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Messages - Valor

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76
Bugs / Crawler enemy type stealth animation
« on: September 27, 2019, 09:59:02 pm »
When crawler and its variants uses its "hop on the ceiling" animations to restealth and teleport, if you watch closely, you can with some practise determine direction they teleported to. Combined with the fact that they always teleport to a wall (or pillar), on a tile no in player sight, it makes finding them quite easy.

Not sure if this is intended to reward observant palyers or just misaligned timing on the animation/teleportation.

77
Bugs / Incediary chem pistol and rathounds
« on: September 27, 2019, 09:48:47 pm »
The fire pistol has no effect on rathounds (fear wise) unless they directly catch on fire (as any organic would).

Shooting it doest not cause fear.
Cooked shoot does not cause fear.
Rathound nearby catching on fire does not cause fear.

I think at least the latter 2 should cause fear in rathounds. Maybe even the first one, thats debatable.

78
Suggestions / Re: Stop AI Teammates turning on you if you use AOE
« on: September 26, 2019, 02:50:01 pm »
That can be easily abused .... player would just drop all to low health and then kill them all at once ...

79
Bugs / Re: Foundry turns hostile after exiting prison
« on: September 26, 2019, 11:26:10 am »
What I meant.
If you open the door (usually the one leading to the shaft) in a way camera sees you it will beep. This means foundry camera system have you logged, and you need to clear it (before you go into any zone transition, later clearing doesnt help), or foundry will become hostile. Problem is, prison will not become hostile, so its not immediately apparent to the player. Thus then if player enters the tunnel and comes back out of it, and makes 2 autosave during all of this (quite common), unless he made a hard save there is no recourse and he finds that once he leaves the prison.

80
I attached a screenshot that should clearly show the issue.

81
If you afflict enemy with damage dealing effect from chem pistol while having catylizing belt, the damage will resolve after the destabilization effect, thus the second round will be without the destabilization bonus. Seems like a small oversight.

82
Bugs / CP_Expedition_findingFirstRift is not always created
« on: September 24, 2019, 10:18:29 am »
I noticed that some of my chars do not get this auto-save. I would assume its linked to dialogue options somehow?

83
Suggestions / Nightvision noise
« on: September 23, 2019, 05:52:00 pm »
Using nightvision produces high pitch noise. Whenever I use it I have to turn off my audio because its actually painful for me after minute or so. I know this is added for immersion, but perhaps a toggle in audio that would turn it off, please?

84
Bugs / Re: Learning temporal psi ability without a pill
« on: September 23, 2019, 12:12:49 pm »
I managed to reproduce it:

Ask Arelene about ethan (2.) and lsitne everything she has to say about him

Talk to Ethan, ask if its him (1.)
Introduce yourself and ask about temporal manipulation (4.)
Ask about temporal manipulation (1.)
Ask why its underused (1.)
Make any guess (x.)
Ask if he will finally teach you (3.)

This will let you teach psi without taking the pill. Its one time thing and you cant access it again after.

85
Bugs / Learning temporal psi ability without a pill
« on: September 23, 2019, 11:18:52 am »
I have read several reports about people being able to learn temporal abilities from Ethan without taking the pill first. I am yet to reproduce it. When I manage I will post an update.

86
Bugs / Re: Foundry turns hostile after exiting prison
« on: September 23, 2019, 11:16:53 am »
Foundry prison is a special place. It has an active camera system (as noted in icons). If you do anything to make camer even beep, and then leave the location without deleting the evidence, you are busted.

And for most people, leaving the location happens when you enter the secret tunnel, so you have no idea what you did, come back and save is  ... well busted ...

87
Bugs / Chemical ammo misaligment
« on: September 23, 2019, 09:32:48 am »
The "Ammo bar" for each chemical weapon is in different position on vertical scale. Acid is highest, cryo is one pixel down, and incendiary is two pixels down in regard to acid. It can be easily noticed while having two different weapons and switching with them.

88
Bugs / Acid entanglement stacking
« on: September 23, 2019, 09:00:37 am »
When you entangle enemy with acid chemical pistol, if you continue firing at him, only the latest instance of entanglement will be considered for the damage debuff. This is unlike burning effect from fire pistol that stacks additively. Is this behavior intended?

89
Bugs / The Juice crafting
« on: August 28, 2019, 10:52:01 am »
Recipe you recieve from Dude requires
Mushroom brew
3* Unsaturated psionic catalyst
Morphine
2* Gyromitrin

But when you ask Dude to craft you one he needs
2* Mushroom brew (he specifically states one brew is for him, so thats ok)
Unsaturated psionic catalyst
Morphine
Gyromitrin

Is the difference intended? It might be explained by Dude somehow, because at the moment its just strange.

90
Bugs / Power management for regeneration vests
« on: August 24, 2019, 10:37:25 am »
Power management feat actually makes regeneration vests worse as they consume more power to do the same amount of healing. I do not believe this behavior is intended.

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