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Topics - Quidam Craft

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16
Bugs / Experimental build - Cooked shot and Smart google
« on: February 20, 2019, 07:48:26 pm »
I'm playing on the last experimental build.

It seems to me that the smart google bonus on special ranged attack do not work with cooked shot. Even though Cooked shot is a ranged special attack.

Is that possible, or I was just very unlucky with all my tries with or without my newly build google ?

17
Hi there ... Recently I made a character with an extensive use of Caltrops, and I realized that it should work properly with the opportunist feat.

The Opportunist feat give a 15% damage bonus against targets wich are slowed by a slow effect. And Caltrops, even though it slow enemies do not put any slow effect on them and therefore can not work with opportunist.

It seems to me that a target stuck in the middle of caltrops field should "lore wise" be a valid reason to trigger opportunist attacks ?

***

Also on a very different note, I really love the unique skin provided by the ancient rathound leather armor, but ... And such a nice skin is a good addition (I love that black pants and these nice shoulder pads). However, I doubt anyone would ever see this skin in action. Indeed, if you plan on using rathound leather armor, most probably, you have advanced tailoring skills (And certainly infused leather and everything), and obvioulsy, you would also put an effort to have an overcoat as well to have maximum bonus (Either for stealth or more protection). And therefore, one will loose the unique skin.

I know that it's certainly a lot of work for not much, but it would be very nice to have a special skin "Overcoat version" of the ancient rathound leather armor (Certainly only one more for both black and other overcoat). Or maybe, even with an overcoat, the classic skin would still apply ?

And at least, it would make the already done work on the ancient rathound leather armor not going to relative waste.

18
Discussions / Versatility Build - Crossbow + Chemical Pistol
« on: February 13, 2019, 02:01:56 pm »
Long ago, I was thinking of a build using Deadly snare and Acidic Entanglements from chemical pistol, but it never past through the idea. But with the latest update and the addition of both cooked shot and Versatility feat, I was thinking I would make the idea.

Basicaly, here is the build :
http://underrail.info.tm/build/?FAMHBwMKAwcjAEsAAAAAAAAAMjIAMgAAAAAAAAAAAcKjIjBWwpHCgCZMS2oz

Concerning the skills, I have a lot of free points that I will use that way :
Everything I can in crossbow to get more precision and damage a decent level in melee and gun via versatility
Everything I can in Evasion to have proper defense against ranged attack, but nothing in dodge since with traps, quick tinkering and acidic entanglements I plan to avoid being hit a close range.
Stealth as it work well with traps, and silent crossbow kills.
Crafting wise : Chemistry and Mechanics mainly to builds good acid gun / Crossbow. And later Biology mainly for corrosive acid bolts and ammo. I plan not to use tailoring as I want the chemical assault unit armor and it’s cooked shot bonus, and not much in electronics, although i’m not sure.
Enough in traps to get the needed feats and be able to disarm what is needed.
If I have spare points, I’ll take mercantile for the better crafting material of vendor.

***

I started this character yesterday on hard difficulty, and nearly reached level 6 and Depot A. I was ready to have a tough time in the beginning of the game but actually no … It went really well. Mainly due to Versatility.

I’m not sure if it’s liked with the game knowledge I have or else, but versatility really help in the first part of the game. I’m using a crossbow and a knife or a SMG as backup and it rocks. The knife is really good to finish off enemies who got in close ranged or to silently finish a wounded target after a aimed shot. SMG burst shoot is strong as well, even if it need planning to equip it instead of the knife before a fight. Plus a wise usage of caltops and bear traps and everything is smooth even against bots or lightly armed bandits.

And even the mutants of Depot A, i’m not really afraid of it. With quick tinkering, stealth and the 40 bears traps I just made, it will take time, but I’ll manage without much issue. Already done it with a crossbow + trap build.

***

Here are my questions now :
I’m not sure about mad chemist, I do not know the feat well but it says it make on hit effect of chemical pistol twice as strong ? What does it really mean ? If it only double the damage, it’s not that great, if it also double the chance of getting an acidic entanglement … Then I’ll take it for sure. Otherwise, I think I’ll take a defensive trait.
Versatility … Even if it’s great and helped me a lot. Maybe it’s possible to not need it and take something else just by also leveling up guns as well as crossbow. I won’t get the ability to use a knife as well, but maybe I could get another defensive trait ?
Agility over Constitution. Agility seems obvious to take as a defensive stat (For evasion, movement and stealth), but maybe get 7 constitution instead is valid if I change a bit the build, do you have any ideas ?
Tailoring. I plan to not use tailoring since the armor I want is the chemical assault unit armor since it’s good, is good with the lore of the build, is good looking and have a huge effect on cooked shot I also want. But maybe, tailoring can be good as well, i’m not sure ? What do you think.
Quick pockets. I might need this trait (I’ll be most certainly using an advanced catalyst belt and have an issue using special bolts as a result) and it’s a good trait overall. But I do not know what to remove to get this.
Unique XAL 001 chemical gun. this gun fire really fast, and might be good with cooked shot. But I do not understand the disadvantage of this gun ? Is it worth it to try to use it anyway or is it a bad idea ?
I plan to use a fast firing Cyclon Pneumatic Crossbow as anyway damage will be high enough on targets in a trap or in acidic entanglements with Deadly Snare, Bowyer, Sharpshooter, anatomically aware scope, opportunist, high damage from high perception, and even deadly critical acid bolt that even is made stronger via the bonus from catalyst belt. So I Think I will oneshot anything that is snared anyway, even with a less damaging crossbow, and using a pneumatic crossbow will give me the posibility to also be able to Cooked Shot + Shot my crossbow in one turn. Plus shooting more using adrenaline shots.

Finally, maybe it’s possible to think of that build without aimed shot and/or quick tinkering. only using acidic entanglements to get critical strikes. But it does not seem wise to loose that much versatility. What do you think ?

Ok, that message is way too long … Thank to have read until here, and thanks for your answers and idea !

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