46
Builds / Re: Versatility build - Chemical pistol / Crossbow Build (expedition updated)
« on: August 01, 2019, 10:28:19 am »
Actually, the Advanced Catalyzing belt is really important in the build, not because of the damage, but because of the AP reduction on shots of 4. Combined with 8 dext and a powerfull crossbow.
[22 (Cost of Acid pistol shot with 8 dext) - 4 (Advanced catalyzing belt)]*1,5 (Cooked shot AP cost multiplier) = 27 AP
25 (AP cost of Zephyr Crossbow) - 4 (Pneumatic version) = 21 AP
27AP + 21 AP = 48 AP
Allowing you to Cooked shot + Special crossbow shot on the same turn.
So you aim for a group a bad guys. With Cooked shot, you multiply your chance of having a snare, since the 45% snare apply on each target.
And then, you eliminate the whole groupe thanks to a 100% critical chance on let's say, a MK3 Shock bolt.
One might say, you go with a cyclon Pneumatic Cyclon Crossbow and go to 17 AP with the crossbow shot, allowing the trick without the belt.
22 * 1.5 = 33
33 + 17 = 50
Works as well.
But I even prefer to combine both Cyclon Crossbow + Catalyzing belt to do :
18 AP on classic pistol shot + 17 AP on crossbow shot = 35 AP
35 AP means when Cooked shot is on CD, you can do a lot of stuff like taking a medecine for 10 AP, Using a lot of Psi abilities for 15 AP (Electrokinetic Imprint / Force field / etc).
35 AP also mean that you can still do that trick, even when Fatigue after an Adrenaline Rush.
Or it means that you can do the trick with the Specilization point into cooked shot to reduce AP cost.
***
But then ... I just realized yesterday that the Bolt Quiver belt exist (I missed it mainly because I was testing other things during the alpha), and it allow a lot of new combo.
With it, you can bring the Pneumatic Cyclon Crossbow to 14 AP cost.
And as you can see
14 + 14 + 22 (AP cost of a chemical pistol shot with 8 dext) = 50.
Then, you'll need the Specialization points into cooked shot to reduce the AP cost of cooked shot to 100%.
And magic, you just double your possible damage, and mostly you'll do a trick like this.
Turn A - Cooked shot, Crossbow shot, crossbow shot, move out of LOS
Turn B - As cooked shot will be on CD, you throw a grenade instead, and Crossbow shot two times.
Turn C - Cooked shot is available again ...
And so on.
but I have some more test to do to tweak this perfectly.
[22 (Cost of Acid pistol shot with 8 dext) - 4 (Advanced catalyzing belt)]*1,5 (Cooked shot AP cost multiplier) = 27 AP
25 (AP cost of Zephyr Crossbow) - 4 (Pneumatic version) = 21 AP
27AP + 21 AP = 48 AP
Allowing you to Cooked shot + Special crossbow shot on the same turn.
So you aim for a group a bad guys. With Cooked shot, you multiply your chance of having a snare, since the 45% snare apply on each target.
And then, you eliminate the whole groupe thanks to a 100% critical chance on let's say, a MK3 Shock bolt.
One might say, you go with a cyclon Pneumatic Cyclon Crossbow and go to 17 AP with the crossbow shot, allowing the trick without the belt.
22 * 1.5 = 33
33 + 17 = 50
Works as well.
But I even prefer to combine both Cyclon Crossbow + Catalyzing belt to do :
18 AP on classic pistol shot + 17 AP on crossbow shot = 35 AP
35 AP means when Cooked shot is on CD, you can do a lot of stuff like taking a medecine for 10 AP, Using a lot of Psi abilities for 15 AP (Electrokinetic Imprint / Force field / etc).
35 AP also mean that you can still do that trick, even when Fatigue after an Adrenaline Rush.
Or it means that you can do the trick with the Specilization point into cooked shot to reduce AP cost.
***
But then ... I just realized yesterday that the Bolt Quiver belt exist (I missed it mainly because I was testing other things during the alpha), and it allow a lot of new combo.
With it, you can bring the Pneumatic Cyclon Crossbow to 14 AP cost.
And as you can see
14 + 14 + 22 (AP cost of a chemical pistol shot with 8 dext) = 50.
Then, you'll need the Specialization points into cooked shot to reduce the AP cost of cooked shot to 100%.
And magic, you just double your possible damage, and mostly you'll do a trick like this.
Turn A - Cooked shot, Crossbow shot, crossbow shot, move out of LOS
Turn B - As cooked shot will be on CD, you throw a grenade instead, and Crossbow shot two times.
Turn C - Cooked shot is available again ...
And so on.
but I have some more test to do to tweak this perfectly.
