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Messages - Valor

Pages: 1 ... 8 9 [10]
136
Bugs / CP_Expedition_findingFirstRift is not always created
« on: September 24, 2019, 10:18:29 am »
I noticed that some of my chars do not get this auto-save. I would assume its linked to dialogue options somehow?

137
Suggestions / Nightvision noise
« on: September 23, 2019, 05:52:00 pm »
Using nightvision produces high pitch noise. Whenever I use it I have to turn off my audio because its actually painful for me after minute or so. I know this is added for immersion, but perhaps a toggle in audio that would turn it off, please?

138
Bugs / Re: Learning temporal psi ability without a pill
« on: September 23, 2019, 12:12:49 pm »
I managed to reproduce it:

Ask Arelene about ethan (2.) and lsitne everything she has to say about him

Talk to Ethan, ask if its him (1.)
Introduce yourself and ask about temporal manipulation (4.)
Ask about temporal manipulation (1.)
Ask why its underused (1.)
Make any guess (x.)
Ask if he will finally teach you (3.)

This will let you teach psi without taking the pill. Its one time thing and you cant access it again after.

139
Bugs / Learning temporal psi ability without a pill
« on: September 23, 2019, 11:18:52 am »
I have read several reports about people being able to learn temporal abilities from Ethan without taking the pill first. I am yet to reproduce it. When I manage I will post an update.

140
Bugs / Re: Foundry turns hostile after exiting prison
« on: September 23, 2019, 11:16:53 am »
Foundry prison is a special place. It has an active camera system (as noted in icons). If you do anything to make camer even beep, and then leave the location without deleting the evidence, you are busted.

And for most people, leaving the location happens when you enter the secret tunnel, so you have no idea what you did, come back and save is  ... well busted ...

141
Bugs / Chemical ammo misaligment
« on: September 23, 2019, 09:32:48 am »
The "Ammo bar" for each chemical weapon is in different position on vertical scale. Acid is highest, cryo is one pixel down, and incendiary is two pixels down in regard to acid. It can be easily noticed while having two different weapons and switching with them.

142
Bugs / Acid entanglement stacking
« on: September 23, 2019, 09:00:37 am »
When you entangle enemy with acid chemical pistol, if you continue firing at him, only the latest instance of entanglement will be considered for the damage debuff. This is unlike burning effect from fire pistol that stacks additively. Is this behavior intended?

143
Bugs / The Juice crafting
« on: August 28, 2019, 10:52:01 am »
Recipe you recieve from Dude requires
Mushroom brew
3* Unsaturated psionic catalyst
Morphine
2* Gyromitrin

But when you ask Dude to craft you one he needs
2* Mushroom brew (he specifically states one brew is for him, so thats ok)
Unsaturated psionic catalyst
Morphine
Gyromitrin

Is the difference intended? It might be explained by Dude somehow, because at the moment its just strange.

144
Bugs / Power management for regeneration vests
« on: August 24, 2019, 10:37:25 am »
Power management feat actually makes regeneration vests worse as they consume more power to do the same amount of healing. I do not believe this behavior is intended.

145
Bugs / Sweep range
« on: August 24, 2019, 10:35:48 am »
Sweep uses normal melee range instead of spear extended rage.

146
Bugs / Stealth in Arena
« on: August 18, 2019, 10:38:01 pm »
Successfully stealthing in arena and ending a combat will trigger a victory (Two other human combatants must be dead).

Tested on Rathound and psibeetle fight.

Edit.: In the proper gladiator duels this does not happen anymore.

147
Is it possible to tell Archibald the truth if you are working for Coretech? I tried multiple approaches but cant seem to get an audition or even send him a message.

Any help/advice welcomed, thanks

148
General / Re: Weird behavior using Sniper Rifle...??
« on: March 29, 2017, 11:59:42 am »
1. Light penalties? Try using night vision.
2. Enemies that are aware of you enjoy full evasion.

149
Suggestions / Shops and crafting
« on: March 10, 2017, 11:50:54 pm »
Hello everyone,

After playing Underrail through twice I came to bunch of problems mainly in form of supply from the shops for crafting. Even tho crafting is rewarding it requires out of character knowledge about shops to utilize it to the best potential and if you fully focus on it you hardly ever find materials that can utilize your potential. Few suggestion come to mind:

Increase maximum quality for most shops:

SGS - 100
Junkyard - 120
Core city - 140
Foundry - 130, metal 160
Oculus - 170

Also increase in quality should increase the price in non-linear fashion. Either use some logarithmic base (every 40 quality doubles the price?) Or each quality increase should increase a bit more than previous (Quality 10 costs 100, 11 costs 111, 12 costs 123 etc ...)

These chages would
A. Make money relevant on higher levels for crafter
B. Make full high int crafters actually feel they invested into something that can give them a real edge.

P.S.: Dan is the best character! Cookie for whoever wrote him!

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