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Topics - harperfan7

Pages: 1 ... 9 10 [11] 12 13 ... 17
151
Bugs / Random toxic boat encounter bug
« on: August 14, 2020, 07:53:20 pm »


Can't reach these bottom two barrels by foot or by jet.

152
Suggestions / A certain stinky pipe in a certain random quest
« on: August 13, 2020, 03:07:53 pm »
If you enter the pipe, you are dead unless you have good con or will.  The other two options are crawl ahead and die, or just give up and die.  Instead of "give up", shouldn't we have a "crawl back out" option?

153
Bugs / Invisible commoner in dragndrop bar
« on: August 11, 2020, 06:33:14 pm »


Couldn't end combat no matter how long I waited and going into stealth didnt help either.  So I went to the stairs and started throwing gas nades around the room until I finally killed them.  No corpse visible and I didn't find one by mousing around. 

154
Suggestions / the new Absence drink
« on: August 08, 2020, 11:55:41 pm »
should require a lighter to drink, or maybe just to get the full effect

155
Bugs / Dialogue bug with random boat encounter
« on: August 08, 2020, 09:39:11 pm »


There is no cargokeeper; no one to trade with.  Just two sailors and a skipper whose dialogue is no different from the sailors.

156
Bugs / Wrong models on praetorians
« on: August 08, 2020, 07:24:12 pm »
The faceless invasion point of core city after they retreat has old-model praetorians. 

157
Bugs / Abandoned waterway facility rocks bug
« on: August 02, 2020, 02:33:25 am »


At first, I was taking like 25 damage per tile of sharp rocks.  Then, for some reason, they were instant death if I touched them, pic-related; those damages are all at once.

158
Bugs / Abandoned waterway facility bugs (minor)
« on: August 02, 2020, 02:30:14 am »


I saw at least two of these floating microchip trash piles in the basement section. 



This agility check looks like it was supposed to have a different name.  It's in the psi beetle section.



You can't get this poppy either by jet or by land.  It's right across from the unnamed agility check.

159
Suggestions / Core city sewer agility checks
« on: July 31, 2020, 03:54:25 am »
In the core city sewers, there are a couple places where a bridge is broken with only a 1 tile wide gap in the middle.  I think these would be good places for agility checks to jump across.  Theres one in the first map of the praetorian exclusive area that lets you avoid some traps, another in the map with the muties and slugs that would let you bypass the muties (and some traps). 

160
Bugs / wrong sprite on an npc
« on: July 29, 2020, 11:09:41 pm »
Is it ever intentional that the sprite of an npc doesn't show the armor they are wearing?  The boxer in drop zone looks like he's wearing a sleeveless shirt but he actually has pig leather armor.

161
Bugs / gangwar journal entry
« on: July 26, 2020, 05:02:55 pm »
It still says that Silas must survive.

162
Bugs / contraction still costs 75 psi points
« on: July 26, 2020, 05:25:50 am »
but I have the other things from the latest patch.

163
Bugs / Opportunist doesn't work with short-circuited?
« on: July 26, 2020, 05:13:58 am »
I know it's not technically a "stun", but why not?  Robots aren't immune to crits, which means they have vulnerable spots.

164
Bugs / Super soldier drug and conditioning
« on: July 14, 2020, 05:53:57 pm »
The con bonus from the drug doesnt affect your damage reduction modification with conditioning.

165
Suggestions / Boots
« on: June 12, 2020, 02:02:18 am »
Call me autistic, I don't care, but boots need to be changed!

My suggestion:  tabis don't grant an mp bonus, boots do, but it's half of what tabis used to grant.  Boot springs grant an amount equal to half of what THEY used to grant, in addition to what the boots themselves grant.  Knife, fist, and maybe sword users will mostly likely still use tabis since they probably use stealth anyway and if not they still have fancy footwork.  Most other builds would use boots for a bit of extra defense and mp.  Leather boots seem like they should be the standard footwear; this would do it.  As it stands, pretty much everybody uses tabis for speed and ap reduction (or the various bonuses granted by the material) or metal boots if they're armor-focused; few don't. 

I have a separate suggestion for boots; open up the padding slot as an additional enhancement slot and you can't have two enhancements of the same kind, and padding is still an option but not required. 

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