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Messages - Valor

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46
Superslam with riot shield?
Versatily without specialization?

Brain does not compute.


Really .. dont play this, you will suffer on anything else than normal.

47
General / Re: Losing coin
« on: August 12, 2023, 05:11:42 pm »
Looks like you are using the train? It costs money, and you are told so in the dialogue.

48
General / Re: Losing coin
« on: August 11, 2023, 09:34:06 pm »
Post a picture.

Does it happen on every zone transition?

49
Builds / Re: Fists and gloves vs Robots
« on: July 23, 2023, 11:56:58 am »
If not what would you consider the most all around good melee weapon?

Sword or spear.

50
Builds / Re: Want to do a Melee/psi build or a shotgun build
« on: July 22, 2023, 07:54:16 pm »
Each build has its pros and cons. Generally everything is viable if built decently. Even on DOM most decent build works with patience and player skill.

For higher difficulties, high mobility is meta, tanking in tin armour is way harder there. But doable.

For melee weapons
- Swords are high risk high reward, generally paired with TM.
- Spears are versatile weapons, that offer decent range and spear throw can be deadly. Usually paired with MT or TM.
- Fists are hared to get going but imho scale the best at high levels. Usually with PK or TM
- Daggers are finicky, never was a fan of those. People play them with TC
- Hammers are just overkill. Satisfying overkills. PK or TM here

51
Is psi even viable after the nerf?
Apologies for my ignorance, but what nerf?

https://stygiansoftware.com/forums/index.php?topic=5931.0 Psi was heavily reworked after 1.1.1.6, with reserves, psi slots and INT as important psi stat. Still controversial change for part of the community

52
General / Re: New ways to learn Psi Abilities
« on: July 10, 2023, 10:47:11 pm »
You mean like motion? :)

53
You already get the Armor penalty reduction. I often take nimble on builds with 30-50 AP that have decent agi, just for the movement increase.

54
Helmets - Agreed. They need more power to be comparable. 
Plates - Kinda agree - I have used burrower plate on non-psi gunslinger. I have used ceramic plate on sniper/shotty build. Both had uses but generally psi beetle is unique and most widely used.
Boots - Disagree - Infused leather provides huge variety in both tabi and normal boot department
Item upgrading - Dissassemble feat? If you want you can even spec it. There needs to be some "payment" for this feature, and this is balanced for the convenience it offers
Item ordering - Kinda agree - I think you should be able to pay a vendor to stock on some "category", like weapon parts. Or even sniper parts for a price. And they would get more items of that type (and maybe even better quality) on next (maybe few) restock(s). The items could be even color coded (similar like special stock is) to stand out. But ordering specific items would be too strong.
Nimble - Is fine as it is, one could even say its too strong atm.
Intimidation is decent, persuasion is indeed weak. I would like if both had at least 2 perks associated with it useable in combat. (Inti kinda has that, but could be a bit better)

55
General / Re: EOS Complex
« on: May 09, 2023, 08:26:26 pm »
Walking inside molotovs and setting yourself on fire is actually really good way to keep yourself warm. I remember I used about 10 molotovs in just the bossfight.

Exothermic aura makes it all way easier.

Cold resistance gear is still very important as long as you keep the ice debuff from increasing (by being on fire).

56
Builds / Re: My Most Powerful Shotgun Build
« on: April 02, 2023, 08:20:14 pm »
Newbie here, this build looks fun for my first play through. One question though, why all the points in melee instead of more points in guns?

Because the build uses versatility feat to convert melee into gun skill. And as the build maxes dexterity which scales the melee skill and has low perception you end up with much higher effective gun skill than otherwise you would. So you only take as much gun skill as you need for the feat (6th shell)

57
Builds / Re: New Player: Help with Ninja Melee build?
« on: February 26, 2023, 10:24:54 am »
You can check this build, could be close to what you could like

https://stygiansoftware.com/forums/index.php?topic=7739.0

58
Builds / Re: Absolute beginner looking for help with Tank/Pyro build
« on: February 25, 2023, 11:09:36 am »
I'm a complete noob, I bought this game a few days ago, and I already like it quite a lot, but I have no idea what I'm doing, but I know what I want to do.
I heard about the amount of build diversity in this game, so I had to try it out.
My goals are:
1- Tank as much damage as possible
2- kill people and things, with extreme heat
There are no flame throwers in this game (sadly), so the next best thing is Granades, Incendiary Ammo, and Metathermics
If I were to use weapons I'd prefer assault rifles, but anything that can deal good damage and burn things in the process is good for me
I prefer to use weapons and grenades instead of Metathermics, since it's my first build and I want to keep it simple and not spread my stats too thin.
Any and all help and advice will be appreciated, thank you for your time.

I would suggest exploring chemical pistols. One of them is incendiary and is basically different version of flamethrower.

59
Bugs / Impossible sledgehammer spawn
« on: February 17, 2023, 02:33:12 pm »
I found this hammer in Darkdweler random event, I dont think it should be possible


60
Builds / Re: Temporal Sniper build
« on: February 12, 2023, 03:19:58 pm »
Still snipe is once per combat if setup properly, dealing less damage than aimed shot. Only advantage of snipe is that it works well vs enemies immune to crits, which are few and far inbetween. Just not worth the feat as utility is extremely low. If it was free attack like special tactics for crossbows I would support it 100%.

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