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General / Re: [MILD SPOILER] who wrote the dialogues and the game text?
« on: February 08, 2018, 07:42:24 am »
As Academician Prokhor Zakharov, renowned author of "For I Have Tasted the Fruit"?
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Anyone with at least 60 Biology can craft and use a Psi Reinvigorator and then a Psi Booster to clear the Inhibited status and restore 75 psi points, so there's an effective countermeasure that's not exactly costly in terms of required skill points. For those without psionics you can only try to run away, tank the damage (not really an option on Hard and above if there are other enemies, except maybe if you have 10+ CON) or rely on Dodge, which does very likely need heavy investment to be reliable. Yes, they are build-specific weaknesses which naturally should exist, but while you can outright eliminate the problem of being Inhibited, the damage from a doppelganger you can only attempt to mitigate. IMHO, that's not a small difference.That's true, but for less than half that investment (and using much more readily-available component materials, too, which isn't a small difference - Statolith is not fun to farm) your non-psi user can create and pop morphine and take an advanced health hypo before it wears off. And on Hard or Dominating, eating the damage from a 300-skill Psicognitive Interruption (that's about the skill of a Goliath beetle with two friends nearby) is most certainly no less difficult than eating the damage from a doppelganger.
One argument for armor working against doppelgangers is that according to wiki their chance to hit is already affected by Dodge. I've no idea how well that actually works, but it does imply that their effectiveness can be reduced through completely physical means.That seems more like a Touch Attack mechanic. In D&D (and presumably other systems but I don't know of one off the top of my head) there's this mechanic where ghostly attacks, and some magical attacks, just need to touch you - they're not really of this world, so they ignore physical defenses. Your Dexterity bonus still applies to see if you can prevent being touched (Dodge, here, obviously) but your physical defenses don't mean much when a ghostly wraith touches you and the chill of the grave saps your strength. Doppelgangers seem like the ghosts of the UnderRail game world.
Not to mention his laughter.That's what gets me each time. "Let me show you its specifications!" and then manic laughter on and off for 5-10 minutes. Nice to know I'm not the only one who aged out of childhood but didn't really grow up, strictly speaking
damnit I wish there were more skill points!
at lvl 19 I've currently got it set to / where I'm at with it:There are more skill points. You get more skill points by allocating your stats better. Given your stubborn refusal to hear what several of us have been saying, maybe it's time for blunt to the point of rudeness. This is, of course, my specialty.
agi 7, per 10, will 8, int 10
hacking 90 (135) - hopefully this is high enough to get all optional content related to hacking? anyone willing to check that guide would be much appreciated!
metathermics 70 (93) - forgetting proc / skill after effects like catching mobs on fire, is exothermic aura effective towards near end-game enemies with (93) ? do I bump this +20 and mechanics +20 and drop electronics?
and desire to know things like: at lvl 19 doing a build like this will I be at a place where the 90 (120) for persuasion+intimdation is all I need / is it too much, but, I won't sweat not knowing too much and will just enjoy the game and hope I get the most out of it (:
thanks to you all for all the feedback, keep it coming, if you have it
I'm mostly doing the mechanics+electronics both so I can make flashbangs.Just three more points here since it looks like you either don't know what I'm saying or don't care, and if it's the former I need to clarify. If it's the latter, feel free to skip this post =)
I want metathermics to be a 2ndary source of damage output.
If I could get a confirmation of something like "persuasion 100 (142) will grant you access to all dialogue options that have a skillcheck for persuasion" for the current version, I'd have a point of reference.
Do what he says, it's probably right.
what are the max skill check #s for persuasion and intimidation, so I know exactly what to do with each skill pointOK. First of all, what a mess. You need to refocus pretty substantially. Let's start with the super obvious ones.
metathermics 70 (99) - is there any reason to want to bump the base to take it to (100) ? - these are the sorts of things I don't know if matters
persuasion 100 (142)
intimidation 100 (142)
paranoia, aimed shot, kneecap shot, bowyer, concussive shots, thermodynamicity, pyromaniac, snipe, ambush, critical power, deadly snares, elemental bolts, echoing soliloquy
Are you playing some sort of sledg build?Ah, no. Must have misread your comment, sorry. I thought you meant in general, Dominating can't be won without stealth. I'll try a sledge run once I win with the current character, but the current one is psi with traps and grenades.
You can't win dominating without stealth.Oh, I have to disagree. I've died a few times (three, maybe?), so it's not an Ironman run, but I'm 100% certain that I'm going to win with my zero-defense, zero-stealth character. It's just going to be a while since I can't pour hours into the game like I could have a while ago. At the very least, I'm finding DC manageable and for my other character, Tchort was easier than DC.
How can I do? I can not do it. I want to know how to do it.Well, you should prepare. Without knowing what your character can do, it's hard to say, but here are some suggestions:
I'm extremely inexperienced with both psi and unarmed melee (specifically AP cutoff points) so I'd love some feedback -My only feedback is that I honestly don't believe a psi-heavy build without Premeditation is correct. There is no feat that's as valuable to a psi user as Premeditation. It's a free action, and it also extends the range of most abilities and halves their psi cost. You'd only need 1 more point in Int to open it up, and it's enormously powerful. I would trade out Pack Rathound in an instant for Premeditation. The QoL of greater carrying capacity won't match the benefits of Premeditation, and your AoE mind abilities like LoC+Enrage or LoC+Bilocation are expensive enough that it's a huge help to get them for half cost, especially since you're not going to have Meditation or Neurology to give you a slightly deeper pool of psi. Plus if you eventually find yourself making use of TK Proxy + (TK Punch and/or Implosion), you're going to be burning through an awful lot of psi.