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Builds / Re: Someone have a crit psi build after nerf?
« on: December 05, 2020, 09:20:35 pm »
You could treat it as such but there are situations where using Electrokinesis is problematic:
Your TK punch + implosion are on cooldown. 1 enemy remain, use of Electrokinesis is just ... wasteful. Here the best choice is the spammable Cryokinesis or Neural overload.
You can more or less "focus fire" cryokinetic orb because you know it will spread out evenly as a circle and closer to landing point = usually more damage. You can't do that with Electrokinesis.
When using cryo orb against a crowd you often don't know who will or will not get hit but the damage is usually still more or less evenly spreadout among them, or just use Pyrokinesis/Thermodynamic Destabilization for true AOE (everyone take the same damage before evasion damage reduction), so you should use cryo orb and followup with a grenade to finish everyone off. More targets = more chance for cryo orb to do its magic. If you use a grenade first and than cryo orb it might results in enemies standing.
Facing the exact situation Electrokinesis will jump randomly - if you use Electrokinesis first the damage might get very unevenly spread so grenade won't finish off the crowd. If you use grenade first it could result in enemies having a gap that is too wide for Electrokinesis to jump. Electrokinesis could also jump to a "dead zone" where it killed a target, jump to the next and now the gap is too wide for it to jump back and continue.
Still Electrokinesis is a very good psi ability but its use requires a certain amount of luck and finesse to it.
Oh and lastly outside of Locus of Control TC does not have AOE attack, but when it does ... enjoy it my friends.
Your TK punch + implosion are on cooldown. 1 enemy remain, use of Electrokinesis is just ... wasteful. Here the best choice is the spammable Cryokinesis or Neural overload.
You can more or less "focus fire" cryokinetic orb because you know it will spread out evenly as a circle and closer to landing point = usually more damage. You can't do that with Electrokinesis.
When using cryo orb against a crowd you often don't know who will or will not get hit but the damage is usually still more or less evenly spreadout among them, or just use Pyrokinesis/Thermodynamic Destabilization for true AOE (everyone take the same damage before evasion damage reduction), so you should use cryo orb and followup with a grenade to finish everyone off. More targets = more chance for cryo orb to do its magic. If you use a grenade first and than cryo orb it might results in enemies standing.
Facing the exact situation Electrokinesis will jump randomly - if you use Electrokinesis first the damage might get very unevenly spread so grenade won't finish off the crowd. If you use grenade first it could result in enemies having a gap that is too wide for Electrokinesis to jump. Electrokinesis could also jump to a "dead zone" where it killed a target, jump to the next and now the gap is too wide for it to jump back and continue.
Still Electrokinesis is a very good psi ability but its use requires a certain amount of luck and finesse to it.
Oh and lastly outside of Locus of Control TC does not have AOE attack, but when it does ... enjoy it my friends.
