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General / Re: Stealth Build w/o crafting viable?
« on: February 17, 2018, 08:25:36 am »Never said you dismissed Pack Rathound because of anything. If you have speedhack, you can zip around back and forth more easily, so less need for inventory management and Pack Rathound, that is why I mentioned it.QuoteSure, I dont use speedhack. If I did, there would be little use for Interloper or Pack Rathound or Trap Expert of course, the external program will provide the quality of life we want. With the normal game speed, those feats are valuable.
About the sniper, yes, that can double as primary weapon. The pistol is still good, as silenced assassin weapon, at point blank range, moving and firing in/out of cover, and for great initiative.
Correct me if i'm wrong but i can't find where i wrote about dismissing pack rathound because of speedhack. I said - careful inventory management and gear that provides almost same benefit as the feat. Interloper speed boost is not that great that i would sacrifice my combat efficiency even without speedhack. Not on pistols.
So, basically, you have sniper with pistol as a side arm. SMG would be better in this case anyway. Better damage and can deal with more than one enemy in one turn.
I would also prefer SMG as sidearm, of course. It is a lot better than pistol at raw damage, *especially* silenced. But the burst fire feats have little synergy with the sniper, and feats are tight already. The initiative from gunslinger is also very valuable. A glass cannon is pretty screwed if he is caught out of stealth and lose initiative.