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Topics - harperfan7

Pages: 1 ... 14 15 [16] 17
226
Suggestions / Agility check in junkyard
« on: July 10, 2019, 05:06:05 pm »
How about an agility check to hop over those barrels by Karen's shop to bypass the thugs?
It's not exactly a hard barrier.

227
Suggestions / tacvest x3 DT for other projectiles
« on: July 05, 2019, 08:49:53 pm »
Wouldn't it make sense if tacvests blocked frag shrapnel, crossbow bolts, throwing knives, burrower spines and similar mechanical projectiles like they do with bullets?  Riot vests too, at x2.

228
Suggestions / Foundry beast battle plasma walker position
« on: June 20, 2019, 11:11:26 pm »
Can it be moved to about where Saban stands?  It often wastes turns going back and forth into plasma turret mode, which probably wouldn't happen if it had a different angle.

229
General / In what conditions are cryo attacks optimal?
« on: May 30, 2019, 02:35:49 am »
I'm talking cryo chem pistol, chem blop traps, cryo gas.  I can't think of any times when they are better than fire or acid. 

230
Suggestions / Full-auto firing guns like pyrokinetic stream?
« on: May 16, 2019, 02:07:11 pm »
Pick a direction and shoot until you're out of AP or bullets.  I can kind of see it with AR's, but it clicks best with heavy machine guns.  Different guns would have different per-bullet burst AP costs, and different penalties to precision.

It's a big change, but I for one think it would be great.

231
Suggestions / Thick Skull fix
« on: April 28, 2019, 10:27:25 pm »
The main problem with this feat is that it's easy to be dazed for the entire battle as the enemy keeps hitting you with new stun attacks.  Without the feat, you are stunned for a round or two and then immune to stun for a couple rounds.  Would it be unbalanced to have that stun immunity after being dazed for the amount of time you'd ordinarily be stunned?

232
General / Will expedition have kamagra oral jelly?
« on: January 11, 2019, 03:05:19 pm »
It'll make or break the sale for me, personally. 

233
Bugs / Stuff I notice
« on: December 25, 2018, 12:15:25 am »
These two nancy-boys keep making out when they're on the clock.  Annoying when you're getting into the gambling den through lockpicking and stealth.



This one particular burrower in GMS never moves unless combat starts; noticed it in several playthroughs.  Not sure if intentional or not.


234
General / Questions about weapon components, damage, and weapon skill
« on: December 22, 2018, 07:49:26 pm »
What is the damage range of a high-end plasma pistol?  I'm talking the best components you can find in DC or wherever.
What is the highest crit damage modifier you can get on such a gun via components?
Is the smart lens bonus the same with both goggles and as a weapon enhancement?

What is the formula for determining how much skill points and ability scores add to your damage?


235
General / Problem in endgame area
« on: October 08, 2018, 01:46:44 am »
SPOILERS, kinda

Okay, so I just entered the room with the gate control mechanism and the repair bot, I have all the things I need, ...but the repair bot is hostile.  I have never entered this room before.  What caused this?  This did not happen in my previous playthrough. 

236
General / Two-headed mutant/Acid Cyclopean Eye
« on: July 09, 2018, 01:27:39 am »
Has anyone ever encountered it on any map besides Depot A North?

Does anyone have a good idea for what triggers it?  I found it on my first character after moving back through the map on my way out after talking to wyatt; I had already cleared the map and it was by itself.  I didn't know it was a special encounter.  Now, I'm playing a new character and I've cleared this map a dozen times and still haven't seen it. 

237
Bugs / Endless turns when assaulting fort apogee
« on: July 04, 2018, 10:00:07 pm »
When I exit the tunnel from the train to the fort, where you can move up to talk to the guard next to the plasma turrets; I enter combat and move into the blue squares which brings me up to the platform.  I do my turn, then with remaining movement go back into the tunnel.  This refills my AP/MP (but does not advance turns; enemies dont act, cooldowns dont cooldown).  I go back up to the platform, same thing.  I can do this repeatedly to shoot everything dead.

238
General / Rail crossing Missing Train (Spoilers)
« on: June 16, 2018, 04:36:11 pm »
The wiki says this:

"It is also possible to persuade (70 effective skill required) the bandits to leave the train. This leads to opportunities to join either Protectorate or Free Drones, depending on what you do with the knowledge of the train's location."

I just tried this out, intending to join the free drones.  I persuade the drones to leave the train, then head to the core city metro to see if the drones chick is there; she's not.  I go to herve and all I can say is that I found the train.  I don't think it's true that you can join the free drones if you persuade the bandits to leave.  If I'm wrong, does anybody know what I'm supposed to do?

239
Bugs / Garry advice for Dread Lord
« on: June 10, 2018, 01:20:10 am »
Is he supposed to just exit the conversation if you ask him about your next opponent after you beat Stygian Exorcist?  If I hit "1" key or click on the first dialogue option, it immediately exits the conversation window. 

EDIT:  After talking to Lanista after winning against Stygian Exorcist and getting paid, I then exit the arena and garry gives his final speech.  I talked to him earlier before getting my reward from the last fight.

240
Suggestions / A bunch of stuff
« on: May 29, 2018, 03:22:30 pm »
EDIT:  Adding:  Corpses should be "under" enemies on the battlefield.  When an enemy is standing on top of several corpses, they are often very hard to target with the mouse, especially if their outline moving (like when stunned), because the mouse considers the corpses to be a higher priority for clicking.

Shouldn't caltrops make noise?  As it is, I can throw some right at the feet of an enemy without triggering combat.  Flares don't seem to draw attention either.

I still say we need a way to easily generate noise, like shooting a gun at nothing or just yelling.  I know there are grenades, but those cost some money and you can blow yourself up accidentally.  There's TNT as well, I know.

Is there any particular reason we can't poison a combat knife? 

Down in GMS, in the room where the two raiders are keeping the old man hostage, the old man turns hostile if you use quick tinkering to place a beartrap (even if he doesn't step on it), and it's an uncontrolled zone.  That doesn't seem right to me.  It took me a long time to figure out why his outline was turning red.

Speaking of quick tinkering; it's probably too good.  I think it should have some AP cost, perhaps modified by dex. 

Enemies don't go into alert when they trigger a trap in an area they are familiar with; shouldn't they turn orange-eyed and go looking around?  I can slowly whittle groups of enemies to death with traps without ever getting into a fight, and it just feels very cheap.  Traps are cheap and plentiful.  Sometimes the same patrolling enemy will consistently run into traps in the SAME PLACE until he dies.  I mean, I don't do that if I see that it's the case, but it's there.

Turning hopper meat into hopper steaks, otherwise why do they drop it?  A free health hypo at the very beginning of the game?

Selling combat utilities (nets, t knives) and "junk" items (rags, bottles, bolt triggers); I get why nobody wants to buy junk, but maybe one person in junkyard who buys them from you in bulk via dialogue options?  Not a big deal, there's infinite money in the game.

You can enter stealth in combat and use snipe against an enemy, even if you did so right in front of them and they can still see you.  As long as you aren't damaged (or just attacked? not sure) or otherwise out of stealth before attacking (can't even use it unless you are "stealthed").  That seems wrong to me; I figure at the very least they shouldn't have a filled red eye for it to work against them.

Metal helmets:  there should be some downside to shaded visors, like a worse perception and/or detection penalty.  As it stands, there's no reason to use a regular visor aside from price and that's hardly an issue.

Is there any particular reason why shields can't be their own item/blueprint?  Something you put in one of your weapon slots?  They'd restrict to one-handed weapons and have armor penalties, of course.

Do tasers with higher quality shock generators require higher fortitude to resist?  They ought to.  Why aren't tasers something you can find?  You can find cloaking devices.

Line of sight seems very strange.  Sometimes an enemy can shoot me from where they are, even if I can't shoot them from where I am, when range isn't a factor.  Sometimes I'll be in the first square around a corner and still get hit.


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