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Messages - TheAverageGortsby

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571
General / Re: Preparing for Dominating. Do you think it will work out?
« on: August 09, 2018, 04:34:46 pm »
I think I will stay away from the house shenanigans. Less management and less of a money sink, too. Keeps it a bit more simple :D.
I'll just say that if you have both Mercantile and a couple Crafting skills, you will have infinite money by mid-game if you even *slightly* want to.  Not trying to talk you into becoming a real estate mogul, but the two real sinks in the game are aesthetics for the house, and super steel.  Functional upgrades for the house set you back maybe 5k charons. But making it pretty?  That's like 80k more.

572
General / Re: Pen and Paper Underail
« on: August 09, 2018, 06:54:21 am »
there are in fact people like my self play complex tabletop games for the fun of it, would be nice is all for software that help with this is all
It's not like that.  Rulesets that are designed for computer games, and then tweaked for fun, end up being flat-out impossible to work in tabletop settings.  It's just the wrong tool for the job.  Take, for example, the excellent and long-running Roguelike game, Tales of Maj'Eyal.  Here's how to calculate if you hit: https://te4.org/wiki/Combat_Damage

I don't care if you play Campaign for North Africa in between turns solving nine-dimensional Rubik's cubes, that's just an impractical ruleset for a tabletop game.  I would have linked the equations and modifiers for Underrail, but I'm not sure that those are publicly known; I know I can't find them with quick Google search.

573
General / Re: Preparing for Dominating. Do you think it will work out?
« on: August 08, 2018, 03:56:11 pm »
Suggestions for last two :D, possible quick pockets here?
Take another look at Ambush and see if it interests you.  You don't need to be in stealth to use it, you just need to be in a darkened area.  If you're going to have accurate throws and engaging from moderate distances, you can get a lot of +hit% and +crit% with Ambush and a stack of flares or the fire from your incendiaries.  Quick pockets is never the wrong choice, but I rarely find it's the right one, either.  It's a great choice if there's nothing else you need.

574
General / Re: Preparing for Dominating. Do you think it will work out?
« on: August 08, 2018, 10:04:10 am »
Emporium on Dominating is a really hard thing... Dunno about "only half needed" because my char with 75 stealth and 8 Agi barely could sneak to a statue - ther is nasty stealthed sniper there.
And he used everything available.
With movement speed drugs, +Agi steak (or Junkyard Surprise), Infused Cave Hopper Leather Armor, ninja tabis, black cloth balaclava, and Cloaking Device, you still had trouble sneaking?  I should go take a look, maybe I'm remembering that part wrong.

575
General / Re: Preparing for Dominating. Do you think it will work out?
« on: August 08, 2018, 03:14:42 am »
This looks like a watered down character to me. This is my gut feeling about it. You know... one that will need to be rerolled.

I think it's fair to ask how much Mercantile you need to open up those stores :D.
http://www.underrail.com/wiki/index.php?title=Mercantile

I wouldn't go any deeper in Throwing than you need to pick up Grenadier, and wouldn't recommend Three Pointer unless you have a really strong urge to play as throwing primary.  With throwing as a support mechanism to a different, primary attack, you don't gain enough accuracy to justify the lost points, and all you really needed was the cooldown reduction.  Pull those points back.

Chemistry is iffy, as well.  If you're going to go deep in Mercantile, then you don't really need more than 40 effective chem to make gas, thermite and flashbangs early on (and maybe acid bullets if you shoot 9mm), since you'll be able to buy the tier 4 grenades and Napalm C from merchants.  Even if you don't want to rely on merchant RNG, I wouldn't go over 69 effective (counting housing bonus) unless you plan to use chem pistols.  69 chem makes incendiary ammo, tier 4 grenades&mines, cryo grenades, and Napalm C.  Pull those points back.

If you're willing to carry stealth gear and swap stuff out, then you only need maybe half of that stealth and you can avoid everything that can be avoided in the game.  With 65 real points in Stealth and stealth gear you can sneak through Emporion (the Lunatic Mall) and never need to kill anyone on the second floor.  If you're not willing to swap out gear, then even 130 points won't be enough while you're wearing heavy armor.  Stealth isn't necessary by any means even on Dominating.  Pull either half or all those points back.

You'll need a few more points in Mercantile to unlock the best merchants supplies.  You'll only need that much in Bio if you plan to cook Super Soldier.

576
Bugs / Re: Bug with Throwing webs: Intended or Actual?
« on: August 05, 2018, 03:58:02 am »
Not to be cocky, but was it supposed to be a tough fight?
On the high difficulty settings, he can take a beating, and if you let him hit you, he puts out a fair bit of damage, but I wouldn't put him anywhere in a list of the top 10 most dangerous individuals in the game.  Still, he can show up - again, depending somewhat on difficulty - with quite a few friends, and if you don't block access it can become messy.  I don't think he's tough, but also didn't want to say, "Hey, how's that big sack of dead doin'" if you were having trouble with him :P

that's a result of the odd disjoin between where you actually are standing and where it looks like you are standing.
What?
I can't find the quotation I'm recalling, so maybe I made it up.  What I meant was, it's 10MP to a square, and the game keeps track of where in those tenth-of-a-square increments you are. But when you interact with movable things in the game, sometimes your character doesn't - maybe can't? - stand exactly where the sprite shows them, and your LOS is unintuitive.  I've had it happen with doors a bunch of times, and if it's a sparsely occurring bug, well, I have put a slightly embarrassing number of hours into the game so maybe it's just how the odds shake out.

577
Bugs / Re: Bug with Throwing webs: Intended or Actual?
« on: August 04, 2018, 11:18:06 pm »
Ah, now that's a long-standing issue. Having trouble targeting enemies who are in doorways?  That's been a thing for years.  Styg has replied to posts about that in the past, saying it's probably something deep in the code.  As to why it looks so janky, though, that's a result of the odd disjoin between where you actually are standing and where it looks like you are standing.  Which is of course itself a deep game mechanics issue.

Also, hey, how'd that Balor fight go?

578
Bugs / Re: Bug with Throwing webs: Intended or Actual?
« on: August 04, 2018, 07:53:08 pm »
Line of Sight in Underrail isn't quite as simple as just being able to see the target sprite. There are quite a few situations where enemies can see each other but only one can hit the other.  You've probably found some of those situations.

As an aside, and I don't know if this is part of the calculations, if both of those characters are right-handed, then only the Lurker *should* be able to hit.  Sort of like why spiral staircases were designed to twist to the right as you went up.  Can you find situations where the places are reversed?

579
Suggestions / Re: Do something about Cryo Shield?
« on: August 02, 2018, 03:37:38 pm »
Every psi school has 8 abilities, that's what I'm talking about.
Oh, yeah.  Gotcha.

I did find it quite useful in the Lurker base, first playthrough before I learned where everything was. It does a really great job mitigating those knife attack bursts when someone jumps you from the shadows.

580
Suggestions / Re: Do something about Cryo Shield?
« on: August 02, 2018, 01:37:17 pm »
it feels like a waste of a psi power slot.
What does that mean?  You can learn all the psi abilities if your skills are high enough, there's not some limited number of slots like a Vancian wizard.

581
General / Re: Post your experiences with the new Dominating difficulty!
« on: August 01, 2018, 10:17:14 pm »
One possible problem I foresee with many defensive AI behaviors taking precedence over attacking enemies is that some fights could become too drawn out, with neither side getting much done.
Without some sort of interrupt, heavily defensive tactics would seem to pretty much give the player an unbeatable advantage when LOS can be abused, and would enormously benefit characters with heavy-hitting cooldown skills, wouldn't it?

On the other hand, if you could teach Lunatics to take Force User, and huddle behind four-turn Force Fields, alternating with two other kineticists in their group for a permanent ranged blockade.... whoof.  I take it back, they're enough hassle as it is.  :P

582
I suppose the point was that metathermics don't need to conjure matter like volatile gases out of nothing, "only" scifimagically alter temperatures.
Hmph. What do you reckon the ambient humidity is for someone to be able to conjure two or three spears of ice in just a few seconds, or - worse yet - create a giant ice sphere?  It's UnderRail, not UnderFlorida, yo!

583
is DC even possible in DOMINATING without a significant amount of stealth
Yup. Had very little trouble with 0 stealth psi, and 0 stealth heavy sledge.  Not sure why you couldn't handle it.  Maybe you weren't built properly to handle fights when stealth broke, but didn't devote enough stats and skills and gear to stealth?  The fights in DC are wearying, but rarely difficult or dangerous.

And of course SubterminalOptimization's dominating challenge runs showed that you could get through everything with only level 8 values of stealth.  I guess you just didn't roll a good character for handling DC.

584
General / Re: [Minor Spoilers] So... Psi beetle carapaces?
« on: July 21, 2018, 05:19:44 pm »
When it was just little beetles, yes. Psi Goliaths have much higher quality shells, and though I don't think we know we know the numbers yet, it looks like Expedition will bring other sources of psi carapace.

585
Bugs / Re: My usual bunch of glitches\bugs.
« on: July 20, 2018, 07:31:23 pm »
Psi beetles are known bugs among the denizens of Underrail, sure. :D
So, it's not a bug, it's a fea- well, no, it is a bug, it's just also not a... It's a bug you know about, but you don't know about the bug bug, so- <sigh>

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