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Builds / Re: Maximising action economy
« on: August 05, 2019, 05:01:16 pm »
Well, Hit and Run only triggers off weapon kills, never psi, so you should probably drop that.
I'll always stand by my suggestion that high-Will builds don't benefit substantially from going more than 75 points into Thought Control (unless also picking up Cerebral Trauma + spec, in which case maybe), but Psychokinesis needs to be pumped up to max unless you're only using it for the force field.
If you're wearing tabis, and also want to minimize reloads, you might ought to pick up Paranoia to help offset the crit penalty. If you plan to be in stealth a lot, you might like Interloper, too. You can pull up to 25 points back from Mechanics; with crafting bonus + Hypercerebrix + Under Pie, you'll still be able to make whatever you want.
I'll always stand by my suggestion that high-Will builds don't benefit substantially from going more than 75 points into Thought Control (unless also picking up Cerebral Trauma + spec, in which case maybe), but Psychokinesis needs to be pumped up to max unless you're only using it for the force field.
If you're wearing tabis, and also want to minimize reloads, you might ought to pick up Paranoia to help offset the crit penalty. If you plan to be in stealth a lot, you might like Interloper, too. You can pull up to 25 points back from Mechanics; with crafting bonus + Hypercerebrix + Under Pie, you'll still be able to make whatever you want.