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Messages - PetitRamen

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16
Builds / Re: Start a new run for the extension : Psy build help
« on: July 17, 2019, 01:34:42 am »
I just updated the draft of my build:

http://underrail.info.tm/build/?FAMHCAMDDgcAZAAAUFBkZGQAAAAAAABaS24UAAAAYSQrPxQqFmQjZ0FmIQ

Apparently, it seems better to take 2 schools instead of 3 for psy builds. I think I may dropped methatermics... seems to be the less exciting.

What do you think?

The thing is: this build seems powerful but I hope I won't suffer too much at the beginning of the game :D

17
Builds / Re: Start a new run for the extension : Psy build help
« on: July 17, 2019, 12:25:43 am »
I'm just hesitating to start in Oddity or Classic Mod.

The thing is, like I said, if I don't have any dodge/evasion, how can I resist to enemy attacks? Killing them in one shot won't always work I guess, right? :D
Either one is fine. If you haven't tried Oddity, you really should. You might like it more than Clasic, you might like it less, but if you haven't tried it, you should.

Melee troops aren't going to be able to get to you to attack you.  You can put obstacles in their way, stun them, mind control them, set them on fire from a distance.  And of course you still have access to grenades and whatever traps your skill lets you use.  So then it's just a matter of ranged.  As a low-Str psi user, you're probably wearing a tac vest, so you don't have to worry about SMGs at all, and don't need to worry much about pistols and ARs.  That just leaves crossbows and sniper rifles. You stun or kill them first, and everything else is just cleanup.

My 1st run was in Oddity with a build w/ high perception. This one will have low perception, that's why I would like to try the classic one.

18
Builds / Re: Start a new run for the extension : Psy build help
« on: July 16, 2019, 03:12:27 pm »
Hello,

Thanks both of you for your feedback, it's super useful. I am going to play in normal.

I'm just hesitating to start in Oddity or Classic Mod.

The thing is, like I said, if I don't have any dodge/evasion, how can I resist to enemy attacks? Killing them in one shot won't always work I guess, right? :D

19
Builds / Re: Start a new run for the extension : Psy build help
« on: July 15, 2019, 09:09:27 pm »
@Quidam Craft: thank you so much for this whole explanation, I really appreciated it and I read it carefully.

Last time I played the game was 3 years ago with a build that barely reached the door before Tchort.

I'm not obsessed with gun and being able to combine psy abilities and sometimes grenades should be enough. I remember DepotB was a nightmare for my previous build (crossbow with high perception).

Based on your advice, my level 20 could look like this?
http://underrail.info.tm/build/?FAMHCAMDDgcAPAAAbm5kUFAAAAAAAABQZGQ8AAAAYSQrPxQqFmQjZ0FmIQ

I just have one last question: with a build like this (or any build with low perception), do you think it's ok to play in classic mod? Or should I still play in Oddity mod? I remember it was pain in the ass at the end when I tried to accumulate more xp because I was not able to reach more new oddities :D

Thanks again.


20
Builds / Re: Start a new run for the extension : Psy build help
« on: July 15, 2019, 12:55:40 am »
Would a build like this be better?

http://underrail.info.tm/build/?AQMGAwMGCgkPDwAAAAAADw8AAA8AAAAPAA8PAAAAJ0g

Maybe I should be more precise in terms of what kind of build I want to play (if possible):

Major:
Offensive psy
Craft & Great Speech
Lock/Hack

Secondary
Pistol (or distance weapon)
Grenade

Does that make sense? And again, sorry if my build sucks. This game is hard (I suffered a lot during my 1st run) so that's why I need useful feedback from all you.

Thanks !  :)

21
Builds / Re: Start a new run for the extension : Psy build help
« on: July 15, 2019, 12:48:53 am »
Build is trash.

Leaving attributes at 4 is garbage, it does nothing for you. The main reason to pump a stat is to unlock feats. I know you "don't want to min/max" but the way your build is it will not be very fun because you will be so weak.

You have 9 int with 0 crafting skills, the fuck? If you are not crafting I would suggest dumping int and putting those stats elsewhere

Snooping with 4 per unlocks like 2 secrets in the very first mission, waste of a feat slot. You either have a decent amount of per or you don't - snooping is pretty useless.

Versatility with low weapon skills is not going to benefit you. Since your per is only 4 you get absolutely no bonus to guns. By the time you are level 25, you will have 135 guns skills which isn't very good, and your versatility bonus will be like ~80 points into melee and crossbows, which will allow you to do absolutely nothing useful with those weapons except against enemies that you were able to kill at level 6.

You want the skill that governs your weapon to be much higher than 4 if you don't want to be weak as shit. The difference between 4 and 10 in perception is over a 50% boost in your guns skill, which is not only going to be more damage but much greater chance to hit as well.

My suggested stats would be something like -

STR: 3
DEX: 9
AGI: 6
CON: 3
PER: 8
WILL: 8
INT: 3

and then you can throw your additional points wherever you want really.

Dex 9 - gets you 16AP bursts on rapid 7.62 jaguar smg, which allows 3 per turn
Agi 6 - gets sprint and spec ops - spec ops is vital for smg build
Per 8 - decent aim, nothing special but can boost with weapon mods (if you keep snooping and never raise this you can find all secrets currently in game I believe)
Will 8 - decent psi skill and unlocks some feats, only 2 points to get to Locus of Control

The way to go with leveling this character up IMO is 2 points into will to unlock LOC & 3 points into INT if you want premeditation and some crafting skills, otherwise raise the stat the is in charge of your main way to deal damage.

This is a game that rewards specialization and min/maxing. Doing Several things decently in this game is just not that good, because against powerful opponents, of which there are many, those skills will not help you. Sorry, it's just how the game is made. I am not saying you can't make a decent psi/smg build, and I am not saying you can't win with it on dominating/oddity mode, but I am saying that the way the build is now is very inefficient and you are in for a bad time. I would suggest planning your character past level one as well, until at least about level 12 so you have a general idea of how the character is going to grow.

Thank everyone.

And thanks for these long answer. Again, the build you saw is just level 1.

I want to craft on the game for sure but I want to be able to have fun by exploring. Psy build is the main focus but I like to open all chests and closets and steal everything :D.

If (all) of you think it's garbage to play a psy build with a smg/rifle, what would you suggest? I would like to attack my enemies with some distance.

Thank you and sorry for the late answer.

22
Hi everyone,

With the extension coming at the end of the month, I will start a new run. In order to suffer a bit less than the previous one, I would like to do a Psy build but something relatively efficient (without doing min/max like a perfectionist). Is it possible to have a solid psy build who knows how to use sub machine guns?

What do you think about this build (level 1)?
http://underrail.info.tm/build/?AQQEBAUECgkPDwAAAAAADw8AAAAAAAAAAA8PAAAAwqM2

Also, based on your experience and all updates that happened on the past 2-3 years, can I play in classic mod?

In advance, thanks a lot for your help/feedback :)

23
Let's Plays / French Guide for Character Creation in Underrail
« on: December 12, 2016, 06:42:24 pm »
Hi everyone,

I created a French Video Guide about Character Creation in order to help French Players who want to play that game. No spoil at all of course but all you need in order to have a character who will survive until the end of the game (based on my 100h in game).

https://www.youtube.com/watch?v=bIZ_HbFNciA

Let me know if you have question and I hope it will help some of you.

24
General / Re: Is my build hopeless? (minor spoilers)
« on: December 12, 2016, 02:01:42 pm »
If you have been hostile with the Faceless and you are not good at stealth, the end of the game is practically impossible with a full Crossbow build (I had to abandon my game at 97% of the game)...  :'(

25
Suggestions / Reset Skills during a game
« on: November 24, 2016, 06:42:00 pm »
Hi,

I created a build based on Intelligence, Intimidation & Crossbow. I played more than 80 hours and I am now at the end (really practically). I realized over there that my build is too weak.

I was thinking: would it be possible to reset our build from scratch like once or twice during a full game?

I stopped recently the game because of that. No matter what I do and how lucky I am, my build is not really offensive so I am blocked.

Do you think this is something you could integrate?

26
You can't kill Six. Believe me. I have tried.(1.0.1.10) I will try more next time.
I AM going get you, you alien scum.

On the other hand, Tanner can be killed(It even makes sense lore-wise!). It just takes effort. This however, will turn SGS against you.
I should try Tanner's death ending sometime.

That's what I dislike. If you kill someone from a specific faction, everyone else from the same faction will hate you, even if nobody saw you killing him/her.

27
General / Re: Is my build hopeless? (minor spoilers)
« on: November 22, 2016, 04:45:21 pm »
Just FYI,

I created a crossbow build and I was not able to finish the game. The last part of the last area was too much difficult for my build... So I stopped the game at 96%. :-[

28
You don't need more hacking and lockpicking than 140. 100 natural in hacking and lockpicking must be enough. With bonuses from synergy & items and it will give you ~140.

Yes, I remember you have some locker & boxes which require 140 hacking/lockpicking but there are only a few... And the treasure is not always really interesting :D

29
General / Requesting a new psi build
« on: November 15, 2016, 09:55:40 pm »
Hi guys,

I would like to start a second run soon (and try to finish the game this time :D). My 1st run was on oddity mod with a crossbow fighter. I would like to play in classic mod this time and see the difference. I was thinking about psy fighter with high lockpicking/hacking.

What would be the best to do according to your experience? Yes, I need to put the "Will" at 8 or 9... But except that? :)

Thank you

30
I am interested in the answer to that question. During my only playthrough I was a friend to the Faceless (even though I killed the one at Railroad Crossing, and a few more North of the blockade at the City).

So I can't answer your question, and would like to know how all other players in the same situation as you could finish the game.

SuNo

One thing is sure: if one day I do another run, I will be friendly with Faceless... It will be much much MUCH easier than my current run :D

Gonna do the same, endless faceless gaust respawn or whatever are called the stealth ones in warehouses are a serious health hypos drainer.

If Faceless are not friendly in the deep caver and you don't have any skill in stealth, it's just impossible to finish the game... I played a smart guy with high skills in crossbow, that was not enough.

I will start a 2nd run with a psy or a melee dmg.

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