61
General / Version 1.0.2.4 Class ranking
« on: November 25, 2017, 11:25:21 pm »
I thought we can have a little fun by talking about your personal opinion on the current ranking of all classes as of version 1.0.2.4. For my own ranking, details on specific build can be found at http://steamcommunity.com/sharedfiles/filedetails/?id=843557165 , character build section. I'm going to list my personal ranking for all classes in order - so yes, I do consider DEX based psi monk > pure psi (tranquility).
Top Tier
Top Tier
- Pure Psi - Stealth psychosis psi, receive 89% less damage from all sources for three turns if you take Stoicism + Morphine Shot + Aegis, combine this with Survival Instinct and you get an unstoppable critical psi killing machine. I truly believe this build is the NUMBER ONE build in Underrail right now.
- DEX based leather combat gloves psi monk - unlike a traditional psi monk, this build skip Locus of Control + force emission, WIL set at 3, invest just enough skill points to get electrokinetic imprint and cryostasis. Pneumatic strike is a must. Insane damage output + high number of attacks + premeditation CC psi skills = #2 build on my list.
- Pure Psi - stealth tranquility build
- DEX based leather combat gloves brawler - same as the psi monk above, minus the CC.
- Psi (Metathermics) Sniper - premeditation Thermodynamic Destabilization turns a single target into a bomb with true AOE. Fights are usually over in one turn.
- Max DEX pure SMG - a boring but effective killing machine, burst at point blank range, hit and run to the next target, rinse and repeat ad nauseam.
- SMG/Sniper hybrid - it's actually very easy to fit a SMG burst within 20AP (adrenaline shot) so combine with commando you can easily get 2 sniper shot + 2 SMG burst per turn.
- Mobile Assault/Sniper hybrid (high AGI, low CON)
- Pure Sniper - rare to see, I guess you will be using your adrenaline shot for grenade/medicine/taser?
- Sniper/pistol hybrid - never played one, I would guess pistol is a poor fit due to the need to pump DEX. On the other hand this is still a sniper build so it shouldn't suck.
- Pure Crossbow - unlike sniper xbower is very starve for skill points and feats so Psi (Metathermics) xbower is actually weaker than pure xbow. You have traps, tons of option in the form of special bolts but Snipers are still stronger due to W2C ammo.
- Heavy armored Assault/Sniper hybrid (high CON, low AGI)
- STR+CON based Sledgehammer - don't know why but I always get a kick when I chase down an enemy and just sledge them into the ground in one hit. Good night!
- Pure Assault - sort of rare to see as Aimed shot is available at level 1 and Assault users usually have a natural ability (STR) to use a sniper rifle.
- STR based metal combat gloves psi monk - very similar to DEX based leather glove psi monk but STR based.
- Traditional Psi monk (STR+WIL based, get locus of control, focus on force emission and telekinetic proxy) - great damage on paper, quickly run out of psi points in actual battle. Damage are seriously undermined by enemies' mechanical resist/threshold.
- STR based metal combat gloves brawler
- Assassin (DEX knifer)
- Firearm based pistol - I think a comment is warranted on the .44 Hammerer pistol. The spread of this weapon is VERY large; it has a very low minimal damage and a decent max damage. If you are unlucky and rolled min damage on your special attacks (execute/kneecap shot/aimed shot) the damage would be very disappointing. I know people in the forum like to calculate average damage of a weapon but in practice the effect of a low minimal damage is very real and painful.
- Energy based pistol - I just couldn't get this to work as there's just not enough ability points to make this good.
- Throwing (explosive+traps hybrid) - Damage output is actually not that bad if you focus on critical grenade. Problem here is 1) hard to start 2) tedious (hunt for super steel plates, (god damn!) Hexogen(!) and Napalm C(!)) and costly to setup gear and craft enough (MK V) explosives. 3) Throwing knives are useless against inorganic targets w/ high mech resist. Quick tinkering is a must.
- Chem pistol - right now this is a very fancy way to suck. You have acid, ice and fire and the best of them, fire, is decent but a lot of enemies are immune to burning.
