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Builds / Re: Whats wrong with my build? (guns/traps/stealth/temporal)
« on: September 13, 2019, 08:20:13 pm »
In a word: everything.
I know, that sucks to hear. You've got a generalist character, and as a consequence you're not good at anything. UnderRail really, really rewards specialization. Your Perception is so low that your Guns skill is poor; your Will is so low that your psi abilities aren't doing any damage; your Inttelligence is so low you can't get good crafting feats; your Dexterity is so low that your AP cost is too high for your SMGs.
If you can bear to do it, you should reroll a new character. Stats are important in UnderRail, becuase they're the modifier for the skills you use. You should almost never have an ability score of 5 - that's low, and you're not gonna succeed at anything with a 5 that you wouldn't succeed at with a 3 (your min req. for sniper rifles is one of the few, obvious, exceptions). So if you're gonna have a low stat, dump it completely and pull those extra stat points back to put into stats that matter. Your investment in Dodge and Evasion is so low that it's really just a waste of points you could be using elsewhere. Your 15 points in melee is baffling unless you're working your way toward Dirty Kick, in which case ignore this sentence. 20 points in throwing doesn't make much of a difference.
Your feats are fine, though. If you did a better job with your stats and skills, you'd be much much better off.
EDIT: Incidentally, if you *do* reroll, you may find that ARs work better as a backup weapon for snipers. You've already got some Strength for your sniper rifle; one more point and you're good with the ARs as well. Plus,. ARs don't require an additional stat (Dex) like SMGs do, which means you have a whole lot more flexibility in your stat build to get a high Perception - and thus high damage per bullet for both types of gun - and still have enough points to pick up a useful feat or two. I know it may not feel as good, the idea of toting a sniper rifle and a battle rifle compared to a rifle and a machine pistol at your hip, but to some extent, especially if the game is kicking you in the face, you need to be flexible with your build concept in favor of getting through the game without too much annoyance.
I know, that sucks to hear. You've got a generalist character, and as a consequence you're not good at anything. UnderRail really, really rewards specialization. Your Perception is so low that your Guns skill is poor; your Will is so low that your psi abilities aren't doing any damage; your Inttelligence is so low you can't get good crafting feats; your Dexterity is so low that your AP cost is too high for your SMGs.
If you can bear to do it, you should reroll a new character. Stats are important in UnderRail, becuase they're the modifier for the skills you use. You should almost never have an ability score of 5 - that's low, and you're not gonna succeed at anything with a 5 that you wouldn't succeed at with a 3 (your min req. for sniper rifles is one of the few, obvious, exceptions). So if you're gonna have a low stat, dump it completely and pull those extra stat points back to put into stats that matter. Your investment in Dodge and Evasion is so low that it's really just a waste of points you could be using elsewhere. Your 15 points in melee is baffling unless you're working your way toward Dirty Kick, in which case ignore this sentence. 20 points in throwing doesn't make much of a difference.
Your feats are fine, though. If you did a better job with your stats and skills, you'd be much much better off.
EDIT: Incidentally, if you *do* reroll, you may find that ARs work better as a backup weapon for snipers. You've already got some Strength for your sniper rifle; one more point and you're good with the ARs as well. Plus,. ARs don't require an additional stat (Dex) like SMGs do, which means you have a whole lot more flexibility in your stat build to get a high Perception - and thus high damage per bullet for both types of gun - and still have enough points to pick up a useful feat or two. I know it may not feel as good, the idea of toting a sniper rifle and a battle rifle compared to a rifle and a machine pistol at your hip, but to some extent, especially if the game is kicking you in the face, you need to be flexible with your build concept in favor of getting through the game without too much annoyance.