What about poison then? Or high mechanically resistant targets recieve no damage at all?
Aslo, I remeber I saw build on rutracker thread about Underrail, that was tremendously OP, it was mix of melee and throwing (before it was nerfed), that build could kill 6 enemies in one turn I think, or even more.
Well throwing knives have a base AP of 18 and you can bring this down to 11 AP with 17 DEX. Burrower Poison Throwing Knife deal 7 damage each turn for up to 5 turns. Stacks 5 times. Cave Ear Poison Throwing Knife can increases all biological damage taken by 50% and reduces perception by 5. Hypertoxicity increases damage done by poisons you apply by 100%.
So under ideal condition you deal one hit w/ cave ear + 5 hits w/ burrower, the max poison damage is 35 * 250% = 87.5 = 87 damage per turn, but you just used 66 AP against one high mech resist target and ... it's not very effective when your enemies have health from 200ish~600ish. You are better off quick tinkering a HE mine besides the target and then toss a high grade HE grenade.
Another problem w/ poison is robots are immune to poison - solution: EMP grenade MKIII.
Overall I think throwing build could use a buff helping the build dealing w/ high mech resist/DT targets, either a feat like expose weakness and/or explosive/plasma throwing knives that will bypass mech resist.
Fatal throw can refund 18 action points per kill without limit before ver. 1.0.1.8, now this can only happen once per turn so nothing OP here.