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Builds / Re: Sneaky Crossbow + traps good enough alone or need other weapons?
« on: July 25, 2019, 06:30:58 am »Hi, thanks for the reply. Yeah I considered ambush, but I'm not sure how much time does the stars algin that an enemy is in light and I'm in dark (like the description is pretty vague, how much light/dark?).Just remember, if you set a man on fire, he's always in bright light.
Also, I'd like to run grenades but Im not sure if I have the slots considering the special bolts I have to use? And I'm not sure about spec., blindsiding seems to be a consistent damage bonus to me regardless of what I use.
Seriously, though, incendiary grenades and flares.If you have Quick Pockets and a Utility Belt, you'll have five slots. If you keep a taser handy that's still enough for two special bolt types and two grenade types. If you're willing to swap out what's on your belt to suit the encounter (which you should almost always see ahead of time because you're so sneaky) then that should probably be enough. The ability to lay down enormous fields of fire and death can be quite helpful, especially against some of the more irritating enemies - Crawlers are easy to corral if you can afford to throw a bunch of incendiaries; robots are much easier when you can EMP fairly often; any battle at a chokepoint gets easier if you put down a gas grenade before things get hectic. Still, as powerful as it is, Grenadier is only a "good to have" tier feat, not a "must-have" feat. If you don't see it fitting in your build, no worries.