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Messages - Valor

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61
Bugs / Psionic mania not guaranteed critical
« on: July 10, 2021, 01:08:30 pm »
So I started new playthrough recently, going full psi after more than 2 years and noticed that psionic mania does not actually guarantee critical hits .... intended?


62
General / Re: Electromagnetic Emitter
« on: March 17, 2021, 11:25:16 am »
I found this on 1.1.3.1

63
General / Electromagnetic Emitter
« on: March 17, 2021, 01:20:56 am »
So I found this item, never saw it before. Wiki only has some info to old item long since removed. Any idea what this is for?


64
Suggestions / Re: Pneumatic hammer hammers
« on: March 17, 2021, 12:10:40 am »
Why not give it a % to refund attack cost once per turn? And the % would be from quality?

65
So my thoughts on current update:

Psi spells nerfs - I agree with them, though there will need to be some more numbers balancing in the future imho.
I am not a fan of psi reserve, makes it very harsh to start as psi user. I have another suggestion that might bring required effect while offering some leniency:

Using psi abilities decreased your max psi by % of cost of the spell (10-20%). You max psi cannot be reduced bellow x%(25%?). To "heal" your max psi you need to use inhaler.
I hope implications of such system are clear.

As for innervate spells - While in theory the system is interesting, in practise it will lead to pushing out niche psi spells out of the game. There are spells that need very specific situation that arises maybe once every 2-3 hours of gameplay. And considering most psi users will have 3-5 psi slots, there will not be place for them even if you will be using just one school. I do not think this is a good solution, but I agree that something more needs to be done to limit the versatility.

66
Bugs / Re: Can't get to meet Azif no matter how hard i try
« on: November 11, 2019, 01:10:25 pm »
wrathchild721, seems like you did everything as you should. If you have a save before you talk to abram in CC, I am willing to test if I will be able to meet azif. I have done the trio quest so many times now I just autopilot it.. Might help us to deduce where you are making a mistake.

67
Bugs / Jet ski walkmesh
« on: October 17, 2019, 10:05:01 pm »
Hello,

I am unsure if jet ski should be allowed to path into this tile(s). Check the imgur link, please.

https://imgur.com/a/f9bLJqu

68
General / Re: SGS council options when backing black eels
« on: October 16, 2019, 08:46:15 pm »
Check is different depending on your line. Its easier to convince them if you choose the half way option and not agressive anti protectorate line.

69
Bugs / Re: Ferryman pickpocket suspicion bar does not degrade
« on: October 10, 2019, 12:56:29 pm »
I think you misunderstood. It was a bug to be able to "reverse-pickpocket". It was fixed.

70
Suggestions / Re: Stop AI Teammates turning on you if you use AOE
« on: October 04, 2019, 12:09:26 am »
Not true .. you can get officier uniform without a kill. You just have to be a bit creative.

71
Sounds like a bug. You should make a bug report with a save attached, where the guard still blocks the entrance if you have it.

72
Talk to Mayor ....

73
General / Re: How to get "Meet Azif"? (Spoilers)
« on: September 30, 2019, 08:06:55 pm »
Okay there are few less obvious steps that people often fail.

Ohad Xander : Do not talk to the mechant after you bought/stole the hercules sample, mainly do not tell him you have the results. How you distribute the message does not matter.
Lenox Pierce : Do not confront Morde yourself, not ask him about anything for that matter. Best is to skip him completely so you do not make a misstep. You do not need his insignia. Remember to check medical inventory to notice the needle is missing.
Everad's Assignment : Diplomatic route ofc, and ask Todor also about if he talked. Then tell Everad you are sure he did not.

74
General / Re: Time Limit
« on: September 30, 2019, 08:00:22 pm »
No. The supplies trickle down over time, but its VERY slow. So without any attacks it could take a lot of time for them to leave,

75
Bugs / Re: Crawler enemy type stealth animation
« on: September 30, 2019, 08:55:51 am »
Before crawler dissapears he will turn in direction where he will go. Its at most 1-2 frames but its there if you are observant.

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