff.

OK look: I'm at the end of DC. The gate is up, I'm at the combinator, I have every reagent in the game. I scanned everything for it's sequence earlier, did a bunch of math, and ended up with the correct reagents to duplicate Exitus-1. I put them in the combinator, added each reagent, and then confirmed that all parts of Exitus-1 are there. HOWEVER: they are not in the same order as Exitus-1 is, linearly speaking. But I have no improper atoms, and no proper atoms missing. I made compound from that, injected it, nothing happened. Just "system stable" message from the combinator, which is what it always says when you are done. If I need to match the order of Exitus-1 then I'm screwed. And hopefully there is no Exitus-2 so I can just forget about that.

Does it give you some kind of feedback to know if you did it right? Or do you have to go down the hatch to confront the final boss to find out?

126
General / Re: Quests and NPCs in DC (minor spoilers)
« on: May 03, 2016, 05:11:43 am »
Yes I did meet him. He only told me about the main quest, which I already had. He didn't say much else, other than the Faceless are good guys, and I'm destined to be the main quest guy, lol. What a surprise!

127
General / Re: Exitus-2 (spoilers)
« on: May 03, 2016, 05:10:17 am »
I did try just using Exitus-1, the reagent. It said it injected it, but nothing else happened. I mean, if it was that easy why find 10 other reagents? I don't think I'm understanding you here.

Edit: I looked at the wiki and it said to do what I already tried: making a copy of Exitus-1 and injecting that. Again, no feedback from the combinator on if I did anything right. Do I need to put both the existing Exitus-1 AND my own Exitus-1? This is super confusing and non-intuitive. Is there any feedback if you get it right, or do you have to go confront the boss to see if it worked?

Edit edit: OK, so THIS time, when I put Exitus-1 in there, it said prohibited. The first time I tried it, it let me do it. I'm now thinking that was a bug. For some reason, now that I've fiddled with the combinator a bit, the glitch is fixed? Help me out here people.

128
General / Exitus-2 (spoilers)
« on: May 03, 2016, 12:56:00 am »
So I'd prefer to avoid the wiki as pages there tend to have additional spoilers for things I wasn't looking for, hence I ask here first: I read Dr. David Gerhoff's notes on deadly mutagens. He says he stashed both Exitus-1 and Exitus-2 somewhere. Well, I have found Exitus-1, and every other reagent listed in the Combinator. So my assumption is that since I already have Exitus-1, I need to synthesize Exitus-2. However, I have no atomic map for it. I cannot find such a thing, or the reagent itself, anywhere. Can you guys help me out with a hint here?

129
General / Quests and NPCs in DC (minor spoilers)
« on: May 02, 2016, 08:33:33 pm »
I'm pretty far into DC, close to the ending I think. But the transition from an NPC-rich environment, with lots of clues, to a huge deserted area where you are more or less entirely on your own was a bit jarring for me. It feels like another game in a way. I took a brief glance at the quest list for DC and there seems to be quite a few of them that I never discovered, such as capturing a latcher, but I hope they will present themselves in another playthrough.

Anyway, I'm friendly with both factions, and other than the old man, the only real quest I've been given was to rescue the Tchortist prisoners. I can't find a way to do that as my character has no stealth, other than to become hostile with the Faceless. I don't have any speech skills either, not that the Faceless seem to do much conversing with me. A concise lot, them. I generally avoid spoilers but I'll take one on this particular quest, in hopes that it will open up some new options, such as perhaps discovering what's behind that mysterious door in the Tchortist complex with the symbolic terminal.

Oh, and apparently there is just one chance to get the quest to clear the burrowers for the old guy? I saw it pop up in dialogue once, and chose another option, and can't seem to come back to it.

130
General / biological components in DC
« on: April 29, 2016, 10:06:14 pm »
Any way to obtain gizzard enzymes in DC? I am also looking for red dream mushrooms, but I assume there will be some in the fungus area, which I haven't explored yet.

131
Yep, thank you. If I find a way to kill one in DC I will, but this is not a stealth toon so it's unlikely. I'm friendly with both factions and will prolly keep it that way as long as possible ;)

132
I did reload a save up top and craft some good stuff. The really disappointing bit is I thought that Ancient Rathound skins would be like Rathound skins on steroids. Not the case...different properties, specifically it is lacking the bonus to crit. So all that ultra high quality Super Steel fiber I brought isn't doing much for me. Ah well, shows what I get for metagaming. So I ended up pumping up Biology instead of Tailoring so I can possibly make use of all the new bio ingredients in DC. So far, not much though. No new recipes, so maybe it will help me in some other way. Only thing I've been able to make so far is spirit poisoned throwing knives, which aren't good enough to use up a utility slot for with my build.

For what it's worth, one could 'skin' one of the "augmented rathounds" and manage to get 60+ regular rathound leather, although you might not get it on the first couple of tries but it's possible.
Easiest way to do this would be to go back up the elevator to Eldein's office once the 'last stand sequence' begins and just reload your auto-save until you manage to get at least 1 augmented rathound to appear among the 3 randomly 'spawned' faceless that'll be waiting when you step out of the elevator.
Should be said though that you need to kill all 3 really quick since you won't be able to use the elevator again until you're out of combat in 'technical terms' cause the faceless will keep coming out of the damn walls and so you might have 3-4 turns tops to kill said 3 random faceless and get the 60+ rathound leather that way.
But of course one could just try their luck in the DP elevator room and 'snatch' the skin(s) off augmented rathounds there although it can be quite a 'pain' with so many faceless 'troops' all around you.
Oh and by the way if you actually manage to go up the elevator and back down, expect plenty of faceless in 'different positions' compared to when you left, although at least the Tchortists who were still alive at the time you would go up the elevator would still be alive as well as the elevator to the DP would be one 'notch' away from arriving to your location so basically make a run for the elevator if you can!

Hrrrm so if I did make it back up, the faceless will still be in the elevator room and hostile? In that case, forget it! I basically let them kill everyone, and in fact I killed Eidan at the last possible moment to loot him, and bailed! There were TONS of faceless there when I left. I did already try what you suggested re: augmented rathounds in that fight, but it didn't drop a skin and I don't want to metagame this first run too much. The rathound skin I used was enough to give me 12% bonus to crit, so really no complaints.

133
General / Re: Leo's knife
« on: April 29, 2016, 07:19:52 am »
Found it. Takes quite a while to get familiar with the terms used in DC, but now that I've done some deeper questing I'm getting the hang of it.

134
I did reload a save up top and craft some good stuff. The really disappointing bit is I thought that Ancient Rathound skins would be like Rathound skins on steroids. Not the case...different properties, specifically it is lacking the bonus to crit. So all that ultra high quality Super Steel fiber I brought isn't doing much for me. Ah well, shows what I get for metagaming. So I ended up pumping up Biology instead of Tailoring so I can possibly make use of all the new bio ingredients in DC. So far, not much though. No new recipes, so maybe it will help me in some other way. Only thing I've been able to make so far is spirit poisoned throwing knives, which aren't good enough to use up a utility slot for with my build.

135
General / Re: Regarding the Gauntlet
« on: April 28, 2016, 11:08:38 pm »
After many runs I can tell you definitively that the entire thing is on a timer. Now, whether that timer is counting turns or is on a straight clock I do not know. I can also tell you that it is not easy if you get one of the time sink levels such as the giant maze. To my knowledge, both other runners always survive, and you must always race them in the last challenge. I was able to complete it by obtaining keys in levels where it is relatively easy to do so, and skipping straight to the end when it is not. In the end, I had two keys and two fights in the last room, and I barely, and I mean barely won. One of the other guys literally had his hand on the lever when I zapped him. Gauntlet is really the only part of the game I genuinely disliked, but that's just because I am a turn-based guy through and through. I enjoy thinking my moves through carefully, and when I'm rushed it's not as fun. For me.

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