166
Builds / Re: The Psi-Juggernaut
« on: March 31, 2020, 04:47:46 am »Would you kindly elaborate why is Conditioning 'always' garbage? Is it from how it works (iirc, reducing damage AFTER DT/DR)?That's right. There are basically three broad layers of damage reduction. There's energy shields, armor, and finally player DR. Since UnderRail isn't a PvP game we don't have to worry about huge Snipe/Ambush/Execute/TK Punch crits coming in on the player. NPCs simply don't deal the kind of damage a highly optimized PC can do.
So, you get shot at and hit for 300 damage. That's probably enough to be a problem, under most circumstances, for most builds.
Your energy shield is a decent one, nothing amazing. It blocks 100 points of High speed damage, say. 200 gets through to armor.
Your armor - especially for the build linked here, a tanky sort - has pretty good DR and DT. Maybe it's a good set of metal armor (boots, armor, helmet) with 80% total mechanical DR. That's not amazing; we can get 95% pretty easily but let's assume you're just wearing good stuff, not end-game stuff. 160 damage is blocked by armor, and 40 points gets through to the player.
Now Conditioning takes 15%, maybe 20% (like in OP's build, it would be 20%) of that. Conditioning just blocked 8 damage of that 300 damage shot. That's never going to make or break a fight. It's rarely going to make a difference of any sort.
The use case where Conditioning might make an actual difference is when you're taking a damage type that Conditioning does block, and you also happen to have no shielding or armor mitigation. Then maybe it blocks a lot of damage. But if you're taking a lot of damage that you don't have mitigation for, you're dead anyway. Either you need to armor up, or you need to find a way to facetank less.
If the combat log showed what damage reduction is being applied, nobody would roll with Conditioning more than once. It's just not any good in any way that makes a difference.

