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Builds / Re: An Average Explanation of Outstanding Psi Builds
« on: February 26, 2020, 08:17:57 am »Will I ever be in a position to invest in one or two other non-combat skills from crafting/mechanics/mech/electronics/bio/chem etc? Maybe lockpicking/hacking are only useful up to a certain point for example.Yep. If you take a look at my suggested build growth links back on the first page, you'll see that you can start branching out fairly early. By mid-game you'll probably have hit the maximum useful investment for hack/pick/persuade, so even if for some reason you choose to remain hyper-focused on those eight skills, by about level 10 you can stop investing in Persuasion, by about 12 in Mercantile, and by about 16 in Lockpicking and Hacking. Personally, I'd branch out more and pick up some crafting, and only level up Lockpicking, Hacking, and Mercantile when you see a use for them.
The post following yours copies some info out of a very very useful (but very very spoiler-y) FAQ by destroyor, so feel free to scroll up a bit and see some useful skill thresholds, if you're worried about over-investing.
I may not be the first one to tell this but: THANK YOU VERY MUCH.Glad to have been of help. It's a really good game, so I'm glad you came back to it after bouncing off. It's not the absolute easiest game to dive in, and it doesn't pretend to be, but as you found, there's a lot of worthwhile stuff once you get going.
You basically permitted me to enjoy the game, my first build was a suboptimal smg build I wasn't pleased with and I quickly abandon with the game altogether.
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However, as many before me, I still do not agree with the statement that Tranquility surpasses SI Psychosis. I think it is quite the opposite.
Psi is strong enough that whether Tranq or Psych is "the best", either one is absolutely good enough to be considered top-tier if played well. Sounds like you have Psychosis down pat.
Styg said he'd add it to the todo list, and I bet he did. But with such a small dev team it can take a good long while to implement things, especially little QoL stuff.
