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General / Re: Why exactly 95% accuracy cap is a thing?
« on: March 13, 2019, 04:28:48 pm »What difficulty are you playing at?Hard, oddity.
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What difficulty are you playing at?Hard, oddity.
Out of curiosity, how did you get Snipe feat with only 10 Stealth? Just edited character for testing?Oh, I did not, I even do not know how to edit a character. I simply type too fast :/ it should be 50 (110). I have corrected my post.

A little bit more on the topic of wording, bonus and damage formulas.Thanks for the explanation, I guess the difference between displayed ingame critical damage modifier and diaplayed snipe damage modifier confused me.
Technically snipe, crits and other damage modifiers behave the same way, much like TheAverageGortsby put it - they're all just decimal multipliers to base damage. The basic damage formula is something like baseDamage * skillMod * passiveMods * critMod * specialAttackMod, with snipe's damage modifier being just one of the many passive modifiers.
The displayed crit damage bonus values are called just that because the numbers don't include the base multiplier of 1, only the bonus part that exceeds the base 100%. So if you have, say, 123% crit damage bonus, then critMod = 1.0 + 1.23.
I have tested this in the SGS target range now, for science!Notice that it says that the bonus damage from stealth is "per skill point" not based on effective skill. That may help make it clearer for you.(epeli corrects this, below)
edit: oops, sorry, first part of your question, too. 326% is the correct number for your bonus damage. The "bonus damage" is what's on top of 225% from your stealth.
You can probably test this out on the target dummies in SGS lvl2 and see the numbers for yourself. Save, fire off a dozen rounds or so, and you should see you're doing (base damage * skill damage modifier * 3.26) - give or take a little for additional modifiers.
Thanks, the Steam guide is very comprehensive. One other thing I wanted to ask is if builds without defensive stats are viable? The original build I'd seen put no points in dodge/evasion and seemingly relied on tactical vests + mobility + quickly killing enemies in order to avoid damage, though it was several years old, is this approach still viable or would it likely lead to getting mulched later in the game?It depends how you want to play, and what difficulty.
The only downside I've found is that since you must be directly behind the opponent to even attempt it, I've already come up against a couple of foes (including [suspicious]Rathound King[/suspicious], for instance) who don't wander around & are always standing with their back against an object.I like the noise mechanic a lot, it makes for interesting tactics when you are stealthy. When you throw a grenade for example, enemies will go to investigate.