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Messages - TheAverageGortsby

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511
General / Re: Milk
« on: January 31, 2019, 05:03:37 pm »
If almond "milk" is a thing, i wouldn't doubt there'd be some sort of mushroom that can be processed for milk in the same way.
Not that real world rules should overwrite good game lore, but there's no way we know of to make fungus-based plant milks.  They're just so different from other plant types that the normal process of blend&squeeze (or even soak, blend, and squeeze) doesn't work.  On the other hand, there are poppies.  Surely poppy milk wouldn't have any negative side effects; maybe that's an avenue to explore.

512
Builds / Re: Any idea for a build with Temporal Manipulation?
« on: January 29, 2019, 08:37:07 pm »
Mufflers affect Precognition? What about Psi Beetle Carapace? Do they affect Force Emission as well?
Yes, yes, and yes.

513
Builds / Re: Any idea for a build with Temporal Manipulation?
« on: January 28, 2019, 04:18:56 pm »
Full Psi is monstrously powerful, and TM actually is more powerful than any of the other three schools.  You can still craft everything with a 4-school build, no problem, and still have enough Mercantile and Persuasion to pass every check, and enough Hacking and Lockpicking to get almost every (but not quite every) lock.  Obviously, you don't need (or even want) dodge or evasion or any weapon skills.  75 points in Thought Control, by the way, is more than enough to crush every resolve check, since you're going to have enormous effective-skill buffs from 16 Will.  I used this build for two Dominating runs; the change between them was that the first time, almost all the remaining points from level 26-30 went into Psychokinesis, Metathermics, and TM, whereas the second time I reduced TC to 75, TM to 115, and added enough Traps skill so I could use Crawler Poison bear traps, and a bit more lock picking because I was having a fit not being able to open everything ;)

http://underrail.info.tm/build/?GQMDAwcEEAoAAAAAAAAAPlAAAEZGHERGc8KHwocxAEBQNis_FCouMj0hZGdmVw

514
General / Re: Ninja Looter
« on: January 26, 2019, 06:18:42 pm »
Plenty of feats are underwhelming. Burglar and Snooping come to mind for example.
Snooping is better than you give it credit for.  Snooping plus +per goggles and food mean that if you want to explore and get the loot and situational advantage from hidden passages, you can hit those minimums without investing in Per or needing to rely on high-end drugs.  Snooping is more useful if you're playing a stealthy or glassy character, and still more useful if you're playing Oddity XP, so I can see why it could look like a poor choice.  But it is better than you give it credit for.

515
General / Re: Faceless faction rep changes
« on: January 23, 2019, 11:03:11 am »
Yeah, it's harder now. If you fight the hostile faceless groups, you're not going to have friends in low places.  Check the wiki, as usual: http://www.underrail.com/wiki/index.php?title=Befriend_the_Faceless

516
Bugs / Re: Game load cpu first core at 100%
« on: January 22, 2019, 07:06:43 am »
Well, you posted just in time for a weekend.  Maybe people were away.

It also seems like an unclear question.  If the game takes 100% CPU when loading, that's fine.  It's just your computer trying to do things as quickly as it can.  If you're saying the game always takes 100% CPU time for one core, then that is not typical.  Do you use an antivirus that does real-time checking of running programs?  That could explain it.  If you're asking why UnderRail doesn't use all your cores, that's easy - balanced multithreading is hard and can't really be justified for a game like UnderRail (and a dev team as small as StygSoft).

One core running at 100% is no threat to your computer safety.  Should be fine, no matter the cause.

517
General / Re: Damn Zoners spamming my forum
« on: January 19, 2019, 06:47:58 am »
Maybe you could tan and tone up a little, take that modelling job, and be able to afford to buy some of that oral jelly while you watch a fight in your off time.  Be part of the solution.

518
But would it really be all that much work to add

Yes.  The answer to that question is always yes. "Just add a toggle" is one of the best ways to start a fight with a programmer.

519
Rathound King at that point has a truce with Camp Hathor, so officially declaring someone an enemy for being an ally of the guy you have peace truce with.... make even less sense.
I, uh...I may have forgotten there was a peaceful solution to that quest.  Not saying I kill everything in UnderRail, but the term "murderhobo" does sort of apply.

If we weren't meant to kill NPCs, then why are they made of loot?

520
Perhaps they don't mistake you for the King, but rather assume that you're allied with him (why else would you be wearing that nonsense?) and put wanted posters up all over town with your mug on it.  Then, they know what you look like and remember your face.

521
You gotta know that games abstract a lot of stuff.  Doing something like that would penalize builds that rely on many actions per turn, like fast melee or SMG builds, and penalizing player choice is something one should only do with good reason.  But score keeping like that doesn't really add much value to the game.  "Immersion" is what you make it - games aren't simulators.

If you need to justify why you get good quality leather from a warthog you just pumped full of 30 rounds of 5mm, consider that a full-grown pig is about 100-400 kilos of angry bacon (presumably on the smaller side since they wouldn't be benefitting from modern farming techniques and sunlight). 30 rounds of 5mm is about 100g of lead, and each bullet hole is smaller than your pinky finger.  You'll find plenty of places to get a few nice pieces of leather.  And that's not even considering all the "immersion" behind the realistic considerations of leather use in textile manufacturing.

No, don't go down that rabbit hole.  It only leads to madness.

522
General / Re: Questions about weapon components, damage, and weapon skill
« on: December 22, 2018, 10:01:46 pm »
You know, all of those questions are answered on the wiki.
Short version: 60-90; you don't get your good crit mod via components; no, for a given quality, goggles give a lower bonus; abilities don't directly boost weapon damage; Base Damage * (1 + 0.7 * Effective Guns Skill / 100)

523
Well, Doctor is a bit better than you're describing.  First, unlike Fast Metabolism, Doctor actually has one (maybe two?) world events where it can help change the outcome, so from a story perspective, that's handy.  Second, Doctor lets you bandage other NPCs who are badly hurt, so you can get them back into battle without having to try to reverse-pickpocket them and plant healing hypos.  Having a hard time on Silent Isle? Let Broderick help, then bandage him up after the fight.  Same for the Coretech warehouse defense mission, same for several other combats.  Finally, Doctor only requires that you throw 15 skill points away (and for most characters, you probably picked up enough Bio to cook your own drugs anyway so you didn't throw them away at all); Fast Metabolism requires that you have enough stat points in CON to activate it, so there's a significantly higher prerequisite cost for FM.

524
Suggestions / Re: New item: Miners Lamp
« on: November 23, 2018, 11:28:19 pm »
Crawlers are really squishy.  The problem with having a hard counter to something is that once you have it, there's no threat any more.  I get that you're having a hard time with crawlers but there are plenty of ways to deal with them as is, without adding an "I win!" button.

First, most places with crawlers have environmental clues to let you know you're about to walk into danger.
Second, crawlers are predictable, so you can make a bunch of noise then start chucking incendiaries like you're the worst Santa ever and you'll catch them in the fields of fire - then you can pick them off easily.
Third, you can carry antidotes so when they pop up and tag you, you can avoid their stun - once they don't have stealth or a stun potential, they're really not very dangerous at all.
Fourth, of course, you can try to boost your Perception and/or Detection so that you can see them before they hit you.

525
General / Re: Beetles found Newton on their own?
« on: October 20, 2018, 12:45:49 am »
Interesting.  I did that recently on a new character and didn't have that result.

Number of beetles scales with difficulty, not player level.  Low-DEX non-psi builds with crafting can easily make a stealth set that will get them past the beetles, since psi beetles have very low detection.  Without crafting, and without stealth, you'd need to show up with several traps and grenades.  If you had an adrenaline, that would be even better, since you could open doors, throw grenade, and close doors all in one turn.  Incendiaries work well there, since as long as you open and close the doors on your turn so the beetles see you, they'll keep crowding around the door, even if they have to stand in fire to do it.

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