Really nice guide. Thumps up!
I like the Berserker variant, though all 3 examples are interesting.
I wonder what Oligarch to support with these hammer guys?, Leaning towards JKK for the Berserker, and Praetorians for the other two.
Correct, Praetorians is always a choice for metal armor wearers because Lt. Straford also sells carrier vests, besides explosives and other goodies that, despite being a hammerer, you will still find Praetorian gun shop still good
And I was kinda at lost for my Berserker, I went JKK because I assumed it has good stealth stuff, and since JKK are quests mainly revolving Stealth, I went for them
Inspired by your guide, I have started the "Berserker" hammer variant, now lvl 11 having returned the drill parts. (Hard difficulty, Oddity mode)
So far, I love the combination of being a nimble, agile, dodgy character who rely on stealth and traps, and the ability to full berserk in hand-to-hand, drugged up and quite tanky.
I consider a decent traps skill important, in order to detect and not step on all the mines.
It is not that it hurts that much with 10+ CON, good evasion for the level and damage resistance, but the noise alert all the enemies on the map, wich is not cool. (Also you can recover a bunch of useful traps to set yourself, wich is very cool.)
Skill distribution is indeed very tough, I have so far sacrified all social skills, tailoring, throwing and electronics in order to have decent dodge, evasion, traps, stealth, biology and mechanics. Working on improving tailoring first.
Feat distribution/lvl:
1 - Sprint
1 - Nimble
2 - Doctor
4 - Interloper (+1 AGI)
6 - Conditioning
8 - Fast Metabolism (+1 STR)
10 - Thick Skull