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Messages - Valor

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31
General / Re: Lore / references question
« on: November 11, 2023, 08:55:45 am »
Any zombie apocalypse scenario?

32
Suggestions / Miniguns feel weak
« on: November 10, 2023, 04:25:13 pm »
Miniguns feel weak compared to LMG. Maybe adding AP cost reduction for each windup stack could help. But currently there are very few scenarios where I would pick minigun over LMG (Such long fights), not to mention their higher STR requirement.

33
Bugs / Re: 【Heavy Duty DLC 】 Text and inability to sell weapons errors
« on: November 09, 2023, 05:23:53 pm »
He means the munition for grenade launchers (25mm and 40mm grenades), not weapons.

34
Suggestions / Minigun/LMG specific feats
« on: November 09, 2023, 10:21:12 am »
I feel a bit sad there is no LMG and minigun specific feat. Each other weapon type has at least one feat that applies exclusively to them. Minigun and LMG feel like same weapon with slightly different mechanic. One feat for each of these weapon categories would set them apart more and allow characters to specialize more into one or the other.

35
General / Re: Stealth???
« on: November 03, 2023, 09:09:09 pm »
You have too low stealth score. Bear in mind your armour penalty negatively affects your stealth. Your real stealth is the one in ().

When your stealth is too low compared to enemy detection you get automatically detected.

36
General / Re: Endgame crafted psi armor - need advice
« on: October 11, 2023, 06:30:01 pm »
Don't want supersteel 'cause it's extra 5% armor penalty, and it's already 75 mechanical treshold vs bullets with Laminated q183 and psi beetle carapace. Not getting shot any often, and melee attacks are being avoided altogether.

Its always about preference. Mobility VS DT. I remember my SS psi vest was like 42 DT with 270%. And I was glad to have that much vs pirates, cause hits around 120-150 were not rare. Of course Armour penalty was 45 (as far as I remember). But I had no dodge/evasion so well worth it.

37
General / Re: Endgame crafted psi armor - need advice
« on: October 10, 2023, 11:26:24 pm »
Bio with supersteel.

38
Builds / Re: Grease hammer build | Sledgehammer, nimble tin can, no psi
« on: October 06, 2023, 06:37:33 pm »
I understand, just people using builds generally need more directions and its easy to take tunsten amour and be more of a solid rock.
Hint: try spikes on sledge and super slam ;)

39
General / Re: Heavy Duty speculation
« on: October 06, 2023, 05:45:08 pm »
STR could lower AP required to shoot, in similar way how light weapons use DEX. That would be interesting. You would still need PER to hit/increase damage. Or go versatility ;)

40
Builds / Re: Grease hammer build | Sledgehammer, nimble tin can, no psi
« on: October 06, 2023, 05:42:48 pm »
With armour penalty around 50% (very likely), your dodge and evasion will be of very marginal use. Might be worth considering going full leather, to focus on mobility instead. You should also put more specifics into craftable gear if you want people to use your guide, for example what metal and attachments use etc.

Also given mediocre STR, this build will struggle on higher difficulties. Will be fine for normal/hard.

41
General / Re: Heavy Duty speculation
« on: October 04, 2023, 01:45:13 am »
Cone is quite small for current burst and its very random/unreliable. Works fine for like 5-7 bullets. But if we approach 15-20 teritory you want to spread them out more.

42
General / Re: Heavy Duty speculation
« on: October 03, 2023, 09:38:05 am »
That would make it a shotgun basically. I was more hoping for multiple targets selection, where you could (for example) select up to 5 targets in a cone, and each target would get 3-4 bullets at them, with some bullets from the burst lost in transition between targets. This would be more deterministic than shotgun random spread.

43
General / Re: Heavy Duty speculation
« on: October 02, 2023, 11:56:15 pm »
I hope LMG/Minigun will allow us to control burst somehow, to spread it in an angle across several enemies. If I shoot 15-20 bullets at a single person it will be 99% waste. Unless it does SMG numbers ...

44
Builds / Re: Max skill points - a build idea
« on: September 17, 2023, 10:23:11 am »
Seems like stupid build for sake of spid to be frank. There is no synergy, no novelty idea. Just a thing that toddler put together cause he thought it would be funny.

And to prove the point - White black eels quest requires you to go through air vent, its already opened. 8 STR is meaningless.

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