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General / Re: underrail.info.tm
« on: February 13, 2017, 04:27:30 pm »
Perhaps the "reset" button should also reset things like chosen gear and bonuses to skills and abilities.
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The tactic for this build is obvious, lure them back behind corner or stay in doorway.
A sniper with high quality clothes and sharpshooter will have 550% bonus with Snipe and 290% from gun skill, with reaper rifle from wiki thats 932 dmg. But i guess high quality frame and gun nut would make it even bigger.
Armor Sloping is a good choice. You don't need 95% armor penalty to get good criticals, at this point mobility is more important.
Whole idea behind this build is to crit as hard as possible. At 270 melee skill your hammer will get 290% dmg bonus and tungsten steel hammer will have 425% multi and 47% crit chance with survival instincts. So 28-50 x 290% =81-145 x 425 =344-616. And thats just from 55 quality tungsten steel and without other feats that give 155%. With higher quality steel i guess dmg will go up to above 1k, which means with 3 hits with adrenaline dmg will be around 2-4k per turn. Thats really good.
Pure sledgehammer builds benefit more from the mushroom brew then anybody else.
Sorry for digging this out but those numbers are wrong. You cant have quick tinkering and 10/10/10 in those stats. Also that glass cannon sniper you suggested will have only 15 PE
So 0 dodge and 0 evasion char with full plate is not a good idea. Good to know. I guess 0 stealth is also bad idea since monsters will get always first turn unless you have high agility.
For unarmed characters there is Deflection feat that gives 30% of your melee skill to dodge.So decent char will have around 220-250 evasion with right equipment in the end right? How about gun or melee skill that enemies have? Whats highest you can encounter?
Btw i got idea for this thread from Rpg codex where guy stated that evasion/dodge is useless.
http://www.rpgcodex.net/forums/index.php?threads/underrail-the-incline-awakens-released.105387/page-231