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General / Re: Is my build hopeless? (minor spoilers)
« on: November 22, 2016, 05:02:06 am »I will assume that you are playing on normal.
Yes, I am playing on normal.
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Armor penalty reduces your dodge, evasion, stealth and movement points directly proportional to how high it is (not sure what the exact formula is). So lower armor penalty is better, but armor with lower armor penalty also offers less damage reduction, and herein lies the problem you will have to figure out.
Can't I just carry two armour suits around and swap when necessary? Also, I am planning on taking stealth (Interloper) and movement (Sprint, Hit and Run, Suppressive Fire) feats to be able to just run away from tough situations.
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Normally you either go for high health or high dodge/evasion. However, the latter will spread you thin on skillpoints, which is a major concern since you say you want to go with guns, throwing, stealth, several other subterfuge skills, crafting AND talking skills.
Well, Guns would go to the max. Throwing - maybe 25 points or so. Subterfuge more or less to the max. Persuasion maybe up to 50 or 75. Crafting - I am planning on picking 2, at most 3 sciences. Mechanical and chemistry for guns, bullets and nades/mines. Then maybe some electrical or tailoring but probably not. I have no idea how high I need to raise them, I was just planning to explore the game and see.
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If your plan is stealthy gunslinger, I would consider something like this:
Str 3
Dex 10 (extra points go here every time unless you have a well thought out reason for not doing so)
Agi 10
Con 3
Per 4
Will 3
Int 7
I was thinking more about a stealthy thief with guns but I guess you could call it that way?
I am a bit surprised I would need 16 Dex though, do I really? If I went up to 14 and just put the other 2 points wherever, would my build suffer a lot?
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If you want to discard all of this build advice and just take a single piece of advice, the most important I can give is: Don't spread yourself thin. This is a game for specialists, not jack-of-all-trades.
Is being an excellent thief with excellent gun skills and then a bit of persuasion and some crafting already too much?