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Messages - Valor

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46
Builds / Re: Advice for a pure psi build in current update
« on: August 03, 2021, 01:17:12 am »
Pick 2 schools (or 1 works as well in some cases). Remember you should be able to deal with groups and robots.

Choose if you want to go psychosis or tranquility.

Choose if you want to favor stealth or initiative.

Craft your own psi beetle tact vest, psi headband.

Struggle a bit before depot A. Steamroll after.

47
Suggestions / Re: Combo suggestion topic (most probably part one)
« on: August 01, 2021, 10:21:36 pm »
9. Hold and drag right mouse button
27. Hotwire kit is a "lockpick" for jet skiis, using the lockpicking skill.

48
Builds / Re: New Player Build Advice, Psi/Pistol
« on: August 01, 2021, 04:35:44 pm »
In such case I would suggest dropping will (to 5 most likely, unless you decide to go psychkinesis see bellow) and finding a good balance between perception and dex depending on calibre you plan to use
https://stygiansoftware.com/wiki/index.php?title=Dexterity

Remember to take rapid reloader into account.

If you want to keep throwing then you can also max it, and using throwing knives as finishers (with Fatal throw and throwing glove for extra AP returns)

As for psi school I would heavily suggest using psychokinesis or temporal manipulation for support (or both)

49
Builds / Re: New Player Build Advice, Psi/Pistol
« on: August 01, 2021, 03:46:15 pm »
Pistols provide huge benefits in melee, and should be planned to be played in such way those benefits are reaped as often as possible. Maybe you could consider another weapon type?

As for constructive criticism
What difficulty do you plan to play on?
What caliber of weapon do you plan to use?

Your perception is very low for pistol build. Might not be an issue on normal, but you will stuggle on hard/DOM
Premeditation should be taken asap.
Focusing on both pistol and NO as damage source seems redundant
If you plan to focus on NO as main damage source, tranquility is very important.
Unless you are going to lean hard into the psi side of things Psycho-neural optimization and Expanded psi capacitance are not very good feats.
Given you have (some) throwing, I assume you plan to throw a lot of grenades, grenadier is amazing feat.
If you will focus more on Psi combat over shooting, mental subversion helps vs tough enemies
Critical power, ambush and sharpshooter (10 PER req) are bread and butter for any ranged build that has stealth. Ambush gets some time getting used to and is kind of acquired taste.

Overall - Your build tries to do 2 things at once but will ultimately feel lacking in both regards. This will be sufficient on normal, but might not be enough on Hard (depending on player skill). Underrail generally rewards specialization over focusing on many things.

50
General / Psychokinetic elasticity
« on: July 30, 2021, 01:03:37 am »
I did not notice this feat mentioned in patch notes. How old is this?


51
Builds / Re: Sanic "Siphonerman" Psi-blade build
« on: July 26, 2021, 09:59:27 am »
How do you deal with rage inducing guaranteed misses that completely shut down your onslaught/flurry?

Even on 95% hit chance, average chance to not miss a single attack in 3 flurries (9 attacks) is only about 63%. And if we go to more reasonable 91% hit chance, it drops sharply to about 41%.

52
Builds / Re: Spear and Shield build help
« on: July 26, 2021, 09:55:45 am »
Few issues:
Riot gear is mediocre at best. (imho worst armour type atm, with poor scaling)
Added melee defence is superfluous with spear given spearguard.

I highly suggest going either tincan spear or leather spear. With new wings its very interesting.

53
Builds / Re: Rasophore build
« on: July 24, 2021, 02:07:48 am »
My main issue with the armour is actually lack of defences for 55% AP. It has some nice extra (but in grand scheme of things unimportant) stuff, but I would much more prefer good tactical vest that would easily surpass the armour defensive wise vs bullets and still be nearly as good vs bio (or maybe have regen vest).

54
General / Re: Did Metathermics really need a nerf?
« on: July 24, 2021, 01:59:52 am »
I find immunity to chill/freeze much more important than DT granted by the buff actually.

55
General / Did Metathermics really need a nerf?
« on: July 24, 2021, 12:13:36 am »
In 1.1.4.0 Metathermics received a huge nerf no one talks about. Warmed buff is now given to about half of underrail denizens and it makes half of the metathermics school much weaker. I know we recieved plasma beam, but ....

Anyway, what is your opinion about this? Should there be some negative to the buff perhaps (increased heat damage taken?) to compensate?

56
General / Re: West section of the new Lost Vault
« on: July 24, 2021, 12:07:52 am »
Power fist for +1 STR
Junkyard suprise for +2 to STR/DEX/AGI (Random)

57
General / I like the new spear wings
« on: July 20, 2021, 12:41:34 pm »
Lvl 9 about 60-80q crafted spear, 5 tiles throw.

Bright future(nerf) ahead

58
General / Re: Random useful tips you've learned?
« on: July 15, 2021, 01:54:38 pm »
Nearly every underrail problem can be solved with generous application of traps and throwing explosive fun toys.

59
General / Re: Random useful tips you've learned?
« on: July 13, 2021, 10:14:55 pm »
Ceramic and Psi beetle plates for tactical vests are good only in the early game, the best late-game plate is nanocomposite.

I heavily disagree here.

Psi beetle is very important for builds that use psi as their main offensive tool as 10% cost reduction goes a long way.

As for nanocomposite vs ceramic ... if we disregard AP (and we should not but lets ... ) 40-55 base DT helps immensly vs a lot of stuff even if its not a bullet. Many things will not penetrate it at all (unless critical). But if sacrifice 25 DT from ceramic plate suddenly a lot of things can actually hurt you. And deliver nasty debuffs.

60
Bugs / Re: Nimble doesnt reduce total armor penalty
« on: July 10, 2021, 06:28:38 pm »
Your armour penlty is above 95%. Game caps it there. So going from 120% to 105% still results in 95% hard cap.

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