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Messages - Quidam Craft

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76
General / Re: Why exactly 95% accuracy cap is a thing?
« on: March 08, 2019, 10:34:40 pm »
I'm using this ability (electrokinesis) a lot and I never see a failed stun as long as damage were done. Same with electronic imprint.

It can (and often do) fail against shielded targets. In this case, no stun.

It could also fail if the target somehow have very high electrical armor, but appart from coil spider and some six finger cyborg, I do not know if there is any way to have that high electrical damage threshold. Even for the player character.

77
General / Re: Why exactly 95% accuracy cap is a thing?
« on: March 06, 2019, 12:07:47 am »
My point was, that maybe your affirmation should be a bit more nuanced.

And, concerning reloads, even as a psy character reload will happen, and with 25% health less, well it might happen a bit more as well.

Concerning bear trap, enemies tries to avoid them if there is another valid path and they actually detect the trap. So, Yes they do as you say.

But if I understand your point, it's mainly about a sniper build ? Well not much psi build can one tap most enemies (including end boss). So I think things are balanced enough, and with a 100% accuracy on first shot, would it remain balanced ? I'm not so sure

78
General / Re: Why exactly 95% accuracy cap is a thing?
« on: March 05, 2019, 09:55:56 pm »
Maybe psionic is kinda an easy choice, if I remember correctly in the begining of the game, Pasquale, SGS doctor if you refuse to take the pill to have psy empathy have a line like "it's your choice to make your life harder"

Maybe someone know exaxtly what he said at that time.

Still, I, think that you can have very very strong character even with that 5% chance to miss, and it does not affect that much the game.

Plus, some no psy mechanics are also 100 chance to hit like quick tinkering and traps in general, or grenades if you throw them at your feet (flashbangs with shaded visor, incendary Grenade with proper fire protection, caltrops with surestep, etc), or even taser.

And actually not all psi abilities have a 100% chance to hit, enemies might resist the effect like fear or stuns.

So, it's not even true to say that all psi abilities have always 100% chance to hit, and all other attacks and abilities have a 95% chance to hit.

The game is actually more complex than that.

79
General / Re: Pen and Paper Underail
« on: February 25, 2019, 01:04:41 pm »
I really think that it would be meaningless to try to reproduce the actual rules of underrail into a pen and paper RPG. Really complexe and the rules take advantage of the fact that it's played on a computer.
Even though, if one tries to make it into a pen and paper RPG, it would more likely be close to a tactical board game.

What could be intresting though, would be an oversimplified version of the rules, using mostly the univers, that mix of "magic" and technology. This could be intresting and worth trying to make something.

But that's actually creating a whole new different game. A bit like turning a movie into a book.

80
Discussions / Re: Versatility Build - Crossbow + Chemical Pistol
« on: February 22, 2019, 03:53:41 pm »
Hey guys ... Actually, this build totaly rocks and is really fun to play !

Made a steam guide that explain precisely the build if some of you are interested in using it :

https://steamcommunity.com/sharedfiles/filedetails/?id=1662842028

81
Bugs / Experimental build - Cooked shot and Smart google
« on: February 20, 2019, 07:48:26 pm »
I'm playing on the last experimental build.

It seems to me that the smart google bonus on special ranged attack do not work with cooked shot. Even though Cooked shot is a ranged special attack.

Is that possible, or I was just very unlucky with all my tries with or without my newly build google ?

82
Suggestions / Re: Feats and items improvements
« on: February 18, 2019, 09:38:07 pm »
Also, most crossbow bandits use nets as well, that usually lead to you being killed. And it can also be usefull if you use the XAL-001 (Which is a very good gun overall) to mitigate the drawback.

This may change your view about it, or maybe not ...

About Surestep, I think it is an underated feat. First, it give you protection against acidic pool, early in the game and will make the life way easier at Depot A, which is a tough part of the game. And by the time you manage to get your hand on Infused Mutated Dog Leather Boots ... Well, you certainly reached level 14 or 15 and you would have already made a huge profit out of Surestep. Plus, you can continue to use other boots, like tabi boots which are great.

Then, and mostly why I love this trait is that it protect you from caltrops, wich are underated as well. You can easily prepare the ground before a tough fight using lots of these cheap caltrops to gain the possibility to kite enemies while doing significant damage. And even if throwed during combat, with surestep you can throw it at your feet (Which is often a very valid target) for 100% accuracy without investing into throwing skill. And ... Trust me, crawler poison caltrops are SO GOOD. give you the possibility to stun an entire group for 2 turns if you use it well at a choke point.

One may say it's possible to use metal boots ... Very true, but caltrops and kiting really shine with a very mobile character with let's say Tabiboots and low armor penalty. Not a big and heavy tin can guy.

Plus you cannot wear both metal and acid proof boots, so yeah ...

You should not see Surestep as a passive defensive feat, but more as an active defensive feat with cool usage of caltrops and acid guns.

83
Hi there ... Recently I made a character with an extensive use of Caltrops, and I realized that it should work properly with the opportunist feat.

The Opportunist feat give a 15% damage bonus against targets wich are slowed by a slow effect. And Caltrops, even though it slow enemies do not put any slow effect on them and therefore can not work with opportunist.

It seems to me that a target stuck in the middle of caltrops field should "lore wise" be a valid reason to trigger opportunist attacks ?

***

Also on a very different note, I really love the unique skin provided by the ancient rathound leather armor, but ... And such a nice skin is a good addition (I love that black pants and these nice shoulder pads). However, I doubt anyone would ever see this skin in action. Indeed, if you plan on using rathound leather armor, most probably, you have advanced tailoring skills (And certainly infused leather and everything), and obvioulsy, you would also put an effort to have an overcoat as well to have maximum bonus (Either for stealth or more protection). And therefore, one will loose the unique skin.

I know that it's certainly a lot of work for not much, but it would be very nice to have a special skin "Overcoat version" of the ancient rathound leather armor (Certainly only one more for both black and other overcoat). Or maybe, even with an overcoat, the classic skin would still apply ?

And at least, it would make the already done work on the ancient rathound leather armor not going to relative waste.

84
Discussions / Re: Any games similar to Underrail I could check out?
« on: February 13, 2019, 11:11:34 pm »
I'm sure you know about Fallout 1 and 2...

But do you know about fallout 1.5 ressurection, a very good total conversion of the game made by guys from tchek republic


. The story is great, the difficulty is just hard as needed, maybe a bit short but overall a great game. Look for it on google easy to install as well.

Also, Fallout of Nevada, same total conversion made by a russian team. A bit less good in my opinion, but way bigger and way more quests and places. The main issue is that it was harder to get it in english, Although possible. A year ago when I played it, you first needed to install the russian game, then translate it with files. Not really a proper way to do, but hey... It worked.

Both games are great, just be ready to tinker a bit for the second one.

85
Discussions / Re: Versatility Build - Crossbow + Chemical Pistol
« on: February 13, 2019, 09:10:20 pm »
Well ... A feat, just for this would be way too much ...

Then I'm not sure about Surestep, but we'll see, I'll try this way anyway !

86
Discussions / Re: Versatility Build - Crossbow + Chemical Pistol
« on: February 13, 2019, 07:06:33 pm »
Thanks for the answer.

Right, Mad Chemist is not that great in my case, since I do not need that much damage anyway with my acidic entanglement. I'll just change it for something else.

I will certainly take Sure Step for two reason : First I really started to love caltrops and want to make a good use of them in this playthrough, it will give me the opportunity to put caltrops at my feet without worring much. And, of course it will also protect myself from the acid (And early in the game, wich is not the case with other possibilities) i'm gonna spread everywhere through shots, cooked shots and even leaking out the XAL 001. And I can not wear both metal and acid protection boots.

Quick pockets as well seems a very valid choice, which I will take instead of opportunist at level 12 that I postponed until very late (20) as an additional damage bonus on snared targets.

Some more question about the XAL, what does it do exactly ? It spread acid around me when I shoot only (Which is actually great with sure step, since it also put passive defenses around me)? It damages me when I shoot ? It can Entangle me as well ?

If it only leak and damages me I can resolve the situation with a good acid armor and surestep. If it entangle me, well ... It sucks and will certainly lead to my death.

Here is the new build :
http://underrail.info.tm/build/?GAMHBwMKAwcjAEsAAAAAAAAAMjIAMgAAAAAAAAAAAcKjIjBhwpHCgC9MSyZqJzM

87
Discussions / Versatility Build - Crossbow + Chemical Pistol
« on: February 13, 2019, 02:01:56 pm »
Long ago, I was thinking of a build using Deadly snare and Acidic Entanglements from chemical pistol, but it never past through the idea. But with the latest update and the addition of both cooked shot and Versatility feat, I was thinking I would make the idea.

Basicaly, here is the build :
http://underrail.info.tm/build/?FAMHBwMKAwcjAEsAAAAAAAAAMjIAMgAAAAAAAAAAAcKjIjBWwpHCgCZMS2oz

Concerning the skills, I have a lot of free points that I will use that way :
Everything I can in crossbow to get more precision and damage a decent level in melee and gun via versatility
Everything I can in Evasion to have proper defense against ranged attack, but nothing in dodge since with traps, quick tinkering and acidic entanglements I plan to avoid being hit a close range.
Stealth as it work well with traps, and silent crossbow kills.
Crafting wise : Chemistry and Mechanics mainly to builds good acid gun / Crossbow. And later Biology mainly for corrosive acid bolts and ammo. I plan not to use tailoring as I want the chemical assault unit armor and it’s cooked shot bonus, and not much in electronics, although i’m not sure.
Enough in traps to get the needed feats and be able to disarm what is needed.
If I have spare points, I’ll take mercantile for the better crafting material of vendor.

***

I started this character yesterday on hard difficulty, and nearly reached level 6 and Depot A. I was ready to have a tough time in the beginning of the game but actually no … It went really well. Mainly due to Versatility.

I’m not sure if it’s liked with the game knowledge I have or else, but versatility really help in the first part of the game. I’m using a crossbow and a knife or a SMG as backup and it rocks. The knife is really good to finish off enemies who got in close ranged or to silently finish a wounded target after a aimed shot. SMG burst shoot is strong as well, even if it need planning to equip it instead of the knife before a fight. Plus a wise usage of caltops and bear traps and everything is smooth even against bots or lightly armed bandits.

And even the mutants of Depot A, i’m not really afraid of it. With quick tinkering, stealth and the 40 bears traps I just made, it will take time, but I’ll manage without much issue. Already done it with a crossbow + trap build.

***

Here are my questions now :
I’m not sure about mad chemist, I do not know the feat well but it says it make on hit effect of chemical pistol twice as strong ? What does it really mean ? If it only double the damage, it’s not that great, if it also double the chance of getting an acidic entanglement … Then I’ll take it for sure. Otherwise, I think I’ll take a defensive trait.
Versatility … Even if it’s great and helped me a lot. Maybe it’s possible to not need it and take something else just by also leveling up guns as well as crossbow. I won’t get the ability to use a knife as well, but maybe I could get another defensive trait ?
Agility over Constitution. Agility seems obvious to take as a defensive stat (For evasion, movement and stealth), but maybe get 7 constitution instead is valid if I change a bit the build, do you have any ideas ?
Tailoring. I plan to not use tailoring since the armor I want is the chemical assault unit armor since it’s good, is good with the lore of the build, is good looking and have a huge effect on cooked shot I also want. But maybe, tailoring can be good as well, i’m not sure ? What do you think.
Quick pockets. I might need this trait (I’ll be most certainly using an advanced catalyst belt and have an issue using special bolts as a result) and it’s a good trait overall. But I do not know what to remove to get this.
Unique XAL 001 chemical gun. this gun fire really fast, and might be good with cooked shot. But I do not understand the disadvantage of this gun ? Is it worth it to try to use it anyway or is it a bad idea ?
I plan to use a fast firing Cyclon Pneumatic Crossbow as anyway damage will be high enough on targets in a trap or in acidic entanglements with Deadly Snare, Bowyer, Sharpshooter, anatomically aware scope, opportunist, high damage from high perception, and even deadly critical acid bolt that even is made stronger via the bonus from catalyst belt. So I Think I will oneshot anything that is snared anyway, even with a less damaging crossbow, and using a pneumatic crossbow will give me the posibility to also be able to Cooked Shot + Shot my crossbow in one turn. Plus shooting more using adrenaline shots.

Finally, maybe it’s possible to think of that build without aimed shot and/or quick tinkering. only using acidic entanglements to get critical strikes. But it does not seem wise to loose that much versatility. What do you think ?

Ok, that message is way too long … Thank to have read until here, and thanks for your answers and idea !

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