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Messages - destroyor

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106
Bugs / Re: bugs in experimental branch
« on: July 30, 2020, 12:49:08 am »
This unreachable area in the new waterway map could be problematic for Spear Throw users: losing their spear forever.

107
It's objectively better to just buy inhalant when they are readily available and in large quantity. Mindshrooms should be use to craft Psi Reinvigorator, Psionic Accelerator, and Trance.

108
Site Feedback & Suggestions / Re: Guides Section?
« on: July 29, 2020, 10:57:15 pm »
I don't think it'll work because:

I have a guide on Steam - that's because they have user friendly tools designed for guide. Same thing can not be said about this forum - it still eat entire post if you use special character.

Meta is constantly changing - I find it's one thing to post a build in the build section but another thing entirely to constantly maintain a guide.

I think the best solution is for epeli or some one related to the dev team to list notable guides/external resources on the wiki. This is because they know the game and can screen for quality content. I don't want to have conflict of interest stuff (link on wiki point to ad-based blog and such) happening here or on the wiki.

109
Bugs / bugs in experimental branch
« on: July 29, 2020, 10:24:53 pm »
The component headlamp will stack with each other. The lower quality will turn the higher quality one into the same lower quality.

Otto outside Ray will offer a hunting quest northwest from Core City. I arrived riding a Devastator and:
1) When you tell Otto to "let's go" - he'll enter the cave but you have no way to enter.
2) If you are sitting right where the entrance is suppose to be and tell him to go ahead - you'll block Otto so he can't enter AND you are now blocked by Otto and can't go anywhere short of killing him.

BArm Grinder 350 - the power is set at 250 and consumption at 140%. I think you mistakenly set power at 250 when it should have been 350

110
Before expansion you could set npc on fire using thermoD without pyromaniac - and it was "fixed".

Now I'm playing a psi-pistol build in latest experimental branch and I 100% cannot set anyone on fire using thermoD, even with Pyromaniac.

I like a dev to confirm if pyromaniac is suppose to work with thermoD. Thanks.

111
Suggestions / CustomPortraits gender filter
« on: July 28, 2020, 02:10:53 am »
I think custom portraits should be separated into two folders for male and female. The game should auto filter out the appropriate pics when you select a gender.

112
Holy shit psi sniper got nerf hard by quadruple whammy: psi innervate/reserves, thermoD, critical power, sniper AP cost increase (not even counting the possible negative after effect from Psycho-temporal contraction). I suspect the rapid reloader buff won't make up for this, seems like it drop at least one class tier for sure.

Anyway glad to see Underrail is still undergoing healthy amount of of development. Would love to test these right away but can't at least for two more weeks. Damn.

P.S: thinking a bit more about this and reading some Steam comments I have to say - not a fan of the innervate part of this patch. All this will do is make lot of one trick pony builds, make gameplay boring and super unfun - weaker psi abilities will just never gets use. Having an overpower class isn't a bad thing in a single player game so I don't get the obsession about "balancing" - the important thing is to make gameplay fun and increase re-playability and innervate kills that. At the very minimum you should be able to cast non-innervated psi ability with some sort of penalty.

113
General / Re: Psi crab coak is not worth it.
« on: July 21, 2020, 04:50:31 am »
I like to look at this and ask at what cost and compare to what.

For SI psychosis psi I like to use sturdy + super steel plate + psi beetle tact vest @35% armor penalty. You are a glass cannon, low mobility and/or tanking is not an option here, so psi crab is out.

For Tran psi tanking is an option, regen vest is very effective here. Regen + super steel plate + psi beetle tact vest = 40% armor penalty which is still pretty mobile. However if you use psi crab you are looking at minimum 80% armor penalty (sturdy vest, no SS plate) and maximum 95% armor penalty (regen vest, SS plate, Kelvar cloth) which is ridiculous. You might as well use high grade infused Sea Wyrm/Leper leather armor + boot armor set for melee immunity, 55%+ mech resist and possible acid immunity. The armor penalty cost of psi crab in this specific case is way too high and inferior compare to the other available options.

114
General / Re: Psi crab coak is not worth it.
« on: July 21, 2020, 04:14:09 am »
fixed = value are fixed at given number regardless of quality of component used.


Tactical Vest

Psi Beetle
+10 Mechanical DT (depends on Q: +4 @Q23, +10 @Q103)
+20% Armor penalty (fixed)
Psi cost -10% (fixed)
Psi skill +25 (depends on Q: +6 @Q23, +25 @Q103)


Psi Crab
+25 Mechanical DT (depends on Q: +20 @Q121, +25 @Q158)
+Heat 20%/5 (fixed)
+Electricity 36%/20 (depends on Q: 31%/17 @Q121, 36%/20 @Q158)
+70% Armor penalty (fixed)
Psi regen +2 (fixed)
Psi skill +39 (depends on Q: +29 @Q121, +39 @Q158)


Assuming best case scenerio and basic mech DT increase of 200% against shells and bullets, when you are using psi crab instead of psi beetle carapace

You gain:
+15 mechanical DT
+45 additional mech DT against shells and bullets
+Heat 20%/5
+Electricity 36%/20
psi regen +2
+14 higher psi skill

You lose:
psi cost -10%
+50% Armor penalty
I don't think that's a fair trade. Do you?



Riot Gear

Psi Beetle
35% chance (fixed) to block up to 36 (depends on Q) mechanical damage
+7% Armor penalty (fixed)
min 4 STR (fixed)
Psi cost -10% (fixed)
Psi skill +25 (depends on Q: +6 @Q23, +25 @Q103)


Psi Crab
35% chance (fixed) to block up to 56 (depends on Q) mechanical damage
+24% Armor penalty (fixed)
min 5 STR (fixed)
Psi regen +2 (fixed)
Psi skill +39 (depends on Q: +29 @Q121, +39 @Q158)


I don't think full psi should use Riot Gear due to the STR requirement but whatever let's do a comparsion too.

It's important to note the shield does not impact the actual mech resist and threshold of the armor at all here. Psi crab does NOT grant you heat/electricity resist/threshold.

Assuming best case scenerio,

You gain:
+20 mechanical damage to blocking
+2 psi regen
+14 higher psi skill

You lose:
+1 additional STR requirement
psi cost -10% reduction.
+17% armor penalty
Again I don't think that's a fair trade. Do you?

115
General / Re: Psi crab coak is not worth it.
« on: July 21, 2020, 02:33:05 am »
At that kind of armor penalty psi crab regen needs to be way higher - something like 50% psi bar regen to feel worth it.
Alternatively it should just offer a higher psi cost reduction like 15%.

116
Bugs / Re: Burrowers can climb ladders in underrail?
« on: July 19, 2020, 12:56:07 am »
I wouldn't consider that a bug as tons of insect and animal are able to climb a ladder/tree/pole with ease in real life. I don't think it's much of a stretch to have a Burrower climb ladder.

117
Bugs / Enraged Faceless Doctor behavior
« on: July 19, 2020, 12:33:56 am »
From https://steamcommunity.com/app/250520/discussions/0/4078523564597969010/#c4078523564600082743

Also, I found it amusing that even when you enrage the entire group of Faceless including the Doctor, he'll still apply adrenaline shots to other Faceless he's supposed to be berserk-killing lol. That guy is completely focused on his job, it seems.

118
Bugs / Arena fight locker does not recover loot from ashes
« on: July 16, 2020, 08:37:04 pm »
As title - loot inside ashes from thermoD does not show up in locker.

119
Bugs / Re: Dude/The Juice softlock?
« on: July 07, 2020, 08:08:23 pm »
There's a way to salvage the game but it'll be long:

1) Get the juice using another char or the same char using a save before you started dude's quest
2) Use the duplication and item transfer cheat from https://steamcommunity.com/sharedfiles/filedetails/?id=843557165 and deliver a new bottle of juice
3) continue as usual

120
Copy from my steam faq:
https://steamcommunity.com/sharedfiles/filedetails/?id=843557165

You can obtain the Eternal Torch by finding the shard in the graveyard.
1) You must first discover the exact body parts from the Ferryman/Yngwar.
2) You will also need to discover the symbol for the correct hoist to use inside the graveyard. You can discover this symbol by going to the Native village with a monument with a giant hammer (B11). The symbol is on the head of this giant hammer. Alternatively you can ask Yngwar to sketch the symbol on a piece of leather.
3) Find the crank inside the graveyard. Its location is random for every game. It can be on the ground, leaning against a wall or already inserted into a hoist. The best way to get the bone crank is:
a) Wear AGI and +movement speed gear
b) Keep pressing Tab/Z to see if the crank is resting on a wall/on the ground
c) Click on every Hoist when you walk pass it. If the bone crank is already inserted it'll pull up a corpse. You'll just have to right-click to take it out

What NOT to do inside the graveyard:
a) stealing stuff, opening container (even without taking anything), searching inside a crypt (again, even without taking anything) will anger the ghost there. They'll spawn and attack you with unavoidable electrical based damage just like a Doppleganger. However you can't kill the ghost w/ Energy weapons/Neural Overload/Eternal torch.
b) Brute force searching a corpse without knowing the specific body part from Ferryman/Yngwar. The ghost will show up and attack you if you try searching too many times/stayed too long

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