Do you mind sharing what general tactics you use, and other useful feats?
Trying to make a gunslinger work myself, with excellent initiative. I am pretty fragile, so struggle with surviving explotions and psi damage, and having enough damage output. Do you get good mileage out of the execute feat?
Maxed stealth (stealth gear except for crit goggles) and traps (+trappers belt/jack knife). Nets/caltrops/grenades. Feats are: Paranoia, Gunslinger (had max initiative at 1st level; only failed once against another gunslinger), Interloper, Opportunist, Expertise, Quick Tinkering, Blitz, Ambush, Execute, Grenadier (im at 16th right now). I've barely made use of ambush; I'm not using incendiaries much so far, just flares and that barely ever works. Execute is even rarer because I don't use flashbangs much yet, don't have a tazer, and only occasionally bust out the crawler knives. It's honestly not so much a gunslinger build as a stealth/traps/utilities build; I mainly use the pistols to mop up or deal good damage to a bear-trapped enemy (and a significant initiative boost). 10 agility + interloper + stealth gear means I never have problems sneaking around, even without custom gear. But even when I'm surprised, I do well because of initiative, speed, dodge/evasion, and accuracy (LS pistols, usually 95% even at a distance). Lots of options makes a difference too.
Basically the trick is to never let your enemies get to attack you; you move around a corner, shoot them, then move away.
S3/D10/A10/C3/P8(++++++)/W3/I3. Max throw/guns/dodge/evasion/stealth/lock/hax/traps, until about 60 points in locks then I started pumping bio with those points.
Thanks a lot!
Very much like my build, though I prefer Pack Rathound to carry more junk, I mean equipment. Also Traps Expert to keep Traps skill at synergy level, and not experience the 10 second disarm time.
Good that you are doing well without crafted gear.
I will try to play a less powerful variant of this character, that sacrifice 3 points of AGI and put 2 points in CON and 1 point in INT. Also drop Dodge and sone Throw/Traps/Bio, and take Persuation+Mercantile instead. I hope it will work decently.