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Messages - Quidam Craft

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16
Either i'm the most unlucky man in the underrail, or Pyromaniac feat does not work with thermodynamic Destabilization.

I tried multiples times (5 times in a row), on more than 5 targets that should be affected, not once, I got the burning effect. And the description of the psi ability does indicate a 50% chances of burning effect, so it should have happened !

17
Bugs / 1.1.2.1 (Exp build) - Ambush / Burning foe
« on: July 27, 2020, 12:12:40 am »
in some cases, a target with the burning effect (From Pyromaniac or incendary bolt) but in complete darkness, is not burning enough to trigger Ambush feat, it seems like a bug.

The burning effect does make you think it will trigger it, but the lightening effect on the target's tile is not enough.

Sometimes it does, but is inconsistant (a distant source of light even dim, seems enough to able ambush).

I think that the bug occur when the burning target is in complete darkness (except the burning) AND is against a wall wich somewhat limit the light around it.

18
Bugs / 1.1.2.1 (Exp build) - Very small Typo issue
« on: July 25, 2020, 09:16:32 pm »
A very small "bug", certainly older than the last beta patch.

https://www.underrail.com/wiki/index.php?title=Psionic_Mentor:_Telekinetic_Proxy
https://www.underrail.com/wiki/index.php?title=Psionic_Mentor:_Temporary_Rewind

Telekinetic proxy as requirement mention first "Psi Empaty", and then the needed score of the relevent psi school.
Temporary Rewind mention first the relevent psi school, and then "Psi Empaty".

Yeah, that's not really important ... But well, maybe they should described in the same way.

19
Bugs / 1.1.2.1 (Exp build) - Harland Quest
« on: July 23, 2020, 08:36:11 pm »
Small incoherence with Harland new quest involving investigating cameras.

If you discover the hole with high perception, and then investigate until you found the wreckage's survivors, you can't directly tell this to Harland.

The player character will still have to say he did not found anything, then ask for that small bot, then only you could finish the quest.

20
Bugs / [Experimental Build - Psi update] Bugs I found so far
« on: July 21, 2020, 01:40:15 pm »
Just started a new game, to test things in the new update, and found some issue :

-It seems impossible to click on target that are hidden behind a force field. I mean, even if you go around the force field and have a line of sight on the target, the texture prevent you from clicking, and thus attacking.

-Psi beetles tend to attack force fields with neural overload, and it's for them a High priority target. Neural Overload has no effect on the force field, wasting their turn efficiently.

-maybe you could recheck damage of Neural overload and resolve.
Level 4, 3 con, 7 int, 3 will ... Yes I know my character should take a beating from neural overload, but ... 25 damage from a neural overload psi beetle seems too much, I don't remember it to be that much ? Or maybe I'm wrong ?

- I did not manage to access the new death screen, is it working ?

21
Great job, I'll test everything I can ASAP.

So ... The dissipation rate of energy shield was a bug ... How intresting !

"Rapid Reloader firearm enhancement will now also have a 25% chance of restoring a random amount of action points ranging from 50% to 100% of the base action point cost of the weapon (but capped at 20ap); this can only trigger once per turn"
It was already a very strong item, why the buff ?

22

Caltrops  - My god what an amazing item. The level of abuse you can reach with these pronged pokers is unreal. Big mean Ironhead hammer dude who just got off the forum about
           to clobber you? Caltrops. They will choose the path of least resistance, even if that means going around an entire building, buying you precious time and cooldowns.
           This also means you can force them to step on caltrops if you are in between two piles, maybe three. Standing in a pile will always result in direct movement to you.
           I can't tell you how many times I've used caltrops in this run, when you start crafting your own, with poison, it just gets better (spirit poison caltrops pls styg).
           In the mid to late game you won't rely on these as much, but still has its uses.


Ho boy ... Yes, 100% True !
That's why Sure Step is a really powerfull feat.

Also not that earlygame, damages of caltrops are not small at all. And with burrower poison, you can take down a lot of foes. Very helpfull during the foundry fight.

23
General / Re: Quick Question - Caltrops
« on: May 09, 2020, 03:18:21 pm »
It only reset the amount on the ground, so that foes will continue to take damage. It won't increase.

Be carefull, if you used any special caltrops, with nice poison on it, and then throw classic one, you will remove the poison one. Best to always put poison caltrops last.

A good way to somewhat increase caltrops damage, is to combine with acid with cooked shot acid gun, or with flame thanks to incendary grenades or other flames means.

24
General / Re: The only game I've come back to after breaks
« on: March 26, 2020, 01:28:45 pm »
I feel so much like you about Underrail.
I'm playing other stuff, Having a lot of other hobbies and well..., work take me a lot of my time.

But every year, almost, I have my underrail rush where I try a new character and play the game over and over again.


25
Builds / Re: Which jetksi to pick
« on: March 16, 2020, 12:07:31 pm »
The glow glows (red), same as the phaser

[...]

Note that while out on the water, you are in the darkness and can often trigger ambush on land targets.

I am nearly sure that the glow will prevent ambush attack. Wich is a huge drawback if you rely on it.

Otherwise, many thanks !
This short guide helps a lot, it's not that easy to understand everything about jetski, took me a long time. I'm sure it will be very usefull for a lot of people.

Maybe you could add some info abouts jet-ski traits to get ?

26
Suggestions / Persuasion as a will/int skill
« on: February 16, 2020, 04:10:02 pm »
Persuasion is an easy access skill for high will character a.k.a Psionics.
Psionics are already very strong, do they really need to be efficient whith talking as well ? And they are also the only efficient character with this skill, because I don't see any build with high will that would not be a psionic.

As a result, efficient Persuasion char are only psionic. To remedy that, I think a similar system as melee would be nice.

Either intel or will could be use for this skill.


27
Suggestions / Re: Biology Skill Check to Examine Faceless Corpses
« on: January 27, 2020, 09:37:59 am »
There is a lot of good ideas in here.
I would totaly love that science skills are used a bit more often than just crafting.

28
General / Re: Character Builder and Difficulty
« on: January 16, 2020, 08:54:24 am »
Yes it does.

Under "Extra" you can choose the difficulty settings.

29
General / Re: A few questions about crafting
« on: January 13, 2020, 03:00:52 pm »
2. Is it worth it to use high quality components for every piece of the product or should I be using a mix of high quality and inferior components?

There is rare occasion where maxing a high quality components and a low quality one would be (slitglty) instresting. To be honest, it's no big deal and one won't really make a mistake to craft the best thing ever with the best mats.

I can think of two situations.

First it concern taser. You don't really care about damage done, what is important is the stun. Damage is based on the electroshock generator along with energy cost of the taser attack. You might want to have a relatively low electroshock generator with a high plasma core to have maximum number of attacks. But again ... You should not run out of power on your taser during a fight if bother core and generator match, so ... Why bother much ?

Second, it concern shield and again it's about better energy consuptions. Never did it myself, but already discuss with someone who planned acordingly. Let's say you have a big fat metal armor with high threshold, you don't really care that your energy shield is passed through if the remaining damage is less than your threshold. A stronger shield that stop 100% of the attack would be less efficient as it won't make a use of your threshold, then in that case, you might want medium quality emitter, smartly chosen, so that average foes will pass your shield just enough for your threshold to take the blow, saving energy in the process. In theory at least. Because once again ... there is a lot of unknown in this and it require advance knowledge of the game to know how much damage you will receive for a really small upgrade. Is it worth it ? Probably not.

Could anyone think of any situations similar to these ones, that at least, in theory, using lesser quality would be better ? With aluminum overcoat or strider to lessen the impact on sthealth, maybe ?

30
Suggestions / Sure Step and web slow effect
« on: January 11, 2020, 11:17:57 am »
Expedition brought these new Creeper spider with their web effect on the ground that slow our character.

Sure step should work against this effect as it is very similar to acid or caltrops.

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