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Suggestions / Re: Commercial punishment doesn't belong to the difficulty settings
« on: February 24, 2019, 09:34:59 pm »You are protecting the "path of the trader". Now you're forced to the life of poverty and feats you don't need. You no longer can make money by crafting only by hauling stuff and disassembling it for certain merchants.If you can't free up one feat from your build, you've lost focus on your build completely. No build requires 14 feats to work optimally. Most builds only need 6-8. Beyond that you're just tweaking and setting up preferences. And besides, even with 3 Strength and no Pack Rathound, you can carry all the loot in the game; you don't need to waste a single crowbar, rathound leather, or metal plate if you don't want to. Also, as long as you aren't buying things you don't need, the quest rewards will give you plenty of money to keep your ammo&consumable inventory topped up.
DOMINATING difficulty doesn't say "this difficulty is only hard during combat". Part of the game difficulty is the economy. Cutting the sell value of items is a really good way to remove the "buy your way to victory" approach which is very viable on the other three difficulty levels. It sounds like you want to play on the highest difficulty level, but not have the difficulty. You should expect the hardest setting to require you to make tough choices and sacrifices.
And just so, there's additional uniqueness.