player who are not getting the expansion should not be able to beat dominating difficulty with a dodge+evasion centric build?
Sorry, mate, but that sounds a bit like bull. You can get evasion and dodge pretty high on a dodge+evasion centric build, so high, in fact, that on Hard difficulty with such build i don't even use any boosters like jumping beans because i already have more than twice in defense skills than most (or all) enemies have in offense skills. +30% is not such a radical change that it can make those builds obsolete. Though i imagine that it will push a point where you reach you effective ceiling further down the line and make a start more difficult.
My 0 dodge max evasion char is not at the end game yet. We'll see how things work once I reach the pre-DC elevator fight.
Well just did the elevator fight, at evasion 181 (Level 25, 7 AGI, max evasion skill, wearing infused pig leather tabi, padded infused rathound leather armor, 15% armor penalty) I can say dodge/evasion build received a slight but noticeable nerf at dominating difficulty. Previously on hard, version 1.0.2.x, with a very similar setup (higher dodge/evasion bonus from infused leather) I'm pretty much safe from almost all ranged attack. This time around I would get hit occasionally. One thing of note is my char was killed at full health by a burst (shield was down from other damage) from Faceless which never happened before.
Are dodge/evasion builds still viable at dominating difficulty at version 1.0.3.x? Yes. Did it also received a noticeable nerf? Also yes.