Well when you name drop me like that ...

Anyway yeah the new dominating difficulty changed a lot of things and rendered a lot of old tricks obsolete.
Lower caliber weapons like 5mm SMG just won't cut it anymore, and you can no longer steamroll people with low tier grenades (due to NPC health increase and their higher evasion). The removal of INT+2 junkyard surprise buff means you can no longer rush crafting right from the start (even with INT 5 ~ 7 char). I'm not sure if I just have bad RNG or there's been a component quality adjustments but you can't craft a super tactical vest that will block all incoming bullet damage before Depot A. In fact, my tactical vest's mech threshold (10) seems to be useless so far ... maybe I should consider switching.
I started an energy weapons char and I've never used so much bear traps in my life. Quick tinkering + bear traps + incendiary/frag grenades + abuse LOS (usually in a room, micromanage trapped enemy health so I don't kill him before my quick tinkering cool down) is a must. Obviously you won't get an energy weapon right from the start so I used a 7.62 Jaguar SMG + .44 Hammerer pistol for my early game.
I had to use unlimited weight cheat using cheat engine because bear traps are so heavy. My justification is this: this is exactly the same as if I just run back to SGS every time I'm out of bear traps and slowly walk back to my original location - no point.
Right now I'm no where close to beating the game - I'm at Core city faction second quest trying to rush the crafting benches.
I get the infused leather nerf now (but I still think it hurts dodge/evasion build way too much). This is because Ancient Rathound are now cannon fodder and it's very easy to farm high quality leather early. This is both good news and bad news for brawler/psi monk as you can get good leather gloves early, but your ultimate damage potential is much lower now.
If I have to bet money on the best build to beat dominating difficulty it would be some sort of sniper/psi sniper w/ quick tinkering. Early game is a problem for every build because Rathound and Rathound Alpha rush you with their sheer numbers. Psi build will just run of of psi point early game. I think sledgehammer build is possibly the worst build for this difficulty, as NPC have a 30% increase in dodge/evasion. When you missed a hammer swing you are fuck, especially early game when you only get 2 swings.
Sorry for the rumbling. How about you guys? What's your thought/comment/rant for the new dominating difficulty?