Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Valor

Pages: 1 [2]
16
Bugs / CP_Expedition_findingFirstRift is not always created
« on: September 24, 2019, 10:18:29 am »
I noticed that some of my chars do not get this auto-save. I would assume its linked to dialogue options somehow?

17
Suggestions / Nightvision noise
« on: September 23, 2019, 05:52:00 pm »
Using nightvision produces high pitch noise. Whenever I use it I have to turn off my audio because its actually painful for me after minute or so. I know this is added for immersion, but perhaps a toggle in audio that would turn it off, please?

18
Bugs / Learning temporal psi ability without a pill
« on: September 23, 2019, 11:18:52 am »
I have read several reports about people being able to learn temporal abilities from Ethan without taking the pill first. I am yet to reproduce it. When I manage I will post an update.

19
Bugs / Chemical ammo misaligment
« on: September 23, 2019, 09:32:48 am »
The "Ammo bar" for each chemical weapon is in different position on vertical scale. Acid is highest, cryo is one pixel down, and incendiary is two pixels down in regard to acid. It can be easily noticed while having two different weapons and switching with them.

20
Bugs / Acid entanglement stacking
« on: September 23, 2019, 09:00:37 am »
When you entangle enemy with acid chemical pistol, if you continue firing at him, only the latest instance of entanglement will be considered for the damage debuff. This is unlike burning effect from fire pistol that stacks additively. Is this behavior intended?

21
Bugs / The Juice crafting
« on: August 28, 2019, 10:52:01 am »
Recipe you recieve from Dude requires
Mushroom brew
3* Unsaturated psionic catalyst
Morphine
2* Gyromitrin

But when you ask Dude to craft you one he needs
2* Mushroom brew (he specifically states one brew is for him, so thats ok)
Unsaturated psionic catalyst
Morphine
Gyromitrin

Is the difference intended? It might be explained by Dude somehow, because at the moment its just strange.

22
Bugs / Power management for regeneration vests
« on: August 24, 2019, 10:37:25 am »
Power management feat actually makes regeneration vests worse as they consume more power to do the same amount of healing. I do not believe this behavior is intended.

23
Bugs / Sweep range
« on: August 24, 2019, 10:35:48 am »
Sweep uses normal melee range instead of spear extended rage.

24
Bugs / Stealth in Arena
« on: August 18, 2019, 10:38:01 pm »
Successfully stealthing in arena and ending a combat will trigger a victory (Two other human combatants must be dead).

Tested on Rathound and psibeetle fight.

Edit.: In the proper gladiator duels this does not happen anymore.

25
Is it possible to tell Archibald the truth if you are working for Coretech? I tried multiple approaches but cant seem to get an audition or even send him a message.

Any help/advice welcomed, thanks

26
Suggestions / Shops and crafting
« on: March 10, 2017, 11:50:54 pm »
Hello everyone,

After playing Underrail through twice I came to bunch of problems mainly in form of supply from the shops for crafting. Even tho crafting is rewarding it requires out of character knowledge about shops to utilize it to the best potential and if you fully focus on it you hardly ever find materials that can utilize your potential. Few suggestion come to mind:

Increase maximum quality for most shops:

SGS - 100
Junkyard - 120
Core city - 140
Foundry - 130, metal 160
Oculus - 170

Also increase in quality should increase the price in non-linear fashion. Either use some logarithmic base (every 40 quality doubles the price?) Or each quality increase should increase a bit more than previous (Quality 10 costs 100, 11 costs 111, 12 costs 123 etc ...)

These chages would
A. Make money relevant on higher levels for crafter
B. Make full high int crafters actually feel they invested into something that can give them a real edge.

P.S.: Dan is the best character! Cookie for whoever wrote him!

Pages: 1 [2]