- I am going to play normal so do I need dodge/evasion or would you recommend skipping it completely and maybe just invest somewhat into crafting (I consider tailoring for the trenchcoat and tabi boots, maybe mechanics for silencers?)
I would recommend keeping at least evasion full, since you are skipping crafting for the most part anyway. It will increase your survivability. With 7 Agi, Nimble, light armor and tabi boots, you'll be pretty hard to hit eventually. Dodge is tad less useful for ranged build, but you can put some points in there and also take Uncanny Dodge to get those automatic misses when you anticipate someone getting in melee with you. I would say that if you want to just wear stealth tac vest, you can even skip tailoring. 30 or so points in electronics will get you Taser (you'll just need to look for components with low enough quality) that can stun enemy in melee for 10 AP once per 3 turns. Solid investment.
I'd say that on Normal with build like this you can really skip crafting and still be pretty effective. So if you do dislike it like you say, go for it)
- I would really prefer pistol over smg. I'd be ok with throwing as secondary combat skill for the grenades. What feats would you recommend for that route?
I honestly would not recommend pistol without solid investment in crafting. Unfortunately not weapons were created equal, and pistol is much closer to the lower end (and believe me, i'm saying it with bleeding heart, since i love pistols too). And without crafting they are about half as good, which is you can imagine is...not very good at all. So you have to choose between your aversion to crafting and desire to play with pistols.
With pistols you need to take as much special attacks as you can - Aimed Shot, Kneecap Shot, Rapid Fire, Point Shot. They will be you bread and butter. You also should take feats to increase you critical chance and damage - Recklessness, Critical power, Sharpshooter. Don't go for Steadfast Aim, it's a trap. Gunslinger is a must - increase in Intiative and less AP per shot. Paranoia is good since with this and Gunslinger you will almost always shoot first, one of the things that pistols do well and why i love them. As far as crafting goes - you need mechanics and electronics decently high and what you should aim for is .44 Hammerer with Rapid Reloader and Smart Module of as high quality as you can find. You also should wear smart goggles. As far as attribute concerned, they would be almost the same - Dex up to 14 (since you'll be using .44 with RR it's as high as you would need it), Int around 5 or so, so you wouldn't need to overinvest in tech skills, 10 Per and around 7-8 in Agi. I WOULD recommend investing into Evasion and Dodge, especially Evasion
Throwing grenades as secondary is good on almost any build. Grenadier (lower cooldowns) + Three-Pointer (get a grenade chance to crit) are what you need for that and about 50 skill points invested in throwing skill. Grenades come in many aspects - HE against targets with high mech resist, Frag against most things, Flashbangs to incapacitate group of enemies, EMP to damage and stun robots, gas to apply lasting debuffs and damage. They are really cool and effective. Could be incorporated in the pistol build also.
Well, that's about it. Hope i was of any help. Good luck and enjoy the game, it's not a perfect one but pretty good at scratching that "old school" itch)