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Topics - harperfan7

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166
Ive been running through the arena up to killing bullseye like 6 times now and I just can't get it.  I've avoided all names but for the weapon-based ones, and I've been very carefully tracking how many kills with each weapon.  Two runs in a row Ive had exactly the same kills with sword and knife when I beat bullseye, and I made sure there were no secondary electroshock kills, and yet I get "savage mangler" each time, which is the knife name. 

edit:  ...unless it doesn't count as a weapon kill if the energy portion of the weapon does the kill? 
edit 2:  doesnt seem to be the case; did it again with no power in my weapons and this time I got chop

167
Bugs / Talos mindreader bug
« on: May 24, 2020, 05:01:20 am »
When it was time to get my mind read at talos outpost, the mindreader went up to the commander and did it to him.  My sprite still did the incapacitation dance, however.  I'm not sure it matters, but I'm wearing a tactful jacket and holding the red dragon.

168
Bugs / Possible psycho bug (pun intended)
« on: May 22, 2020, 05:34:00 am »
I'm stuck on this side of him.  I could kill him but that ruins the quest.



169
Bugs / Bankraester bug
« on: May 21, 2020, 01:11:55 am »
I leave the graveyard, run into his ambush in the boneyard.  I fight my way through them because I'm not ready for this fight, and leave through the south exit of the map.  I prepare, and go back in, and they're all gone (except for the corpses of the ones I killed on my way out).  Now, I'm doing an all-oddities run so I immediately save and dash through the next map to his regular place...and he's not there either.  He disappears from the game.  Since he's not dead, I figure this is a bug. 

170
Bugs / Journal bug
« on: May 19, 2020, 05:23:49 am »
Just got back from the Joint Security HQ, talked to the prof, told him about it.  Checked my journal and saw these...definitely have not been to abyssal station yet.


171
Suggestions / Revolver pistols
« on: May 17, 2020, 10:35:15 pm »
A revolver frame for pistols.  Can go up to 12.7mm (honestly could be any caliber).  Longer range or optimal range than other pistols, but the highest AP costs (45 ap for 12.7).  Can't have barrel or regular magazine enhancements, but can have scopes.  Can be used with Snipe.  12.7mm requires 5 str, and 9 str to use one-handed. 

172
Bugs / rig comm during kidnapping
« on: May 14, 2020, 11:57:04 pm »
Having a rig comm (a floatie talkie) when you get searched by aegis after the kidnapping doesn't register.  They say you're clean, even though it's exactly the same type of comm that larry had. 

173
Suggestions / Flashlights/barrel flashlights
« on: May 14, 2020, 02:16:17 am »
It would make sense for somebody traversing dark caves and ruins to carry something as simple as a flashlight (and perhaps we're supposed to believe the character has one, because all these places are somehow bright enough to see in).  One of the many real-life attachments added to guns are flashlights.  In underrail, a tin can gunner has to choose between nvg's and metal helmets (which give a per penalty in addition to not having nvg), but with a flashlight on the gun they could still avoid the darkness penalty (and maybe give enemies some kind of penalty for having a light shined in their eyes).  So, either as a weapon enhancement or perhaps as a utility (or you could just let helmets have NV visors or something), and they could require batteries like other powered items.  Also, there's those strobe flashlights for guns that are supposed to disorient your targets; another potential thing to add.

174
Suggestions / Idea for another agility check or two
« on: May 11, 2020, 12:55:21 am »
An agility check here lets you bypass that beetle chokepoint one map south, if you're going to or from core city.  Not a big deal, just seems like a good place for one or two. 


175
Bugs / EMP drain equipment in stasis?
« on: May 09, 2020, 09:00:53 pm »
Is it intended that your equipment can be drained of power via EMP while in stasis?  It doesn't damage you.

EDIT:  also, expose weakness can be applied to a stasis'd target

176
Bugs / Are the various components of the JKK hypno goggles random?
« on: May 05, 2020, 02:20:44 am »
The goggles on the right are a higher quality in general but have a lower thot patrol crit chance.
edit:  and they're cheaper


177
Bugs / Item error(s)
« on: April 29, 2020, 02:06:23 am »
Saban (foundry guard beast quest guy) dropped this ammo; not sure what it was supposed to be.  I also get this error for Twitch and the Twitch blueprint on all of my saves, I didn't used to and I'm not sure when that started. 


178
Bugs / Journal entry bug
« on: April 29, 2020, 02:03:38 am »
During the beast questline in foundry, if you take a captured borer and bladeling piece to your bros at SGS *before* talking to the mine supervisor about the creatures, the journal entry for it cannot be completed.  I'm not sure if I got the exp for doing it or not. 


179
Bugs / Machete handles don't count as metal components
« on: April 28, 2020, 01:47:42 pm »
Leonie was buying metal components; she wanted my knife handles but not my machete handles or my sledgehammer handles.

180
Bugs / Probable explosive barrel bug
« on: April 19, 2020, 06:16:28 pm »


In the last section of hathor mines, my electrokinesis bounced and exploded this barrel, which didn't blow up my mines. 

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